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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THEBERBSTER 09-13-18 06:15 AM

A Warm Welcome To The Subsim Community > TheMorrigham
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SH3 – 4 - 5 Tutorials > downloads > Other Useful Information > See Links in My Signature Below

Quote:

1. How can I (re)install a captain photo ? I have one, but where to put it and how to rename the file ?
The Wolves of Steel (TWoS) Restore Captains Icons Pack by JCWolf > Enable JSGME


Quote:

2. How can I edit my sub name (U-**) and captain name as to be the same in all places, including reports, logs etc. ?
Post #415 How Too Add Your Captains Name And U-Boat Number To Your Game > Pictorial > Missing pictures replaced

gap 09-14-18 08:45 PM

Quote:

Originally Posted by Katze (Post 2568374)
I was referring to the merchants' flag, which should be the NZ Red Ensign according to the wiki.



https://upload.wikimedia.org/wikiped...ealand.svg.png

I'd have to look up the military flag for the WW2 period.


Edit: looks like during WWII the navy ships used the blue National Flag.


https://upload.wikimedia.org/wikiped...ealand.svg.png



"During the Second World War New Zealand ships wore the National Flag in addition to Baffle Ensigns." - from http://navymuseum.co.nz/the-new-zealand-white-ensign/


I don't know if you can set up to have both flags in game (I notice they are currently using the same image file) but I've run into NZ merchants in the game ( even in the Med. ) more often than military (IE: never)

The introduction of the red ensign defaced with the Southern Cross (i.e. the four white stars) as the civil ensign of New Zealand dates back to 1901, so using it in game as the Kiwi merchant flag should be safe enough.

https://upload.wikimedia.org/wikiped...ealand.svg.png

https://www.crwflags.com/fotw/flags/nz_ens.html#cen
https://en.wikipedia.org/wiki/Red_Ensign#New_Zealand

_________________


Talking about the naval ensign, matters are a bit more complicated. The current national flag (i.e. the blue ensign defaced with four white-bordered red stars) was introduced in 1902, one year after the civil ensign. A Wikipedia article displays the same as the naval jack of New Zealand.

https://en.wikipedia.org/wiki/Royal_New_Zealand_Navy

Another Wikipedia article reports the national flag being used by the Royal New Zealand Navy as battle ensign.

https://en.wikipedia.org/wiki/Flag_o...lown_in_battle

https://upload.wikimedia.org/wikiped...ealand.svg.png

These facts, and the confusion between naval ensigns, naval jacks and battle ensigns, might mislead us in believing that the naval ensign of New Zealand used during WWII was the same as the current (blue with red stars) flag. A similar evenince would have been a bit unusual though, as the usage of (variously defaced) blue ensigns aboard Commonwealth vessels, has been traditionally associated with naval reserve, auxiliary services, special corps, governments, etc, but very rarely with navies (the Indian naval ensign used between 1879 and 1928 being a clear exception to that rule).

https://en.wikipedia.org/wiki/Blue_Ensign

_________________


Matter of factly, various sources agree that the naval ensign used on RNZN vessels before the introduction of the current one (in 1968), was the undefaced white ensign, the same flown by the Royal Navy and by other Commonwealth Navies, though they don't state the year of its adoption by the Kiwi Navy (for RCN and RAN, the year is 1911).

https://upload.wikimedia.org/wikiped...ingdom.svg.png

https://nzhistory.govt.nz/media/phot...d-white-ensign
https://www.crwflags.com/fotw/flags/nz%5Enav.html#rnzn

Yet another Wikipedia article confirms the usage by Commonwealth Navies of the white ensign together with the national flag of each country, flown respectively as naval ensign and naval jack.

https://en.wikipedia.org/wiki/White_...lth_of_Nations

_________________


A few remarks about flag support by the game. As already stated by Vecko, we have two types of ensigns for each nation, that we can easily link to any vessel. In vanilla game, one of them is used as mechant flag (=civil ensign), while the other is meant for use as "naval flag", whatever that means. Discarding naval jacks (which are hoisted on a jackstaff near the bow of a vessel, a position never seen in game for warship flags), we can imagine that SH naval flags currently implemented represent either a naval ensign or a war ensign. Naval ensigns are hoisted near vessel's stern, and I think they are flown without interruption while a ship is sailing in open sea. Battle ensigns on the contrary are especially large ensigns (so that they can be easily spotted by friendly units) and they are usually flown from the main mast just before going into battle.
Unfortunately we cannot make in-game flags to be lowered while an AI ship is at anchor, or when she is cruising far from enemies; so, whether we opt to represent the one or the other ensign, we are going to face some limitations, the battle ensign being probably the least appropriate in most occasions where there is not a battle going on.

That said, I think we are not strictly limited to only have one type of flag on each warship. If we decide that the vanilla flag is, let's say, the naval ensign, we could add jack and battle ensign to any warship by setting them as equipments and by adding new equipment nodes in the correct position of each vessel. Then the new flags could be linked to each unit through eqp file, but in order to make the ships of each nation to sport their correct flags, we should create proxy copies of those units that are in more than one national roster, so that each nation has its own customized version of that class of vessels. A bit tricky, but still possible. The same goes for pennants and, with merchant vessels, for shipping companies house flags. :D

TheMorrighan 09-15-18 12:33 AM

First of all, thank you for the great work you are doing and for the answers. Your dedication to SH mods is paramount !!! :Kaleun_Cheers:




1. I might be a super moron, but i just could not [quote] pic one and drag it to JSGME and install it normally...[quote]
2. It did not work for the log...

Fifi 09-15-18 01:35 AM

[QUOTE]=TheMorrighan;2568747]First of all, thank you for the great work you are doing and for the answers. Your dedication to SH mods is paramount !!! :Kaleun_Cheers:






1. I might be a super moron, but i just could not [quote] pic one and drag it to JSGME and install it normally...
Quote:

2. It did not work for the log...
Once unzipped, open up and you’ll see a folder and 10 pictures.
Choose a picture number, and open the folder where you’ll find the corresponding number you choosed. Cut and paste this corresponding folder to your TWOS parts folder (where you have all the mods) and activate it via TWOS Jsgme...that’s done :up:

Aktungbby 09-15-18 01:35 AM

Welcome aboard!
 
TheMorrighan!:Kaleun_Salute:

Fifi 09-15-18 08:14 AM

Water transparency
 
I have a question about TWOS boats and water transparency.

Browsing ships in the museum, i noticed some have water transparency (we can see the hull through water) but majority doesn’t (like in SH3)
Example: the Liberty ship is ok, but the one before and the one after we can’t see the hull through water...
Maybe 80% of ships, doesn’t have water transparency.

Is it normal? :hmmm:
(In game, it’s the same!)

vdr1981 09-15-18 08:48 AM

Quote:

Originally Posted by Fifi (Post 2568803)
I have a question about TWOS boats and water transparency.

Browsing ships in the museum, i noticed some have water transparency (we can see the hull through water) but majority doesn’t (like in SH3)
Example: the Liberty ship is ok, but the one before and the one after we can’t see the hull through water...
Maybe 80% of ships, doesn’t have water transparency.

Is it normal? :hmmm:
(In game, it’s the same!)

Normal...Imported SH3/4 .dat units don't have water transparency and they also wont cast shadows.

Fifi 09-15-18 09:02 AM

Quote:

Originally Posted by vdr1981 (Post 2568807)
Normal...Imported SH3/4 .dat units don't have water transparency and they also wont cast shadows.

Thanks as always for quick reply :up:

At first, i thought my graphic card had new problems :D

So i guess those boats will never have transparency, or one day something can be done?

vdr1981 09-15-18 09:10 AM

Quote:

Originally Posted by Fifi (Post 2568808)
Thanks as always for quick reply :up:

At first, i thought my graphic card had new problems :D

So i guess those boats will never have transparency, or one day something can be done?

There is no easy fix for this unfortunately.

gap 09-15-18 09:44 AM

Quote:

Originally Posted by Fifi (Post 2568808)
So i guess those boats will never have transparency, or one day something can be done?

Quote:

Originally Posted by vdr1981 (Post 2568810)
There is no easy fix for this unfortunately.

IIRC, back in the days that the first dat units started being ported to SH5, TDW tweaked the water shader so that the keel of imported ships could be seen from above the sea. The only side effect was that in shallow waters the seabottom could also be seen through the surface, but this can be seen as an additional feature.
Some players liked the effect, some others not; for this reason I and stoianm included the modification in Dynamic Environment as an optional add-on. You can find it in the last DynEnv package, under the name "Clear Water Surface" :salute:

sephra 09-15-18 12:47 PM

Hey everyone,

I've bought SH5 via uPlay (key from reseller) and now I want to install TWoS.

I select the SH5 install directory while installation ("Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Silent Hunter 5").

After this, the setup overrides some original files in "Options File Editor".

When I try to start the game the screen stays black.

Is there an installation guide for TWoS with the uPlay version?

Please help.

Thank you very much :)

Fifi 09-15-18 03:03 PM

Quote:

Originally Posted by gap (Post 2568814)
IIRC, back in the days that the first dat units started being ported to SH5, TDW tweaked the water shader so that the keel of imported ships could be seen from above the sea. The only side effect was that in shallow waters the seabottom could also be seen through the surface, but this can be seen as an additional feature.
Some players liked the effect, some others not; for this reason I and stoianm included the modification in Dynamic Environment as an optional add-on. You can find it in the last DynEnv package, under the name "Clear Water Surface" :salute:

Hello Gap! Thanks for this :up:
I’ll give a try soon

THEBERBSTER 09-15-18 04:30 PM

Hi Guys
I saw someone was in trouble with this the other day so i have knocked up this tutorial.
Post #446 The Wolves of Steel (TWOS) Restore Captains Icons Pack V.2 by JCWolf > Pictorial > Includes Download Link > Enable JSGME
Peter

gap 09-15-18 05:08 PM

Quote:

Originally Posted by Fifi (Post 2568854)
Hello Gap! Thanks for this :up:
I’ll give a try soon

My pleasure mate! I am not sure about what I am going to say, but the tweaked shaders that I pointed you to in my previous posts might work differently depending on the GPU installed. Test them and let us know if they work as supposed for you :salute:

vdr1981 09-15-18 05:26 PM

Quote:

Originally Posted by gap (Post 2568814)
IIRC, back in the days that the first dat units started being ported to SH5, TDW tweaked the water shader so that the keel of imported ships could be seen from above the sea. The only side effect was that in shallow waters the seabottom could also be seen through the surface, but this can be seen as an additional feature.
Some players liked the effect, some others not; for this reason I and stoianm included the modification in Dynamic Environment as an optional add-on. You can find it in the last DynEnv package, under the name "Clear Water Surface" :salute:

Hey Gap!:salute:
Yes, I remember that addon but IIRC there were some really strange looking anomalies in shallow waters so I decided not to use it in the package.


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