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vdr1981 12-14-19 02:34 PM

Quote:

has anyone tested if in vanilla game with only FX-Updates added (that is the mod that added flares to the SH5 ships), star shells still cause that huge lag?
Yes, I think that was the case IIRC...

fitzcarraldo 12-15-19 10:00 AM

A question, please:

Is it possible to change the skin of my boat in patrol?

I have now Rusted Glory, and I would to change to Raised Revenge skin.

I think there are some files to touch in My documents/SH5 (????) :06:

If I put the new skin with JSGME nothing change. But Rusted Glory Lights Only mod change the interiors when applied in patrol.

Thanks in advance! :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

vdr1981 12-15-19 10:05 AM

Quote:

Originally Posted by fitzcarraldo (Post 2640517)
A question, please:

Is it possible to change the skin of my boat in patrol?

I have now Rusted Glory, and I would to change to Raised Revenge skin.

I think there are some files to touch in My documents/SH5 (????) :06:

If I put the new skin with JSGME nothing change. But Rusted Glory Lights Only mod change the interiors when applied in patrol.

Thanks in advance! :Kaleun_Wink:

Fitzcarraldo :Kaleun_Salute:

Try "Documents\SH5\data\cfg\SaveGames\0000000**\Player Settings.cfg.rep" file, "TAR=" line...

fitzcarraldo 12-15-19 10:07 AM

Quote:

That's not entirely correct, there are light nodes in scene.dat, used for sun and ambient light, but I should probably reformulate my question: has anyone tested if in vanilla game with only FX-Updates added (that is the mod that added flares to the SH5 ships), star shells still cause that huge lag?
Do you mean the flares launched by ships? I never see any lag in TWoS 2.2.16 when a ship launchs a flare (white or red). In fact, some flares do a "parabolic trajectory" when launched, no lag, no CTD, and the effect is superbe.

My PC is not a top notch, BTW. Runs well TWoS 2.2.16 at 60 FPS (fixed at 30 FPS with Nvidia Inspector).

Best regards.

Fitzcarraldo :Kaleun_Salute:

fitzcarraldo 12-15-19 10:08 AM

Quote:

Originally Posted by vdr1981 (Post 2640519)
Try "Documents\SH5\data\cfg\SaveGames\0000000**\Player Settings.cfg.rep" file, "TAR=" line...

I will try it. Many thanks, Vecko! :Kaleun_Cheers:

Best regards.

Fitzcarraldo :Kaleun_Salute:

vdr1981 12-15-19 10:31 AM

https://i.postimg.cc/hQspMg2V/SH5-Im...4-20-00-32.jpg https://i.postimg.cc/NKKvyP0d/SH5-Im...4-22-00-19.jpg https://i.postimg.cc/hfPBnGRW/SH5-Im...4-22-03-41.jpg https://i.postimg.cc/K452CMVD/SH5-Im...4-22-09-22.jpg https://i.postimg.cc/94T3bRZT/SH5-Im...4-22-13-43.jpg https://i.postimg.cc/5XDd8qYb/SH5-Im...4-22-15-57.jpg https://i.postimg.cc/RqmmPRP0/SH5-Im...4-22-24-23.jpg https://i.postimg.cc/nCRthtns/SH5-Im...4-22-30-25.jpg https://i.postimg.cc/mzGv5Lyn/SH5-Im...5-14-16-30.jpg https://i.postimg.cc/PpzgGg65/SH5-Im...5-14-23-59.jpg https://i.postimg.cc/7JHpqKcM/SH5-Im...5-14-30-56.jpg https://i.postimg.cc/bdqX0vJD/SH5-Im...5-14-34-14.jpg

v2.2.17
- KSD Commander fix, loging to KSD server is possible again, adding back full functionality of this program (online chat and stats comparison).
- Optional addons for radioman GUI commands (send contact and status reports) are now part of the main mod by default.
- Added three new optional addons - "Remove Map Plastic Cover", which will make various nav map elements much more visible, "Officer Icons as Stations", Captain America's alternative officer icons adopted for TWoS and "Env Settings - Brighter Nights", a gap's Dyn Env solution for nights being excessively dark for some users.
- Added more and further improved set of instructional campaign/flotilla transfer radio messages which will be sent to the player at the end of every camping chapter.
- Increased KSD hydrophone receivers damaging depth.
- New high resolution flags textures for several nations.
- Reorganised and improved various GUI elements (sub systems page, Captains log ect). A big thanks to Serega who has allowed me to use his Russian addon for TWoS as a inspiration!
- New and better looking nav map color gradient.
- Combining and further adjusting many graphical elements from various environmental mods in order to achieve the most realistic looking environment. Improved environmental graphics, more realistic sky, clouds, water and fog effects (credits to W_clear, gap and Serega!).
- Reintegrated small TDW tweak, water surface reflection varies with available light.
- Stock loading pictures (artwork) is replaced with authentic colorized WW2 Battle of the Atlantic photos.
- Set of Kapuhy's fixes, improvements and alpha channel textures for Schute_M1 (Motor-Hafenschute).
- New Leigh Light 3D model by gap.
- Few OFEV options adjustments.
- Special thanks to the latest outstanding TWoS supporter/donor: Maurizio "Torpedo" Cattaneo! Thank you very much Captain!


Download full standalone v2.2.17 installer
Download v2.2.x to v2.2.17 update



:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
Happy hunting!

fitzcarraldo 12-15-19 01:20 PM

Thanks for the new update. Downloading now.:Kaleun_Cheers:

Great Job!

Fitzcarraldo :Kaleun_Salute:

Muckenberg 12-15-19 02:03 PM

Thanks for update.

gap 12-15-19 02:32 PM

Quote:

Originally Posted by fitzcarraldo (Post 2640520)
Do you mean the flares launched by ships? I never see any lag in TWoS 2.2.16 when a ship launchs a flare (white or red). In fact, some flares do a "parabolic trajectory" when launched, no lag, no CTD, and the effect is superbe.

Thank you Fitz, the flares were first added to the game by TDW with his FX Updates mod. I am not sure about the other games (I think there's an FX Updates also for SHIII and one for SHIV), but in SH5 those flares have always caused lags and occasional CTDs.
That was until Rongel discovered that the problem was not caused by the flare particle effect itself, but by the light nodes that their particle generators were attached to. Light nodes were used for making flares to cast actual light (and shadows), and to affect the range of visual sensors, but in order to fix the said problems, it was decided to replace them with regular nodes. This fix is now part of TWoS, that's why now you can enjoy the eye candy of distress flares without their side effects, but at the cost of their functionality.

I am now wondering whether those lags are caused by light nodes per se, or rather they came from the conjunction of the said light nodes with something else, that's why I was asking :)

Quote:

Originally Posted by vdr1981 (Post 2640524)
v2.2.17

Well done mate :yeah:

...just a couple of little rectifications on the release notes:

Quote:

Originally Posted by vdr1981 (Post 2640524)

- Added three new optional addons - "Remove Map Plastic Cover", which will make various nav map elements much more visible, "Officer Icons as Stations", Captain America's alternative officer icons adopted for TWoS and "Env Settings - Brighter Nights", a gap's Dyn Env solution for nights being excessively dark for some users.

I don't think that that addon is by me, if memory serves me well it was created by someone else, most probably stoianm :yep:

Quote:

Originally Posted by vdr1981 (Post 2640524)
- New Leigh Light 3D model by gap.

This is actually by me lol, anyway it is not only the 3D model that was updated, but all the involved settings including searchlight effect, train/elevation speed and angles, damage settings and Leigh Light positioning on aircraft models :D :salute:

vdr1981 12-15-19 04:01 PM

Sorry gap. Your remarks are noted and they will be corrected...:yep::up:

Tonci87 12-15-19 04:14 PM

I can safely install this while in the bunker, correct?

It just so happens that I´m in the bunker right now :D

Thank you to everyone who contributed!

vdr1981 12-15-19 04:26 PM

Quote:

Originally Posted by Tonci87 (Post 2640571)
I can safely install this while in the bunker, correct?

It just so happens that I´m in the bunker right now :D

Thank you to everyone who contributed!

Correct :yep:

Tonci87 12-15-19 06:13 PM

First impressions:

The new loading screens are awesome.
I like the new officer icons (the ones still showing the faces).
The game looks much better visually, stunning really.
The nights are super dark if there is no moon, which is as it should be, I like it, >I just hope the AI is as blind as I am :D

I like the new GUI, but I do miss the small pictures showing how a piece of equipment looks when you klick on it in the subsystems tab.

All in all, absolutely great update :Kaleun_Applaud:

gap 12-15-19 07:02 PM

Quote:

Originally Posted by vdr1981 (Post 2640570)
Sorry gap. Your remarks are noted and they will be corrected...:yep::up:

Take your time on that Vecko, it is not so important, and there is no need to say sorry :salute:

Quote:

Originally Posted by gap (Post 2640559)
I don't think that that addon is by me, if memory serves me well it was created by someone else, most probably stoianm :yep:

Now that I think again about it, I might have tweaked that file at a later time, when someone reported that DynEnv's skies were not blue enough, but well, I think we are getting overpedantic here lol. What matters the most, is that we all learned something from editing those files, and that other people will enjoy using them :O:

excel4004 12-17-19 11:00 AM

What a christmas gift is this new update!! Wohoo! :D:o:yeah:


Thank you ALL for this great work!!! :salute:



@ Vecko please upload the file (create a link) for the icons-mod you posted in the past (instead the new faces-with-icons-mod). For me it looks so nice, i would love to use that one!! Thank you.


:subsim:


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