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-   -   [REL] Trigger Maru Overhauled (https://www.subsim.com/radioroom/showthread.php?t=132330)

theluckyone17 03-05-08 08:24 AM

Not fair! Not fair at all! Ducimus releases TMO for 1.5, and I've gotta work. All day long. Does anyone have any idea how long this day's gonna be now?

Ducimus, you don't wanna call in sick for me, would you? Pretty please? ;)

nautilus42 03-05-08 08:54 AM

Thanks Ducimus for your nice work!!!!!!:up: :up: :up: :up: :up:

joejccva 03-05-08 09:21 AM

Haven't played yet cause I'm at work right now but I logged into my home PC remotely and uninstalled all the ROW, NSM4, RSRDC v310 as well as PE 1.1 and the patches from JSGME.

First installed Duc's new TMO 1.5, then installed PE 1.1 but the patch and new scene test were going to overwrite some of Duc's files so I left it alone. Also NSM4 as well as RSRDC v310 were going to overwrite some of the TMO 1.5 files so I didn't install those mods either.

I guess Duc has outdone himself and this TMO 1.5 is an "all-in-one" mod. :)

You guys gonna leave out NSM4 as well as RSRDC too? Just curious.

Will try it tonight when I get home. Can't wait! Thanks again Duc!

DrBeast 03-05-08 09:31 AM

Quote:

Originally Posted by joejccva
Haven't played yet cause I'm at work right now but I logged into my home PC remotely and uninstalled all the ROW, NSM4, RSRDC v310 as well as PE 1.1 and the patches from JSGME.

First installed Duc's new TMO 1.5, then installed PE 1.1 but the patch and new scene test were going to overwrite some of Duc's files so I left it alone. Also NSM4 as well as RSRDC v310 were going to overwrite some of the TMO 1.5 files so I didn't install those mods either.

I guess Duc has outdone himself and this TMO 1.5 is an "all-in-one" mod. :)

You guys gonna leave out NSM4 as well as RSRDC too? Just curious.

Will try it tonight when I get home. Can't wait! Thanks again Duc!

NSM4 is not 1.5-compatible yet. You might want to check the RSRDC thread to see if v310 is compatible with this latest TMaru work (lurker is usually fast with his updates). If that's the case, just let RSRDC overwrite, it's safe to do so. Same goes for PE1_1 (safe to let it overwrite).

sqk7744 03-05-08 10:49 AM

Thanks for all your hard work Duci!

TAKE A BOW :up::up::up:

Saintaw 03-05-08 11:30 AM

Excellent, thank you!

Sgian Dubh 03-05-08 12:09 PM

And so my prayers for the continuation of TM came true...

Thanks, Ducimus!!!!!!!

Ducimus 03-05-08 12:20 PM

If you run into any bugs, please let me know in a concise manner.

I'll need to know things like:
- calandar day and year
- boat you were using
- what base you left out of
- Location of occurance (since im not a geography wiz yet, the psuedo grid coords might help)
- names of ships (if applicable)
- wind conditions, fog conditions, and time of day if pertaining to the AI or detection


As an aside, i just noticed the foam wakes by conning towers when diving isnt rendering correctly. Not a terrible bug, but something i should defiantly fix later on.

Rolf Eschke 03-05-08 12:43 PM

Hello Ducimus !
I want to run the German Campaign
1944 Penang
but,when Mission starts I get a CTD.I also miss some Entries of the Menue.txt

http://img194.imagevenue.com/loc144/..._123_144lo.jpghttp://img153.imagevenue.com/loc892/..._123_892lo.jpghttp://img221.imagevenue.com/loc367/..._123_367lo.jpghttp://img179.imagevenue.com/loc452/..._123_452lo.jpg
http://img205.imagevenue.com/loc23/t...5_123_23lo.jpg

mfG
Ottfried

Saintaw 03-05-08 12:52 PM

My intial bug report:

Screenshot here: Clickenstein


- calendar day and year: 15 Dec 43 15:25
- boat you were using: Uboot type IX
- what base you left out of: Penang
- Location of occurance : See screenshot
- names of ships (if applicable): Some random number I guess :)
- wind conditions, fog conditions, and time of day if pertaining to the AI or detection: Wind 14m/s No clouds or rain, light fog

Bottom toolbar:
Some of the command icons are missing, mostly the added (and usefull) ones

Camera:
No access to the sonar station (black screen), pgup/pgdnw seems to have dual use while in the radar station.(ie: both the wheel and the view turn)

Patrol objective:
My patrol objective was dual: get to quadrant KA95 (about 2000 km away from the local position).And sink n tonnage in said quadrant.
While enroute (and still 2000 km away), I sank a T3 tanker and the 2nd part of the objective were marked as completed. There might be an issue with the previous objective radiant vs the new uboot quadrant area location?

I hope these were usefull, good luck sir :)

PS @ Rolf Eschke

In the "Support" folder you will find a folder called "TMO_Enable_Uboat", I moved this dir up twice and used it over TMO and it solved it for me.

Ducimus 03-05-08 12:53 PM

Known issue.

Look in the TM support directory for optional mod, "TMO_Enable_Uboat"

The lack of label, in the menu, doesnt matter, you can still click on the blank spot and access it. I was going to update the menu for the optional mod, but forgot to. Not a big deal really, just asthetic, the clickable area is there regardless.

EDIT:

Outside of making sure changes in TM don't crash the uboat game, Any issues with the uboat game itself are outside the scope of TM. I can tell you that black screens when accessing certain stations like hydrophone, or navigator is related to changes in the camera.dat. (:hmm: looks like i should have included a stock one in the uboat fix )

EDIT:
When i have time, ill update the uboat fix to include stock versions of conflicting files like the menu.txt and cameras.dat.

Rotor 03-05-08 03:31 PM

Thanks Duc for your great work! :up:

SirHendrik 03-05-08 04:35 PM

Bug or feature? Crew forgets to open hatches!
 
Little bug on my side: When sea is calm and sub surfaces, batteries are loading, but no fresh air in boat - the cre forgets to open the hatches :-(

Subtype Gar
Date: first patrol
Homebase Pearl/Midway

Mods used:
1) TMO for SH1.5
2) NSM4 Classic (Should work and I got no troubles while sinking some japs)

Is this a bug caused by the "old" NSM or a feature of TMO?
I noticed no other bugs until now - great work!

Ducimus 03-05-08 04:40 PM

My initial thought is NSM , or a new bug thats been introduced in 1.5. Try disabeling NSM, run TMO by itself, and see if this problem is still occuring.


EDIT: Looks like a stock issue, not a TMO issue.
http://forums.ubi.com/eve/forums/a/t...5/m/8721047836

Torpex752 03-05-08 05:35 PM

Ducimus,
Thanks for your hard work and patience in keeping the Pacific "Blue". :up: :up:

Frank


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