Updating just one thing !
Crash dive time . Since the comand and the action pass like ... 1 miute ? minute and a half ? . Any idea or location to the file that control this value ? . Thanks in advance |
TDC not working properly
Hi,
so i've been trying to hit my targets using the TDC, I thought I already knew how it works, but I couldn't really hit anything, so I looked it up on Youtube, they said the exact things that I already knew except for one guy who added something that seemed like it was bull****(spoiler allert, it was), he said that you had to zero the gyro and that he didn't know what that means but he had seen it in an other video, which kinda raised some red flags, but I tryed just zeroing my gyro (which means firing staright forward while the target is right in front of you) I had the correct distance, speed, angle on bow(I also tried without adjusting) but my torpedoes missed every freaking time, we are talking about shots I could hit with my eyes, but the machine either shoots at the exact location, where the ship is at while firing, or the torpedoes just turn away to a totally random direction. Hell, I even tried hitting stationary targets at that training mission and all of my torpedoes started to ether circle around back on me, or just went to a completely random direction. please someone help, I have no ****ing clue at this point. :k_confused: |
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Exactly 35 sec with untrained crew in type VIIB. It's pretty much the same with other U-Boat types as well except the U-Flak maybe... Quote:
Hi HerrnKaleun Forgive me but I'm not really sure what is your question exactly? :hmmm: TDC in TWoS works without problems. Enter the correct data (speed, range, AoB)and and your torpedoes will go exactly where you want. Enter wrong data and they will miss, simple as that...:yep: |
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- select first "open" from file menu, and select the TheDarkWraithUserOptions.py file - navigate to CrashDive tab - there, you'll find an option to set delay after giving crash dive order. This is to simulate time needed for watch crew to clear the bridge and close hatches. Modify this to your liking. If in doubt about correct value, perform a test with a friend: have him shout "alaaaarm!" in random moment to surprise you and measure time it will take you to run downstairs closing doors behind you. There, a scientific approach :) |
Nice, nice! :D THANKS for the update Vecko!
:subsim: |
Can I confirm that this latest release is compatible and works with the Ubisoft / Uplay version?
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Thank you sir.
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After many years I’ve re-purchased from Steam as my system crashed and lost all my programs as well as backups on my external drive.
Fixed the issue with Uplay not working and installed TWoS latest full version, all is working great so far. Magnificent mod I must say. :Kaleun_Applaud: |
Disregard last question.
I have finally completed Silent Hunter 5. May 9, 1945 came and a status thing popped up, with all your missions completed, tonnage, rating, etc. But in the status section, it said the war was over. Then I was left with a black screen, a moveable cursor, and the soundtrack was playing. Very anti-climatic. It has been a great journey, one for which I will forever remember. The Wolves of Steel has been excellent experince! :Kaleun_Cheers: Relax, Kaluen, the war is over. :Kaleun_Salute: |
An achievement to be proud of. :Kaleun_Salute:
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First of all, thank you for a great mod! Just updated to the latest version and I have to say it is a positive surprise how it keeps getting better and better. I will donate shortly, as without this mod SH5 would not be worth playing.
Three questions: 1) In the game files, what is the function of PrototypeYear for new torpedos and upgrades? 2) Clicking air bases many aircraft are listed as "proxy". What does this mean? 3) In the game Hurricanes and Spitfires seem really over represented. Is this realistic? I cant find sources that they were used at all by Coastal Command. Bulk of equipment in early war should be Avro Anson and then Short Sunderland, right? |
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