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Your SH3 style dials look like this: https://i.postimg.cc/L6kpNH8p/sh3s.jpg My SH3 style dials look like this: https://lh3.googleusercontent.com/Hs...-no?authuser=1 The ones you're using look like they're from the ARB GUI for SH3 while mine look like the default SH3 ones. Did you use a mod to change to those? |
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The Wolves Of Steel *TWoS) Glass Covers For The SH3 GUI Style Dials Add on Mod By vdr1981 |
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https://www.subsim.com/radioroom/sho...&postcount=440 |
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https://lh3.googleusercontent.com/59...-no?authuser=1 |
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Like both of you, I could have sworn I saw diesel exhaust coming from my sub during the Polish campaign but now I noticed all boats except the VIIC have zero exhaust. I think I've figured it out. I only have a few mods so I was able to remove them all and add them back one by one to test. The culprit seems to be Dynamic Environment v2.9, including the main mod. Do both of you use it? As soon as I removed "DynEnv v2.9 - 1. Main Mod" in JSGME, voila, diesel exhaust from a VIIA! https://lh3.googleusercontent.com/Wm...-no?authuser=1 Hope this helps! I still plan to use Dynamic Environment but it's a shame that it breaks the diesel exhaust. |
There is a dynamic environment mod built into the wolves of steel already. You really don't need to add any other mods to it. And I say that as a mod creator myself. I made the Boogie's refit mods. Any mods you add to the Wolves of steel may conflict with fixes or mods already included in it, unless the mod author specifically says so.
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I use some part of DynEnv v2.9 but noch the Main Mod. I user from DynEnv v2.9 only:
I also test it with no additional mods and had the same issue. But I can try it this weekend. |
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Four bearings tutorial use this tool
https://i.imgur.com/SauL2OI.jpg but my game doesn't have anything like this. Is this normal? How can I turn on such compass? |
welcome aboard!
Ihatethis!:Kaleun_Salute:
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It should be in the right side of the monitor / screen. And you usually have to drag it to the screen. |
I seem to have missed the update this year. My version of TWOS shows ‘2.2’. What should I install over this?
I’m currently enjoying my campaign and don’t want to start a new one. Will it be possible to keep it with the update? |
Is there any way to stop game erasing all map work, markers, radio markers upon load?
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Regards. Fitzcarraldo :Kaleun_Salute: |
Hello.
I am completely new to Silent Hunter 5 and TWOS. I played SH 3 a lot. I have two questions: 1. TWOS uses TDW_No_Contact_Colors_1_1_0 and TDW_No_Contact_Tails_1_1_0. Can I disable them so that the map shows me red colors for enemies and their direction (like SH3)? 2. Can I change the Auto TDC like SH3? Without the 3 numbers. Just "Fire and Forget". Greetings Dainem |
Welcome aboard!
Dainem!:Kaleun_Salute:
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2 - Use the OFEV app and in the map options activate the Auto TDC according to your taste: three points or fire & forget. PD: Use manual TDC. Be more agressive. Best regards and good hunt! Fitzcarraldo :salute: |
Auto TDC issues
Hello :salute:
First: Brilliant mod, I absolutely love it, hardly enjoyed anything quite as much. It feels so serious, I've been missing that with games lately. You can tell that this hasn't been written by some heartless ubisoft guys but from actual enthusiasts. So heartwarming! Second: I am sure this has been asked a dozen times, but nevertheless: I am struggeling with Auto TDC. If I lock on a target it used to stay locked even when I leave the periscope for a moment or have a look at the map. But since I installed the mod it keeps unlocking itself. For example on the map locked targets used to be marked, now the mark disappears after a while. I also noticed, that the "lock target" button disappeared with the mod, does that have someting to do with each other and is there a possibility to get the button back? I did like it :) Thanks for any possible answers! Beethopfen |
Welcome aboard!
Beethopfen!:Kaleun_Salute: nice silent run and first post!:up:
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