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certainly with pleasure I can test "silentmichal's interior mod 1.2.4 and 1.2.4b"... If I remember there was a problem when the mission ended, you could not see the uboot, but it might be less of a problem... The important thing that does not make the CTDs! But the captains who have an updated nvidia graphics card can see the uboot with its lights, with the dinner table and the lamp that moves. Maybe there are too many salami ... As for Rusted Glory I have explained badly. It's fine that the uboot starts at Memel with rusted paint because it's got an immediate order to leave for Danzig and then the captain must immediately carry out the order to end the mission in the state that is the uboot... I thought that when the captain arrived in Kiel could also have the idea of giving a clean to her beloved uboot seen that there is a few days to repair and upgrade the uboot... It almost seems like the story of a picture ... :Kaleun_Cheers: Torpedo |
Just to make sure Torpedo, you have all bulbs working in all rooms except in radio room, am I correct?
EDIT If yes, then I may have found the cause and the solution... |
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Never used SH_Keymapper so I can't confirm this... Did you check available options in OFEV? |
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In radio room all bulbs are working. But I have to make a new career... Saved games that I have been are made with RC2... For now I have tested with a historic mission and it is all ok, also the end of the historic mission. |
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All good, after some time playing with OEFV, found option to lower time interval for soundman reports to msgbox \o/ Thanks for all the work you guys put in modding the game! Amazing community. |
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The bulbs work in torpedo room and control room. |
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http://www.mediafire.com/file/y2y384...Lights+fix.rar |
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Try this one please, light multiplayer 15 this time... https://www.mediafire.com/?mt23i4dpjwj255f |
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I have the same problems with bulbs but I'm living with it. I don't know if it is a problem of Nvidia cards. (I have an Nvidia card....).
Regards. Fitzcarraldo :salute: |
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