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Is it possible to remove teleport function?
Is it possible to remove teleport function?
I mean not only menu, but even shortcuts. |
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Yesterday for example, after being shelled by coastal batteries near Scapa, my electric engines were unoperational and I had heavy flloodings in the back quarters. For two good game-time hours, the boat got stuck at periscope depth with a pitch angle of almost 30 deg to the stern, and ca. 10 deg of listing to port LOL. As mutch as I tried, under these conditions I couldnt walk trough the hatch between command room and captain quarters, and the teleport function was my friend :) |
nice catch
Good advice, viel dank :salute:
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The one problem is that it takes time updating all the platform models every time something needs to be changes. So far only the V-shaped platform was updated. If you are okay with it, I would prefer you to tell me which platform(s) you realistically think to use in game before I start tweaking all of them... Here are the collisionable V-shaped platform files anyway: http://www.mediafire.com/download/1m...fensesParts.7z Drop them in the Library/CoastalDefensesParts folder, and let me know. Don't forget to test them with and without seabottom patch please :) :salute: |
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Hey guys, i back to sh5, have fun in total germany campaign (20hours or more) then i see THIS
http://i.imgur.com/x05ce82.jpg so i can't continue my campaing i try silentotto and the same result. Any chance to fix that? I sunk 38+ ships so very shame sry for english. |
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they do for me! Wait: I am making sure that I sent you the right files... |
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Also check this...http://www.subsim.com/radioroom/show...postcount=2660 |
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This looks like somehow you have passed the time setting for that campaign? What was the date in game when this happened? If your date has passed the campaign limit - you may need to change data in your save game file to un-stick yourself:hmmm: |
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It's the same with or without sea bottom patch... I'll try with all patches disabled now... |
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On a more positive note, if you didn't notice any visual glitch in conjuction with that patch, we have just found a solution to subnets sticking out of water when the seabottom is very shallow and the said patch is enabled. Wait for a fix by me in the next hours :yeah: |
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