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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

masd 04-10-15 05:52 PM

Quote:

Originally Posted by vdr1981 (Post 2305561)
Anyone??:06:

My current save January 1940, perhaps it's a bit early.

vdr1981 04-11-15 05:09 AM

Quote:

Originally Posted by masd (Post 2305611)
My current save January 1940, perhaps it's a bit early.

It's better that nothing! :up: Shoot...

Husksubsky 04-11-15 05:29 AM

Quote:

Originally Posted by vdr1981 (Post 2303619)
Can anyone confirm that these ships can be heard on hydrophones? :hmmm:

http://s6.postimg.org/jqqbjlvg1/SH5_...4_01_21_20.jpg

http://s6.postimg.org/z0q6qsqy9/SH5_...4_13_07_28.jpg

As long as they go slow I dont hear them. I hear them sink though. Hear all med speeds but will veryfy that

Husksubsky 04-11-15 05:33 AM

Some are silent until I torped them then I hear them until they start sink. Ships below half speed has apparantly been a prob for some of us since sh3

masd 04-11-15 07:35 AM

Quote:

Originally Posted by vdr1981 (Post 2305697)
It's better that nothing! :up: Shoot...

here it is.

 
Code:

[CareerTrack 1]
ID=IDCareerTrack1

[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Marco Delgado
CareerOptionsDate=1939-08-31 13:00:00

[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1940-01-10 09:38:24
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=Captain-Rank-10
PlayerCurrentLastPromotionDateTime=1939-08-31 13:00:00
CurrentFlotilla=2ndFlotilla
CurrentFlotillaBase=F2Wilhelmshaven
CurrentSDepartureDescription=979352,6.42534e+006,180.777
CurrentUPCFlotillaUserPlayerUnitType=F2VIIA
CurrentDifficulty=Normal
PlayerCurrentRenown=4860.000000
PlayerCurrentRating=3.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=411996.000000
PlayerWarshipsTonnageSunk=43386.000000
PlayerMerchantsTonnageSunk=113448.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL,MT_UboatIronCross2ndClass,MT_UboatIronCross2ndClass,MT_UboatFrontClasp
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=South-Indian-Ocean
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1
PatrolStartDateTime=1940-01-10 09:38:24



Complete careertrack

vdr1981 04-11-15 09:35 AM

Quote:

Originally Posted by Husksubsky (Post 2305708)
Some are silent until I torped them then I hear them until they start sink. Ships below half speed has apparantly been a prob for some of us since sh3

It's really strange, I can hear them if they are alone. If they are accompanied with some other ship, nothing...:hmmm:
Naah, It's OK as far as AI sonarman can hear them...

vdr1981 04-11-15 09:36 AM

Quote:

Originally Posted by masd (Post 2305725)
here it is.

 
Code:

[CareerTrack 1]
ID=IDCareerTrack1

[CareerTrack 1.CareerStatusHeader]
ID=ID
UserPlayerNameDisplayable=Marco Delgado
CareerOptionsDate=1939-08-31 13:00:00

[CareerTrack 1.CareerStatusLast]
ID=ID
Reason=CSS_LastStatus
NameDisplayable=NULL
CurrentDate=1940-01-10 09:38:24
UniqueID=3957285610582654
Title=NULL
Text=NULL
EntryStatus=0
PlayerRankAchieved=Captain-Rank-10
PlayerCurrentLastPromotionDateTime=1939-08-31 13:00:00
CurrentFlotilla=2ndFlotilla
CurrentFlotillaBase=F2Wilhelmshaven
CurrentSDepartureDescription=979352,6.42534e+006,180.777
CurrentUPCFlotillaUserPlayerUnitType=F2VIIA
CurrentDifficulty=Normal
PlayerCurrentRenown=4860.000000
PlayerCurrentRating=3.000000
PlayerHighestRating=0.000000
PlayerPatrolsCompleted=0.000000
PlayerTonnageSunk=411996.000000
PlayerWarshipsTonnageSunk=43386.000000
PlayerMerchantsTonnageSunk=113448.000000
PlayerShipsSunk=0.000000
PlayerCurrentMedals=NULL,MT_UboatIronCross2ndClass,MT_UboatIronCross2ndClass,MT_UboatFrontClasp
CrewMembersCurrentMedalsRepository=NULL
CrewMembersCurrentPromotionsRepository=1
PlayerCurrentObjectiveCode=South-Indian-Ocean
PlayerDefaultObjectives=ID1
PlayerCurrentObjectives=ID1
PatrolStartDateTime=1940-01-10 09:38:24



Complete careertrack

Very helpful ! :up: Stabilty? Any CTD's? Are you following may tips for stable gameplay?

Anyone else? Especially if you have capital ships or tankers on your account...

masd 04-11-15 09:43 AM

Quote:

Originally Posted by vdr1981 (Post 2305768)
Very helpful ! :up: Stabilty? Any CTD's? Are you following may tips for stable gameplay?

Anyone else? Especially if you have capital ships or tankers on your account...


Sometimes i get a CTD, but that happens when i play for almost 3 straight hours, but each patrol get's usually 10 saves, so it's not a big problem.

That file im in the middle of a patrol, i will post later the inside harbour file.

vdr1981 04-11-15 09:46 AM

Quote:

Originally Posted by masd (Post 2305773)
Sometimes a get a CTD, but tha happens when i play for almost 3 straight hours, but each patrol get's usually 10 saves, so it's not a big problem.

Restart the game from time to time, between the actions and before docking to homeport, that helps a lot...:yep:

masd 04-11-15 10:13 AM

Quote:

Originally Posted by vdr1981 (Post 2305776)
Restart the game from time to time, between the actions and before docking to homeport, that helps a lot...:yep:

Here is my last careertrack just ended the patrol on harbour and received a new uboat.

Career track

vdr1981 04-11-15 10:17 AM

Quote:

Originally Posted by masd (Post 2305786)
Here is my last careertrack just ended the patrol on harbour and received a new uboat.

Career track

Excellent! :up:

Conelrad 04-11-15 10:34 AM

Just need some clarification please - otherwise everything is working fine.

'Baltic Operations' is still showing as not completed. This is despite my captain's log saying that I had completed both primary and secondary objectives prior to the mission deadline.

Is this going to hurt me down the line or does it not matter? Coming from vanilla/old modded versions of SH5, where failing to meet objectives could stop your campaign progress, the new system has got me worried.

Thanks in advance.

vdr1981 04-11-15 10:55 AM

Quote:

Originally Posted by Conelrad (Post 2305797)
Just need some clarification please - otherwise everything is working fine.

'Baltic Operations' is still showing as not completed. This is despite my captain's log saying that I had completed both primary and secondary objectives prior to the mission deadline.

Is this going to hurt me down the line or does it not matter? Coming from vanilla/old modded versions of SH5, where failing to meet objectives could stop your campaign progress, the new system has got me worried.

Thanks in advance.

You're good to go...:up:
Could you also uplaod your last game save from documents/SH5/data/cfg/savegames , I need to check something...

PaulB 04-11-15 01:09 PM

Quote:

Originally Posted by Havner (Post 2305474)
http://www.subsim.com/radioroom/show...7&postcount=10

Those procedures worked for me in TDW test mission. I think you forgot battlestations. Also from what I observed it's not possible to shoot at friendly targets anymore.

Using the generic patcher you can unpatch the new procedure and go back to the old simple one.

Thanks, that was it.

I'm having some weird occurences with SH5, namely one of the training (I think) missions where the clock shows 22:00 nautical time but it's clear daylight out there,

and sadly a crash at 23:00 Nautical time Sept 30, 1939 in my second mission of the campaign, on my way to Scapa Flow. Crash occurs just north of Heligoland, every single time at 23:00 :( I guess my save is doomed and I have to start over.

As I understand it the occasional CTD is to be expected :(

Did my best to follow the instructions for stable gameplay but sometimes it's impossible to make sure that nobody is near you, if a column of (friendly) ships is on the same course.

vdr1981 04-11-15 01:39 PM

Quote:

Originally Posted by PaulB (Post 2305852)
Thanks, that was it.

I'm having some weird occurences with SH5, namely one of the training (I think) missions where the clock shows 22:00 nautical time but it's clear daylight out there,

and sadly a crash at 23:00 Nautical time Sept 30, 1939 in my second mission of the campaign, on my way to Scapa Flow. Crash occurs just north of Heligoland, every single time at 23:00 :( I guess my save is doomed and I have to start over.

As I understand it the occasional CTD is to be expected :(

Did my best to follow the instructions for stable gameplay but sometimes it's impossible to make sure that nobody is near you, if a column of (friendly) ships is on the same course.

Your game save is OK, no need to restart campaign...
Important notice
For people who are at the beginning of the campaign, activate this fix with JSGME after TWoS 1.03-Patch 5. This will be necessary only until patch 6 is released...


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