SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Tell us what you are upto in your current campaign (https://www.subsim.com/radioroom/showthread.php?t=151090)

sublynx 07-29-11 03:42 PM

die Elster, U-46, patrol 2, report 5
 
Lt.z.s. Walter Zantow
U-46, VIIB, "die Elster"
7. Flottille, Kiel
Orders: Patrol grid AL03

27.8.1940
1631 clear, visibility 9 km, wind 2.5 m/s. Sank a lone 1900 BRT merchant with deck and flak gun fire. Was then sighted at a range of 8000 - 9000 meters by the escorts of the convoy we have been attacking. Two torpedoes shot at a Black Swan making 12 knots. A perpendicular course, range 1500 meters, AOB 90 stb. The ship's engines revved up 15 - 20 seconds before the expected impact time and both torpedoes missed. Had to evade at A+75, 100 RPM for two hours. Lost contact with the convoy. I have only one torpedo left and I have decided to return to base. Not to Kiel, however, but to Lorient, as the base of 7.Flottille is being moved there.

Zantow

Jimbuna 07-29-11 03:47 PM

BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/ima...ies/pirate.gif

Iron Budokan 07-29-11 05:16 PM

Restricted:

Commentary of the BdU to the KTB of "U-46" from 5.10.40 to 31.10.40 (11th War Patrol):

1.) The death of crew member Fritz Wagner deemed "exigency of war" and does not reflect upon decisions made by commander.

2.) Loss of neutral ships not completely understandable in every circumstance. Commander must determine ship neutrality if possible, and without endangering boat.

3.) Later successful attacks carried out well against single ships and enemy convoy. Commander not responsible for mechanical torpedo failure. No evidence "U-46" responsible for sinking friendly vessel on far side of convoy.

4.) Due to past success against enemy, this officer ordered to relinquish command of "U-46" in preparation for duties as commander of "U-65" Type IXB, based Lorient.

Signed in draft: Doenitz
Validated by: V. Ulsterhaus, Leutnant z.S and Adjutant

Restricted

..............

Whew. That was a close one. And I got an IXB in the outcome! :rock:

WOOT!

Fish In The Water 07-29-11 07:50 PM

Quote:

Originally Posted by Iron Budokan (Post 1716508)
Whew. That was a close one. And I got an IXB in the outcome! :rock:

WOOT!

Enjoy! :rock:

ijnfleetadmiral 07-29-11 09:03 PM

Talking about dodging a bullet!

-Matt

Iron Budokan 07-29-11 09:56 PM

I know, guys, I was very lucky...and very relieved! :salute:

(Of course, those pictures I had of Donitz and Eva Braun didn't hurt either....)

Iron Budokan 07-29-11 11:32 PM

U-65, IXB
2. Flottille, Lorient
Patrol: DH 53

Stabsoberbootsman Ulrich Zinke (Machinist) and Matrosengefreiter Max Wittmann transferred out to other U-boats. Bootsman Helmut Nowacki and Matrosengefreiter Franz Heidermann -- first training deployment on U-65.

December 11, 1940
Time: 06:13
Weather: Clear, light fog, brisk and cold.

Leaves Lorient for patrol grid DH 53. U-65 ordered to conduct sea trials and preliminary training exercises for 24 hours in Bay of Biscay. If all is well boat will proceed at 8 knots to first patrol grid NW of Canary Islands.

08:53 Boat appears to function normally. Course 204, 8 kts. Trim dive went well. Guns functioning normally w/practice rounds. Later, performed crash dive for drill. Crew reacts with alacrity; no problems.

09: 27 Surface. Sun fix.

09:45 Serviced G7a and G7e torpedoes in bow/aft compartments.

10:03 Battle stations. Surface attack drill. Clean deck gun.

10:25 Test dive, trim tanks. E-maschinen functions normally. Rise to periscope depth. Boat trimmed beautifully.

10:34 Surface. Continue course 204.

Snestorm 07-30-11 01:26 AM

U109 IXB. Patrol 3. Part 2.
 
Continued from 25.okt.41 (No enemy contacts to date).
All torpedoes set to 3 meters depth, impact pistol.
Tubes 3 & 6 G7A. All other internals TII G7E.
7 externals are G7A.

26.okt.41 AJ99
1446: "Ship spotted! 322. Long range."
1446: Destroyer! Turnung bow on and going to 15 meters.
1447: "Warship! Constant distance. Very fast. 027. Long range."
1447: "Multiple merchant contacts." Silent Speed. Periscope depth.
1451: Destroyer seems to be starboard escort. Light Fog. 15 M/S.
1457: Estimated course 058, making 6 knots. Confidence low.
1459: Open tube 3 (TI G7A) for C2 Cargo at 3.000 to 4.000 meters.
1500: Fire! New depth 102 meters! Destroyer at 350 R, 1.500 meters.
1504: No impact yet. Target missed.
1506: Impact! 6 minutes, 21 seconds. 6.300 meters. Not our target.
1507: Ship sunk! QM advises position to be AJ9846.
1515: 4 escorts counted on hydrophone. Undetected.
1655: Surface, and send report.
1810: BDU advises that we sunk a T2 Tanker at over 10.000 GRT.
2032: Unable to relocate convoy. Returning toward original objective.

27.okt.41 0600: Save & Exit.

pditty8811 07-30-11 02:37 AM

Quote:

Originally Posted by Snestorm (Post 1716666)
Continued from 25.okt.41 (No enemy contacts to date).
All torpedoes set to 3 meters depth, impact pistol.
Tubes 3 & 6 G7A. All other internals TII G7E.
7 externals are G7A.

26.okt.41 AJ99
1446: "Ship spotted! 322. Long range."
1446: Destroyer! Turnung bow on and going to 15 meters.
1447: "Warship! Constant distance. Very fast. 027. Long range."
1447: "Multiple merchant contacts." Silent Speed. Periscope depth.
1451: Destroyer seems to be starboard escort. Light Fog. 15 M/S.
1457: Estimated course 058, making 6 knots. Confidence low.
1459: Open tube 3 (TI G7A) for C2 Cargo at 3.000 to 4.000 meters.
1500: Fire! New depth 102 meters! Destroyer at 350 R, 1.500 meters.
1504: No impact yet. Target missed.
1506: Impact! 6 minutes, 21 seconds. 6.300 meters. Not our target.
1507: Ship sunk! QM advises position to be AJ9846.
1515: 4 escorts counted on hydrophone. Undetected.
1655: Surface, and send report.
1810: BDU advises that we sunk a T2 Tanker at over 10.000 GRT.
2032: Unable to relocate convoy. Returning toward original objective.

27.okt.41 0600: Save & Exit.

Are you guys copying this out of a document or patrol log, or are you typing this stuff yourself from what you experience?

Snestorm 07-30-11 03:08 AM

Quote:

Originally Posted by pditty8811 (Post 1716687)
Are you guys copying this out of a document or patrol log, or are you typing this stuff yourself from what you experience?

I keep a notebook, then copy from the notebook to the thread.

Missing Name 07-30-11 07:36 AM

Installing SH3 and GWX on my new computer.

It's amazing! Missions load in two minutes and I can get more than 10 FPS!

ijnfleetadmiral 07-30-11 01:32 PM

Speaking of the GWX, I just DLed it. Unfortunately I had to reinstall SH3 so I can run it. Ah well...best to start fresh, correct? Now, anyone have any idea how to install it for those of us running Windows 7? The only install guides on the website are those for Vista and XP.

-Matt

frau kaleun 07-30-11 01:36 PM

Quote:

Originally Posted by ijnfleetadmiral (Post 1717003)
Speaking of the GWX, I just DLed it. Unfortunately I had to reinstall SH3 so I can run it. Ah well...best to start fresh, correct? Now, anyone have any idea how to install it for those of us running Windows 7? The only install guides on the website are those for Vista and XP.

-Matt

As far as I could tell there was no difference in installing GWX in Win7, I had done it previously in XP and it went about the same.

The only suggestion I would make for Win7 in general is not to install SH3 in the default location as it will want to install in Program Files, and that can cause issues with modding or "supermodding" the game as Win7 is very protective of anything in the Program Files directories.

I have the game installed outside of Program Files and had no issues installing GWX over top of it.

*goes into Privateer mode*

Just be sure you turn your volume all the way up when installing GWX or it won't work. ;)

ijnfleetadmiral 07-30-11 01:49 PM

Thanks for the suggestion...will reinstall it so the folder's on my desktop!

Now, will I need any other files to make other ships appear in port (every patrol I'm the only guy in the harbor) and will I need to install the liners and all the other ships created by the geniuses who do that sort of thing (thanks, guys, by the way) or does the GWX come with a lot of those already?

Sorry if I'm turning this into a technical thread...if anyone wants to chat offline about this, feel free to message me.

-Matt

frau kaleun 07-30-11 02:05 PM

Quote:

Originally Posted by ijnfleetadmiral (Post 1717021)
Thanks for the suggestion...will reinstall it so the folder's on my desktop!

Now, will I need any other files to make other ships appear in port (every patrol I'm the only guy in the harbor) and will I need to install the liners and all the other ships created by the geniuses who do that sort of thing (thanks, guys, by the way) or does the GWX come with a lot of those already?

Sorry if I'm turning this into a technical thread...if anyone wants to chat offline about this, feel free to message me.

-Matt

Don't install it to your desktop!!! :o

Just create another folder on your drive called Games or whatever and let it install there.

GWX should add traffic to your harbor experience but depending on your system you might find things a bit more "laggy" there. IIRC it comes with an optional "lite harbor traffic" mod that you can enable if this occurs and it's something you can't live with.

There's also a stickied thread for GWX in the Mods Workshop that is always active as new users come aboard... questions posted there usually get a fairly quick response so that's probably your best place to go for info.

http://www.subsim.com/radioroom/showthread.php?t=102096


All times are GMT -5. The time now is 03:00 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.