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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

lvl4F 10-18-18 03:24 PM

I must have a certain amount of post or something else in this forum, so that you can answer a simple question?

Anyway, I already solve it, I converted all the textures to 4K, disarm and use the best graphics of their mods, DynEnv 2.9, Enviroment 15, without touching physics, only volumetric lights, shadows, brightness and blah blah blah, and I made my own mod, it looks like a movie.

So thanks for nothing, and until next time.:yeah:

Fifi 10-19-18 12:52 AM

Quote:

Originally Posted by lvl4F (Post 2573136)
I must have a certain amount of post or something else in this forum, so that you can answer a simple question?.

Certainty not. If there is no answers, that’s probably because we don’t know what to answer :03:

@ Vecko:
After around 250 000 tons, i still earn only the iron cross second class.
I guess the medals stuff is kind of broken, or did i miss something?
(Through KSD i’m Credited with 4 medals at least)

THEBERBSTER 10-19-18 04:18 AM

A Warm Welcome To The Subsim Community > lv14F
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

Lanzfeld 10-19-18 09:17 AM

A request good sir!

Using Real Nav....I understand why the “time to course end” and “range to course end” buttons under the navigator are greyed out.

But can we enable the first button “maximum range at current speed”?

It seems he would know this and it is very useful!

vdr1981 10-19-18 10:07 AM

Quote:

Originally Posted by Lanzfeld (Post 2573237)
A request good sir!

Using Real Nav....I understand why the “time to course end” and “range to course end” buttons under the navigator are greyed out.

But can we enable the first button “maximum range at current speed”?

It seems he would know this and it is very useful!

I agree, but I don't know how to do it. I tried this before and I wasn't successful...:hmmm: That been said, many of remaining small illogicalities would be fixed if I only knew how to do it.:wah:

Quote:

Originally Posted by Fifi (Post 2573196)
I guess the medals stuff is kind of broken?

That's right...KSD medals and awards are historically accurate.

Lanzfeld 10-19-18 10:10 AM

Hmmmmmmmm....:hmmm:


Maybe a chart somewhere?

vdr1981 10-19-18 10:13 AM

Quote:

Originally Posted by Lanzfeld (Post 2573241)
Hmmmmmmmm....:hmmm:


Maybe a chart somewhere?

What chart?

You can still use the "max range at current speed" command trough navigators and WO interaction menus.

Lanzfeld 10-19-18 10:18 AM

Quote:

Originally Posted by vdr1981 (Post 2573243)
What chart?

You can still use the "max range at current speed" command trough navigators and WO interaction menus.

Hahha! I didn’t know that! Thank you Vecko!:Kaleun_Salute:

fitzcarraldo 10-19-18 10:41 AM

Quote:

Originally Posted by vdr1981 (Post 2573240)
I agree, but I don't know how to do it. I tried this before and I wasn't successful...:hmmm: That been said, many of remaining small illogicalities would be fixed if I only knew how to do it.:wah:


That's right...KSD medals and awards are historically accurate.

In SH4, you can "cheat" the realism to put 100% to a 0% realism (only for renown and awards), so you sink high tonnages and receive a lot of awards. Never see if this is possible in TWoS, so if you play 100% realistic but tell the game you are playing as 50% realism, for the same tonnage you receive more awards. This is how works in SH4 "cheated".

Regards.

Fitzcarraldo :salute:

Muckenberg 10-19-18 11:49 AM

Hello
I would like to ask whether it would be a big problem to replace the German supply ships for Operation "Paukenschlag" for submarines. I think it would be more historically true. If the memory does not lie so much about destroying the surface water carriers in the Atlantic, it happened not long after the sinking of the Bismarck.
I would still like to comment on the morale of the crew. That's very unbalanced in my game. If a submarine gets damaged during an escort attack, it is definitely the entire crew is working at a hundred percent to eliminate the damage and penetration of any water into the submarine. It is unthinkable that he refuses to meet the order for more crew to be repaired, even if he is living. See Das Boot.

vdr1981 10-19-18 12:44 PM

Quote:

Originally Posted by Muckenberg (Post 2573259)
Hello
I would like to ask whether it would be a big problem to replace the German supply ships for Operation "Paukenschlag" for submarines. I think it would be more historically true. If the memory does not lie so much about destroying the surface water carriers in the Atlantic, it happened not long after the sinking of the Bismarck.

Importing new subs into the game has proven to be very difficult. That's why no one has ever done it.


Quote:

I would still like to comment on the morale of the crew. That's very unbalanced in my game. If a submarine gets damaged during an escort attack, it is definitely the entire crew is working at a hundred percent to eliminate the damage and penetration of any water into the submarine. It is unthinkable that he refuses to meet the order for more crew to be repaired, even if he is living. See Das Boot.
Why did you allow your Chieff to loose all of his moral points then? In my patrols he is eager to work even after 30 days at sea.
I talked about in game moral/fatigue mechanics so many times guys that I'm starting to sound like a broken record. :hmm2:

However, I'm redesigning this part of the game right now because it seems that many people just can't handle it. For example, in the future updates Chiefs ability to send more crew to damage control won't cost any moral points , but it will still take one moral point from the rest of the crew and also drastically increase moral degradation as long as "faster repairs" ability is active.
Don't complain here if your cook is not able to prepare special meal for your crew after that...:03:
Play safe and your crew won't let you down...:yep:

Lanzfeld 10-19-18 06:02 PM

Ugggg.....so embarrassing.

My grid chart is off screen. How do I get it back? I forgot how.

I can see it at the top of the screen I just can’t grab it.


If I have to delete the draggables to get it back....where do I find the file to delete please?

Lanzfeld 10-19-18 08:15 PM

Please.....anybody

Muckenberg 10-19-18 11:13 PM

Quote:

Originally Posted by vdr1981 (Post 2573262)
Importing new subs into the game has proven to be very difficult. That's why no one has ever done it.



Why did you allow your Chieff to loose all of his moral points then? In my patrols he is eager to work even after 30 days at sea.
I talked about in game moral/fatigue mechanics so many times guys that I'm starting to sound like a broken record. :hmm2:

However, I'm redesigning this part of the game right now because it seems that many people just can't handle it. For example, in the future updates Chiefs ability to send more crew to damage control won't cost any moral points , but it will still take one moral point from the rest of the crew and also drastically increase moral degradation as long as "faster repairs" ability is active.
Don't complain here if your cook is not able to prepare special meal for your crew after that...:03:
Play safe and your crew won't let you down...:yep:


Hi
thank you for answer. I did not mean a new submarine model, but type VII of SH5. I know this is not true, but it would certainly be more faithful than the German tanker on the east coast of the USA in 1942.
Personally, I did not have any moral problems until the "Paukenschlag" operation. When I take into account the time I need to cross the Atlantic back and forth, the time for combat operations, with three times as much as I need, so the total time far exceeds my 30 days. And although I've sank quite a bit, the crew of BRT has beaten my own way and I could do what I wanted to raise the morale of the team.
Now I'm just heading for Gibraltar to South America (Distant Waters), and I'm afraid I'll have the same moral problem.

Fifi 10-20-18 02:45 AM

Quote:

Originally Posted by Lanzfeld (Post 2573290)
Ugggg.....so embarrassing.

My grid chart is off screen. How do I get it back? I forgot how.

I can see it at the top of the screen I just can’t grab it.


If I have to delete the draggables to get it back....where do I find the file to delete please?

All the TDW draggable are in main root folder. Scroll down and you’ll see them :03:

Lanzfeld 10-20-18 05:52 AM

Quote:

Originally Posted by Fifi (Post 2573333)
All the TDW draggable are in main root folder. Scroll down and you’ll see them :03:

Thanks Fifi...

I took away the TDWdraggables but that just messed up my screen.

Help! I need my grid tool!

What do I do?

vdr1981 10-20-18 08:49 AM

Quote:

Originally Posted by Lanzfeld (Post 2573343)
Thanks Fifi...

I took away the TDWdraggables but that just messed up my screen.

Help! I need my grid tool!

What do I do?

Maybe you've deleted wrong files? Game reinstall maybe?

Fifi 10-20-18 09:02 AM

Vecko, how long convoy escorts can depth charge you?
I guess only few hours, because they can’t leave the convoy alone for too long?
Last time they hunted me for 3 hours...

In counter part, i think task forces hunting submarines can stay a lot longer?

vdr1981 10-20-18 10:13 AM

Quote:

Originally Posted by Fifi (Post 2573377)
Vecko, how long convoy escorts can depth charge you?
I guess only few hours, because they can’t leave the convoy alone for too long?
Last time they hunted me for 3 hours...

In counter part, i think task forces hunting submarines can stay a lot longer?

In general, convoy escorts will stay with you as long as they can they detect you with their sensors or until convoy moves away to a sufficient distance. They will then return to convoy protection duties.

Pretty much the same will happen with TF which have capital ships in it...

But, dedicated destroyers only hunter/killer groups will be really nasty. They'll stay with you as long as they can detect you , even occasionally. The keys are depth, silence and prayers that the game didn't spawn one destroyer with especially skilled sonar/ACDIC operator...:)

fitzcarraldo 10-20-18 10:40 AM

Quote:

Originally Posted by Fifi (Post 2573377)
Vecko, how long convoy escorts can depth charge you?
I guess only few hours, because they can’t leave the convoy alone for too long?
Last time they hunted me for 3 hours...

In counter part, i think task forces hunting submarines can stay a lot longer?

In HT 1940, I could leave five nasty destroyers after 6 hours of silent running at 1 knot and 140 mts. depth. I navigated to the opposed direction from the convoy so finally the escorts returned to them and I escape with some damage.

Regards.

Fitzcarraldo :salute:


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