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Does anybody know if Moma's fix should still be applied or if it is in by default? I've read the FAQ but I didn't understand it properly.
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One more thing, can I modify gameplay option while using this mod? I have everything off except esternal camera, my realism is 93%. I like external because I love seeing ships blow up :P |
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Others MaMa fixes are external to the game (fix 1 y fix 2 for continue campaign). Best regards. Fitzcarraldo :salute: |
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Otherwise you can find yourself at "All" chart :) Its generally recommended to not to set difficulty lower than you have, because realism balance is one of strongest features of TWOS, while its really up to you if you want to allow external cameras.. |
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Hi Vecko, right now I'm shadowing my next large convoy and strange things are happening :)
I'm about 10km out if them at ideal visible conditions, but they cannot see me at such distances -that's ok. I'm at diesel standard ahead, when i order periscope depth to check hydrophone picture, we switch to electric standard ahead. The problem is, their escorts can hear my electric engines standard ahead while I'm 10 km away. I found u-boat sound emission model is such as this: -Diesel is completely silent for enemies and that's ok, because you cannot use it in deep and while you are shallow you are much less able to be heard because of escorts hydrophone cone logic. - Electric engines are to be heard very very distant while you are between about 0-30m depth from my experiences. If you are below 50m, you are less able to be detected by hydrophone The problems about this are these: - You should be totally stealth just below waterline from few kilometres away because surface ships hydrophones cannot scan surface for such distance, it's illogical even if you imagine, your sound emissions spread much better at between 50-100m and that's even reason while you want to be at this depth if you want to be able to detect ships by your hydrophone at long distances. - Maybe more important, if you order submerge with standard ahead, 10km away from escort, your crew switch to electric engine and you are detected immediately, until you reach maybe 50m depth, i don't know exactly. This force me to always shut down engines if i want to submerge and not being detected. From what i studied submarine war at ww2 at internet, ships hydrophones had simple cone below them, which cannot detect shallow emissions even at few kilometres away, while they could hear more distant engines if they was deeper. That was reason why German uboats stayed at shallow depths while raided convoys as you can hear at yt directly from Erich Topp interview.. Why i write it here :) If you would be able to set condition for escorts to not to hear anything more distant then 5km away while it's between 0-20m depth let's say, even if it's flank ahead, it would remove strange situations like when you submerge 10km away, high wave comes, engines switches to electric for few seconds and you are immediately detected at 10km distance by escorts hydrophone.. |
I just started playing again and apllied this mod, which so far has been so good. Thank you for all the hard work putting this mod together and all the support this community is providing!
I have a issue though. After i finished the baltic operations i was told to head on to Kiel harbor, which i did. I arrived 09-04-39 around 0200 in the morning. Docking goes fine and i upgrade my hydrophone. When i select the next mission "Eastern British Coastal Waters" and hit "start patrol" the date changes to 09-27-39. Is this supposed to happen or is there a workaround? |
Welcome on board TSchmidt :salute:
This is standard behavior, it simulates some sub maintenance and crew rest period which is pretty realistic fact based on officers testimonies... Sent from phone |
Thank you Sir! :salute:
Thanks for the quick reply. im gonna go sink some ships now :rock: |
A Warm Welcome To The Subsim Community > TSchmidt
Subsim <> How To Donate <> See The Benefits <> Support The Community The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (Do not post your problems here if you have added additional mods to TWOS make a new thread) To set your own Bunker turn around time you need to use this mod. The mod's default days is set to 14. TWOS is longer as you have observed. Change Days In Bunker > Enable JSGME |
Is update 13 available somewhere outside of subsim? Subsim won´t let me download it...
EDIT: It worked now. Still, a download link outside of subsim would be appreciated |
Hello guys,
Can anyone do one test "sillentotto" Operation Drumbeat campaign start? Thanks... |
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What exactly do you want to know? If it crashed or not?
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I tried to even move from Lorient to Biscaya, but was too hury and crashed to harbor mantinel :) Sorry for delay :salute: |
Thanks guys...Had some sort of UI corruption when I entered Lorient bunker but it's probably due to my weak pc at my job...:)
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No problems departing from Lorient in Drumbeat. Do you have problems returning?
Regards. Fitzcarraldo :salute: |
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