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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

kevinsue 11-04-16 05:35 AM

Quote:

Originally Posted by THEBERBSTER (Post 2444375)
Hi MCM
Do not forget to disable the mods first before making changes to the OFEV otherwise your changes will not be accepted.
Peter

hello Peter, I usually make changes with the OFEV without disabling any mods. Just make sure to use the correct file..C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py and overwrite this file to save any new changes. You just have to remember to copy and paste this saved file back into the MODS folder C:\Ubisoft\Silent Hunter 5\MODS\1. The Wolves of Steel 1.06\data\Scripts\Menu if you want to reactivate the mod and keep the changes made with the OFEV. Just another way to achieve the same thing :yep:

vdr1981 11-04-16 06:14 AM

Quote:

Originally Posted by kevinsue (Post 2444378)
hello Peter, I usually make changes with the OFEV without disabling any mods. Just make sure to use the correct file..C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py and overwrite this file to save any new changes. You just have to remember to copy and paste this saved file back into the MODS folder C:\Ubisoft\Silent Hunter 5\MODS\1. The Wolves of Steel 1.06\data\Scripts\Menu if you want to reactivate the mod and keep the changes made with the OFEV. Just another way to achieve the same thing :yep:

I also like to use directly OFEV.exe placed in data folder of the main game installation (Silent Hunter 5/data/Applications/OFEV.exe) for quick "in-fly" changes without mods disabling. Of course , in this case the path for Menu.txt and OFEV.py files should be set accordingly...
I didn't mention this possibility in my instructions because most of TWoS players don't know a thing about SH files dependencies and those who know will figure out this for them selves pretty quickly.

Note Kevin that it is not recommend to simple copy/paste options file. You have Options File Migration tool for that...

vdr1981 11-04-16 06:20 AM

Quote:

Originally Posted by Lanzfeld (Post 2444332)
Vecko,

I wanted to see what you think of the mod

DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters that someone else brought up.

Is there a reason this is not recommended? Is it a stability issue? I have not tried it yet myself but it looks interesting.

Simple environmental optional addon which shouldn't cause any problems and it can be enabled anytime. I don't use "No murky water" in TWoS because the water is too much transparent when looked from above and there are some really ugly side effects in shallow waters...Darker nights is already part of TWoS IIRC.

kevinsue 11-04-16 08:38 AM

Quote:

Originally Posted by kevinsue (Post 2444366)
Just ready to depart Kiel on the first patrol of Mare Nostrum campaign and head for Gibraltar. Can the English Channel be navigated successfully in spite of Allied warships and aircraft, or is the long journey via Northern Scotland the best route to take? I was hoping to depart for the Mediterranean from Lorient but no such luck! :o

Well just for something different...I'm going to attempt getting through the Straits of Dover just for the challenge! :D

vdr1981 11-04-16 10:13 AM

Any Youtuber out there willing to create new video tutorial? :hmm2:

THEBERBSTER 11-04-16 11:03 AM

Hi Kevin
Like yourself and Vecko I also use this method especially handy if you only need to make one change.
There are many who do not have our experience so I prefer to only mention the safe way.
The py file contains a lot of data so not for diving into so as to speak unless you know what you are doing.
Peter

Lanzfeld 11-04-16 12:43 PM

Quote:

Originally Posted by vdr1981 (Post 2444437)
Any Youtuber out there willing to create new video tutorial? :hmm2:

So his videos are gone forever? This is a shame.

THEBERBSTER 11-04-16 02:55 PM

Hi Lanzfield
Potus has 7 TWOS YouTube videos.
https://www.youtube.com/watch?v=P8hNMdHgfhI
The WAR OFFICE (COMBAT MISSION) has 4 TWOS YouTube videos.
https://www.youtube.com/watch?v=ak_n...7bBwMJ&index=1
Peter

MCM 11-05-16 03:14 AM

Quote:

Originally Posted by kevinsue (Post 2444378)
hello Peter, I usually make changes with the OFEV without disabling any mods. Just make sure to use the correct file..C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\TheDarkWraithUserOptions.py and overwrite this file to save any new changes. You just have to remember to copy and paste this saved file back into the MODS folder C:\Ubisoft\Silent Hunter 5\MODS\1. The Wolves of Steel 1.06\data\Scripts\Menu if you want to reactivate the mod and keep the changes made with the OFEV. Just another way to achieve the same thing :yep:

Done everything like that. All changes I make will be saved, that is not my problem. But some hotkeys just can't be changed. I doubleclick on "enable" to disable them, but the window will not open. On other options I double click and a window will open to edit a number or to change from true to false etc. But some hotkeys can't be changed. If I double click them nothing happens.

No other mods installed of course.

vdr1981 11-05-16 06:45 AM

Quote:

Originally Posted by MCM (Post 2444561)
Done everything like that. All changes I make will be saved, that is not my problem. But some hotkeys just can't be changed. I doubleclick on "enable" to disable them, but the window will not open. On other options I double click and a window will open to edit a number or to change from true to false etc. But some hotkeys can't be changed. If I double click them nothing happens.

No other mods installed of course.

Yes, hotkeys are a bit different then other options...

https://s6.postimg.org/ikjj6w167/Capture.jpg

Lanzfeld 11-05-16 07:01 AM

Hey Vecko if I have never said it before thank you for all your work. I brought up the "too many explosions and fires" problem I had and you came up with a optional solution right away. TWOS has really brought me over from SH3 to SH5.

Thanks again!:up::Kaleun_Salute:

MCM 11-05-16 08:25 AM

THX alot Vecko, I clicked on the word "enabled" instead of the word "hotkey".

:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers:

vdr1981 11-05-16 08:47 AM

Quote:

Originally Posted by MCM (Post 2444628)
THX alot Vecko, I clicked on the word "enabled" instead of the word "hotkey".

:Kaleun_Salute::Kaleun_Thumbs_Up::Kaleun_Cheers:

:up:


Quote:

Originally Posted by Lanzfeld (Post 2444596)
Hey Vecko if I have never said it before thank you for all your work. I brought up the "too many explosions and fires" problem I had and you came up with a optional solution right away. TWOS has really brought me over from SH3 to SH5.

Thanks again!:up::Kaleun_Salute:

My pleasure mate...:up: I'm still experimenting with it. My goal is to obtain limited fire/explosions with more dense smoke effects. That would be perfect IMO...

This may help you to do a bit of testing for your self if you like...

Code:

BAZA_FX_FocFum_mic        fires with little bit of smoke
BAZA_FX_Splinter_fire    fireball explosion, no fires or smoke
BAZA_FX_Explozie_mica      a kind of firework explosion, no fires or smoke
BAZA_FX_scantei_explozie  a kind of firework explosion, with kind of shock wave effect, no fire or smoke
BAZA_FX_Foc                large fire, no smoke
BAZA_FX_Fum_explozie      large dense black smoke, dull heat in smoke's base
BAZA_FX_baza_explozie      small "puff" explosions, no smoke or fire
BAZA_FX_Explozie          large tanker-like fireball explosions


Lanzfeld 11-05-16 10:15 AM

When is update number one going to be ready if I may ask?
I'm in Port now.
I see the link ground work is been done already

vdr1981 11-05-16 10:47 AM

Quote:

Originally Posted by Lanzfeld (Post 2444649)
When is update number one going to be ready if I may ask?
I'm in Port now.
I see the link ground work is been done already

Maybe this evening but the update will be "patrol friendly" anyway...

vdr1981 11-05-16 04:44 PM

The Wolves of Steel 1.06 - Update 01 changelog:


https://s6.postimg.org/hrbis0kj5/SH5...5_21_17_56.jpg https://s6.postimg.org/gdjvwpl9t/U_Fla_K2.jpg https://s6.postimg.org/gdjvwpl9t/U_Fla_K2.jpg https://s6.postimg.org/ogdguaghd/SH5...1_20_57_38.jpg


Other tweaks:
No. 01
- SM Interior QR1 room swinging lamp, re-added by Torpedo.
- New imported SH3/4 ship types: Coastal Freighter and Medium Steam Merchant (2nd variation of Granville type, presented as British Steam ship Waziristan).
- Few more controllers fixes for several dat ships.
- Updated New Merchant Fleet mission, added new Coastal Freighter and Medium Steam Merchant.


Check my sig for download link and install instructions...:salute:

Lanzfeld 11-05-16 04:56 PM

you sir....are a god.
:Kaleun_Salute::Kaleun_Cheers::Kaleun_Applaud:

Torpedo 11-05-16 04:58 PM

OK Vecko!!!
the download of "The Wolves of Steel 1.06 - Update 01" works perfectly!!!

Torpedo :Kaleun_Salute:

fitzcarraldo 11-05-16 09:47 PM

Many thanks for the update!:Kaleun_Cheers:

I hope I will can continue with my actual Med campaign.

Best regards!

Fitzcarraldo :Kaleun_Salute:

Savoyz 11-06-16 12:59 AM

This 1.06 and update 01 awesome ! , Thanks so much Vecko...:salute:


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