SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Mods Workshop for Cold Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=285)
-   -   [No Threads Allowed - Post Suspension] Cold Waters Epic Mod 2.12 (https://www.subsim.com/radioroom/showthread.php?t=245304)

SKIPPER80 08-23-20 06:24 AM

Quote:

Originally Posted by johan_d (Post 2691493)
Alternative download ? drive is over its limit..

You can get the download link from their own website and the latest version is 2.22. OP should Update the post title.

https://vk.com/club165613870

:Kaleun_Cheers:

johan_d 08-23-20 06:41 AM

No I cannot.
The download link to google drive is quota exceeded... is there an alternative link ?
EDIT: tried on my other PC and it works, without the error.. strange!

caine007 08-24-20 02:06 AM

This mod... holy crap...

So much content. Incredible job!

Any idea on when there will be new translations? I can read cyrillic but it takes me ages on some of the mission briefs to find a word I recognise :D

It's be great to even just translate or even highlight the critical words.

Tankers
Greenland Sea
ASW Patrols

etc.

спасибо!

Fire 08-24-20 05:35 AM

Really great mod. :yeah:


But is there a reference anywhere what specs all the russian weapons have and when to use which one?

M134 08-24-20 06:22 AM

Quote:

Originally Posted by Fire (Post 2691680)
Really great mod. :yeah:


But is there a reference anywhere what specs all the russian weapons have and when to use which one?

Check in-game reference

Railgun 08-24-20 01:59 PM

Down load and Install...
 
Hi Everyone


Big thanks to the modders for this.



Can anyone tell me, what do you install ? I have JGSME on screen and I can see about 5 elements in Russian under what I think the main mod is and then some options in English which you can clearly choose from.



Did I miss the installation instructions ?

steel shark 08-24-20 02:29 PM

in the mods folder it says
 
1. The main mod - Epic Mod 2.22 (Main Mod)


2. Add. option - unidentified enemy contacts on campaign map

3. Add. option - Water transparency TRANSPARENT (underwater visibility like in vanilla)

4.1 Add. option - Dashboards HORIZONTAL (All 3 control panels are visible and are at the bottom of the screen)


4.2 Add. option - Dashboards RIGHT TO COLUMN (All 3 control panels are visible and are attached to the right of minimap)


5.1 Add. option - English voice acting

others easy to read

install

1.the main mod

then install desired options choices

hope this helps you


Steel Shark

Railgun 08-24-20 03:05 PM

Steel Shark



Thats great !


Thank you for the very quick reply !


:up:

Railgun 08-24-20 03:35 PM

Install....
 
Steel Shark,



Or anyone else patient enough ;)



Which file folders do you install it into, in the Cold Waters folder ?




Thanks In advance



Rg

steel shark 08-24-20 06:36 PM

try this
 
once you have downloaded Epic Mod 2.22 ---UNZIP IT THEN put the mod folder were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon with mouse then
go to Open file location

when this is done copy the mods folder and the Epicmod Install program were coldwaters exe is once mod folder is added their use mod installer to add your options

so click on the Epicmod Install its the yellow G thing set a folder name by default its MODS what ever is in there is able to be added or removed using the arrows

so a enabled load order would be for example :

1. Epic Mod 2.22(Main Mod)

4.2 Доп. опция - Приборные панели СПРАВА В СТОЛБЕЦ ( All 3 control panels are visible and are attached to the right of minimap)

5.2 EnglishUI + EnglishVoices

once you have added main mod no 1 and any options then just launch the game normally

Steel Shark

Railgun 08-25-20 01:52 AM

All working fine now



Thanks :salute:

caine007 08-25-20 02:28 AM

Quote:

Originally Posted by Fire (Post 2691680)
Really great mod. :yeah:


But is there a reference anywhere what specs all the russian weapons have and when to use which one?

I almost feel like the torpedoes themselves could use a bit more iconography to show what they do as they have quite similar names and share a lot of functionality.

Oh and the Shkval is awesome :up:

I have no idea how to actually hit anything with it but it's super cool to fire. (I know it's WIP)

Whitzwolf 08-25-20 03:03 AM

So I'm doing a spec ops mission into Gremikha 1984 campaign and uhh...there's HUGE FPS lag (like 10fps) ... was wondering why and after a ship suddenly seeming randomly exploded I found the answer...

https://imgur.com/a/cHOITCT

It's over 9000!

Yeah uh too many harbour mines lol

EDIT: I did some digging and it might be the INSERTION_LOCATION_18 mission?
The numbers seem very different to 11 and 12, especially the "number across" figure being 90 instead of 10

"ProximityMineLocations=-4,81|-92,104|-134,124
//number across,number deep,length,depth
ProximityMineField=90,14,100,10|90,14,100,10|90,14 ,100,10
ProximityMineFieldAngles=25,5,40
ProximityMineScatter=0.3,0.3,0.3"

I changed it to 10 each for "number across" and it totally fixed the FPS (and also the mines too). Will try experiment some numbers to see how high before FPS tanks
50 was too high, '30' seems to optimum number (no FPS loss) for me but it was playable with a little FPS lag at '40'

Fire 08-25-20 05:56 AM

Quote:

Originally Posted by M134 (Post 2691703)
Check in-game reference


So there is no printable reference anywhere? It also seems that some weapons are missing in the in-game reference, for example MK20S or MK VIII

M134 08-25-20 08:43 AM

Quote:

Originally Posted by Whitzwolf (Post 2691841)
EDIT: I did some digging and it might be the INSERTION_LOCATION_18 mission?
The numbers seem very different to 11 and 12, especially the "number across" figure being 90 instead of 10

"ProximityMineLocations=-4,81|-92,104|-134,124
//number across,number deep,length,depth
ProximityMineField=90,14,100,10|90,14,100,10|90,14 ,100,10
ProximityMineFieldAngles=25,5,40
ProximityMineScatter=0.3,0.3,0.3"

I changed it to 10 each for "number across" and it totally fixed the FPS (and also the mines too). Will try experiment some numbers to see how high before FPS tanks
50 was too high, '30' seems to optimum number (no FPS loss) for me but it was playable with a little FPS lag at '40'

Yep, Epic told that he was experimenting with mine density...

Be aware that total mine quantity is number across * number deep, so in this case it is 90*14=1260 per minefild


All times are GMT -5. The time now is 01:20 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.