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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THE_MASK 09-09-16 01:41 AM

Quote:

Originally Posted by kevinsue (Post 2432981)
Departed Lorient at 02:30 and still no channel beacons. Can anyone tell me which files contain the data that places these objects ingame. I'll try to replace those files to see if I can get those beacons back. :06:

What campaign ?

kevinsue 09-09-16 02:13 AM

Quote:

Originally Posted by sober (Post 2432983)
What campaign ?

G'day sober, I'm doing "Happy Times" at the moment.

THE_MASK 09-09-16 02:31 AM

Quote:

Originally Posted by kevinsue (Post 2432986)
G'day sober, I'm doing "Happy Times" at the moment.

I thought i had WOS but i dont . It would take too long for me to download at adsl speeds . No NBN here :down: Bizarre that you dont have Lorient Bouys .

kevinsue 09-09-16 04:37 AM

I just reloaded an earlier save game departing Wilhelmshaven and there are no beacons there as well. I know when I started that patrol, I was fairly certain that the beacons were present. Come to think of it, now I can't be 100% sure because I had started the HT campaign and transferred to Lorient during the patrol. I know for sure that the beacons were there during the Total Germany campaign because I used them a couple of times arriving back at port during the night. :hmmm:

THE_MASK 09-09-16 05:06 AM

Quote:

Originally Posted by kevinsue (Post 2432994)
I just reloaded an earlier save game departing Wilhelmshaven and there are no beacons there as well. I know when I started that patrol, I was fairly certain that the beacons were present. Come to think of it, now I can't be 100% sure because I had started the HT campaign and transferred to Lorient during the patrol. I know for sure that the beacons were there during the Total Germany campaign because I used them a couple of times arriving back at port during the night. :hmmm:

I use this mod as well .
http://www.subsim.com/radioroom/showthread.php?t=225824

WildBlueYonder 09-09-16 05:13 AM

New LP here: https://www.youtube.com/watch?v=xLtv4Eei-vk

kevinsue 09-09-16 07:58 AM

Quote:

Originally Posted by kevinsue (Post 2432994)
I just reloaded an earlier save game departing Wilhelmshaven and there are no beacons there as well. I know when I started that patrol, I was fairly certain that the beacons were present. Come to think of it, now I can't be 100% sure because I had started the HT campaign and transferred to Lorient during the patrol. I know for sure that the beacons were there during the Total Germany campaign because I used them a couple of times arriving back at port during the night. :hmmm:

I downloaded TWoS 1.05 again and did a complete new install but keeping the SH5 folder in My Documents and still no beacons at Lorient or Wilhelmshaven. I then started a new HT campaign with a new SH5 folder, and now I have all the beacons back at Wilhelmshaven. I'm sure they'll be back at Lorient when I get there as well. The other thing that I didn't notice was missing until the beacons reappeared was the coastal defence batteries which are now back as well. There must have been some sort of glitch when I started the original HT campaign for those objects not to appear ingame. :hmmm:

gap 09-09-16 08:30 AM

Quote:

Originally Posted by kevinsue (Post 2433035)
I downloaded TWoS 1.05 again and did a complete new install but keeping the SH5 folder in My Documents and still no beacons at Lorient or Wilhelmshaven. I then started a new HT campaign with a new SH5 folder, and now I have all the beacons back at Wilhelmshaven. I'm sure they'll be back at Lorient when I get there as well. The other thing that I didn't notice was missing until the beacons reappeared was the coastal defence batteries which are now back as well. There must have been some sort of glitch when I started the original HT campaign for those objects not to appear ingame. :hmmm:

IIRC OHs buoys are set as "environmental" units and, likewise other unit types, they have game entry and exit dates. Is it possible that their timespan was unadvertently set so that it doesn't cover the campaign(s) you are currently playing? :hmm2:
Indeed, another possible explaination is a corrupt game save :yep:

vdr1981 09-09-16 08:55 AM

Quote:

Originally Posted by WildBlueYonder (Post 2433000)

Ooo please, give me a break....:haha:

vdr1981 09-09-16 09:17 AM

Quote:

Originally Posted by kevinsue (Post 2432953)
Hi Vecko, just docked at Lorient and about to update to 16.8. You aren't about to release Update 16.9 any time soon are you? :D

Don't worry , the update will be "patrol friendly"...:yep: for you at least...

Regarding your problem...All campaign data (units positions, types ect) are saved in large mis file inside your gamesave so it is perfectly understandable why you have the same issues with old gamesaves even after full game installation.

Campaign changes always require new campaign start or advancement to the next one...:yep:

Von_Stolzenberg 09-09-16 01:10 PM

Ohh and thix for the added KSD stuff, really nice thing. Already edited my profile and added some little Info about my Feindfahrten in there.
(F. von Stolzenberg)

@Palmic:

well I guess I have to read that thrice or more to fully understand what you described, esp scince I have to translate it into german and understand it then ^^

Also I feel like cheating as I sunk my last 3 Freighters while aproching from behind in the night, and shot torpedoes on magnetic pistol from behind. So the sharp angle doesnt dud the Torpedoe and it will explode anyway. If that doesnt work or malfunction comes in the way I close in even more and shoot a close range torpedo when the freighter is zig zagging. This way it turns into the torpedo


cheap trick I guess

Btw... no luck on finding any shipping...

3rd Feindfahrt and encountered only other german Submarines (5 of them!)

THEBERBSTER 09-09-16 06:34 PM

New video episodes on YouTube

Post #236 Shaefer’s 2016 Season 3 Silent Hunter 5 (TWOS v1.05) YouTube Videos

Post #150 Let's Play Silent Hunter 5, The Wolves Of Steel Modpack By Potus < New
Peter

kevinsue 09-10-16 12:58 AM

Periscope Lowered Position for Type VII-A, VII-B and VII-C
 
There was an old mod that repositioned both periscopes to fit correctly into the housings when they were fully lowered. It has been incorporated in various modpacks for the Type VII-A and B models and is in TWoS. Does anyone know if there has ever been a mod to correctly place the periscopes for the Type VII-C, and if not would it be only a matter of adding the C model to the original mod as the Turms seem share commonality between the B and C models? Not really a big issue but it would be nice to have the Type VII-C's scopes sitting in the correct position if it wasn't a major undertaking. :yep:

Type VII-A & B lowered periscope position.

http://i65.tinypic.com/14b6u8h.jpg

Type VII-C lowered periscope position.

http://i67.tinypic.com/bg8gg1.jpg

Torpedo 09-10-16 04:32 AM

Quote:

Originally Posted by kevinsue (Post 2433161)
There was an old mod that repositioned both periscopes to fit correctly into the housings when they were fully lowered. It has been incorporated in various modpacks for the Type VII-A and B models and is in TWoS. Does anyone know if there has ever been a mod to correctly place the periscopes for the Type VII-C, and if not would it be only a matter of adding the C model to the original mod as the Turms seem share commonality between the B and C models? Not really a big issue but it would be nice to have the Type VII-C's scopes sitting in the correct position if it wasn't a major undertaking. :yep:

Type VII-A & B lowered periscope position.

http://i65.tinypic.com/14b6u8h.jpg

Type VII-C lowered periscope position.

http://i67.tinypic.com/bg8gg1.jpg

Hi kevinsue!
this mod fixes the height of the periscope when lowered in the Type VII-C

http://www.mediafire.com/download/l6...pe_in_tube.zip

Type VII-C
http://i728.photobucket.com/albums/w...pstl4zjnlt.jpg

and this for the Type VII-B

http://www.mediafire.com/download/6c...pe_in_tube.zip

Torpedo
P.S. Credits to Pascal

elder_gutknecht 09-10-16 06:25 AM

Need your help, i know this not the right place but it's the most read
I install the game thru uplay, install german and english option, i have now and after some silly hours german voices but can't activate english text to install correctly TWOS mod
Can you help me?
Thanks


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