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-   -   Black Sea Campaign (WAC5.2) 2019 (https://www.subsim.com/radioroom/showthread.php?t=240442)

woojajoo 01-23-20 03:06 AM

thx it worked

ThePrody 01-23-20 04:17 AM

it works 100% , i fixed mine like this . I guess they didn't encountered this error in play-testing because all the testers were german and were not using the en_menu file .

ericlea 02-25-21 04:30 PM

Thanks to the lightness of the new DGUI, it is now possible to play wac5.2 in 1920x1080 + full interior + interior animations !!




https://www.subsim.com/radioroom/sho...57&postcount=9




https://i.servimg.com/u/f36/19/84/56/02/sh3im230.jpg

https://i.servimg.com/u/f36/19/84/56/02/map10.jpg

https://i.servimg.com/u/f36/19/84/56/02/sh3im231.jpg

https://i.servimg.com/u/f36/19/84/56/02/sh3im232.jpg

https://i.servimg.com/u/f36/19/84/56/02/sh3im233.jpg

https://i.servimg.com/u/f36/19/84/56/02/sh3im234.jpg

https://i.servimg.com/u/f36/19/84/56/02/sh3im235.jpg

ericlea 02-28-21 03:08 PM

Stock Black Sea Campaign Bug :
For those who play with English texts,
When you load a part, the submarine lands on the sea in Africa. (0°/0°) and not in Constanta !

To fix this bug, you have to open and correct the file "en_menu.txt" (in WAC5.2 Campaign_Black_Sea\data\Menu) :
It must be 760=Constanza (not 760=Constanta !!)


750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St.Nazaire
755=Bergen
756=Memel
757=La Spezia
758=Toulon
759=Flensburg
760=Konstanza
766=Feodosia
767=Sevastopol
768=Bordeaux






I have corrected this in the DGUI Black Sea. Those who play with this widegui will not have this problem.


:Kaleun_Cheers:

ericlea 02-28-21 03:14 PM

Periscope Bug with Stock Black Sea Campaign :

In the Black Sea campaign, the water level in the periscope bar is not correct.
(When the air-water limit is displayed, the periscope is still 2 meters under water).
This is not from the Widegui but from Stock black sea campaign ! (see pictures below)
I remember the first bug Hansolo fixed: the submarine was not deep enough in periscope depth.
I think that is the reason why it is like that.
The problem is that enemies see the periscope even when it is underwater (from 0 to -2m).
As soon as you look through the periscope, they see us and shoot at it immediately (because the periscope is +2m too high lol !!!)....
This problem is only in black sea Campaign....
I don't know how to fix it.



Does anyone know how to solve this problem ?








the level in the bar shows that the periscope is at 11m. It should be out of the water. Water limit in the bar also shows 11m.
but the Periscope is still two metres under water !



https://i.servimg.com/u/f36/19/84/56/02/sh3im240.jpg






and here the level in the bar shows that the water is at 11m, while the periscope is just coming out of the water at 13m. 2m too high !!!


https://i.servimg.com/u/f36/19/84/56/02/sh3im241.jpg




This bug comes not from DGUI widegui but from the "WAC5.2 Campaign_Black_Sea" mod.



Need Help thanks ^^
:k_confused:


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