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My plan for the next version 2.1 is the torpedo loading hatch in TRF. But it will take a lot of time because it is a lot of detailed work. The textures and adjustments will take time. First version you can see here: https://i.postimg.cc/Qxt9LgqP/Screen...-21-112411.jpg https://i.postimg.cc/X7G2j5jH/Screen...-21-112948.jpg |
Oh *******, I saw right now the texture of the book doesn't fit and the book or the texture have to rotate 180°. :haha:
I'm working on it and will upload the version 2.0.9 again and tell if it's ready again. I'm sorry about. |
The correction is done and version 2.0.9 can be downloaded again. I also optimized the GR2 file from QR1, which made it about 6% smaller. :D
https://i.postimg.cc/SQBb0ydF/SH5-Im...19-14-24-5.jpg |
Many thanks GrenSo! :Kaleun_Cheers:
Re-downloading now... Regards. Fitzcarraldo :Kaleun_Salute: |
If there are any ideas for further version or if someone find bugs or something else, please feel free to tell it.
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Ideas: the interior light (We commented about this some posts ago), bad weather clothes for the crew on bridge (as SH3 and SH4, but I think it is impossible in SH5, hardcoded; except you could change the clothes via some graphic addon with JSGME-bad weather---save game---change the clothes---reload game, as you do with the flags). Another issues annoying me in TWoS (but I live with them) are the bad weather reports (rarely the report is as you see the weather), and the award system (only with KSD you have some precise awards...). I think the bad weather reports are because the new external environment (Dynamic Env/TWoS version) does not match the reports due to some cause (?). About the awards system, I think could be a problem of game difficulty: TWoS has a very hard scale for a realistic game, you use external cameras and lose a lot of "%%%" of realism, same with others items (map contacts, etc); I know how to cheat the realism %%%% in SH3 and SH4, but not in SH5. I´m trying to discover how to put 100% for all the selections of gameplay realism, then try how work the award system. If you see KSD, it takes the gameplay realism in a different way as it is in the game. Only my speculations... Many thanks for all the work and best regards. Fitzcarraldo :Kaleun_Salute: |
New version v2.0.10 is ready for download. Updated first post.
Change log: - changed sound files so that the crew on the tower no shout anymore - exchanged smoke effect from sinking ships - delete the stupid pole on the deck at the front of the Type VIIA and VIIB - a few minor texture changes and minor fixes of some mashes https://i.postimg.cc/VLNSQbnt/Screen...-14-173817.jpg https://i.postimg.cc/SxbQD2SC/Screen...-14-182019.jpg https://i.postimg.cc/nzMRMVk2/SH5-Im...1-17-35-03.jpg https://i.postimg.cc/9MSx93gh/SH5-Im...1-17-36-35.jpg https://i.postimg.cc/ZndwFfXy/SH5-Im...1-17-38-08.jpg |
Many thanks for the work. Downloading now... :Kaleun_Applaud:
Best regards! Fitzcarraldo :Kaleun_Salute: |
Thanks for the update Grenso :up:
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New version v2.0.11 is ready for download. Updated first post.
Change log: - fix of speed and gyro compass texture in CT - fix texture mapping of volt and ampere label in TRA from Type VIIB, VIIC and VIIC41 - small texture fix in add-on "GSE - QR1 + QR2 Fix" https://i.postimg.cc/9XvNqrWD/SH5-Im...1-15-29-36.jpg https://i.postimg.cc/Qx1Yght0/SH5-Im...1-15-29-56.jpg https://i.postimg.cc/YCxXVRQF/SH5-Im...1-15-30-08.jpg |
Many thanks GrenSo!
:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud: Fitzcarraldo :Kaleun_Salute: |
Thanks again grenso....keep up the good work :Kaleun_Cheers:
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Hello Grenso...
I like the black & white clisher.. this one is particularly pretty, I would even say an authentic look.. https://i.postimg.cc/pTdBgSdb/SH5-Im...3-19-05-34.jpg Remarkable work on this interior thank you...mein friend.. I just downloaded it.. I'm going to try it as soon as I can...well done GrenSo for this contribution.. hard work with this engine well done keep it going you are in the right direction.... My best regards GrenSo your friend Kal Maximus U669.:up::salute: |
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