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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

KSCyrus 04-03-20 10:45 AM

Quote:

Originally Posted by vdr1981 (Post 2659745)
Hi KSCyrus. It's pretty much the same in TWoS as well. What was the composition of the convoy? Are you sure you didn't encounter specialized hunter killer group? Location? Year?



Tip how to shake them: Stay undetected for some time, make them think that you aren't really there anymore...:03:

It was just a standard Merchant Convoy and not a Taskforce, with exactly 11 Destroyers Escorting about 40-50 Merchant ships Southwest of Dakar November 1941. If i had encountered a dedicated Hunter killer Taskforce with the sole purpose of hunting Subs then i wouldnt complain, but the fact is that all 11 Destroyers were like "Yeah, lets just stop escorting these merchants and leave them to their fate" something that the Admiralty in WW2 would have never done for a single Sub

Edit: Also i tried staying undetected even going as far as stoping the engines altogether but that doesnt help when they 11 destroyers Keep pinging you ;(

diamondthree 04-03-20 07:58 PM

Hi, i'm kind of new to this, there's probably an easy answer. I'm playing my first campaign and I've finished the Sept1-4 mission and docked in Kiel . I want to take the Scapa Flow mission but it's not available. When I actually launch on the mission to the eastern coastal zone, it shows the Scapa Flow mission on the map now because time has passed, but if I dock immediately to take it, I'm well past the window of opportunity.

How do I make this work? Do I need to go back to a save during the prior Poland mission and wait for a certain date before docking? So that the time frames match up?

I've heard I could use the KSD Commander to change the days in port but that app seems to do nothing for me, it won't save the changes I make to days in port and the app doesn't launch the game when I click [Start the Game]. Besides even if I could change the days in port manually, I still don't know what the actual window is to take the Scapa Flow mission.

Thanks in advance for the help. I'm really kind of new to this so it's probably something really obvious and easy. I hope.

Tonci87 04-03-20 08:09 PM

Quote:

Originally Posted by diamondthree (Post 2659941)
Hi, i'm kind of new to this, there's probably an easy answer. I'm playing my first campaign and I've finished the Sept1-4 mission and docked in Kiel . I want to take the Scapa Flow mission but it's not available. When I actually launch on the mission to the eastern coastal zone, it shows the Scapa Flow mission on the map now because time has passed, but if I dock immediately to take it, I'm well past the window of opportunity.

How do I make this work? Do I need to go back to a save during the prior Poland mission and wait for a certain date before docking? So that the time frames match up?

I've heard I could use the KSD Commander to change the days in port but that app seems to do nothing for me, it won't save the changes I make to days in port and the app doesn't launch the game when I click [Start the Game]. Besides even if I could change the days in port manually, I still don't know what the actual window is to take the Scapa Flow mission.

Thanks in advance for the help. I'm really kind of new to this so it's probably something really obvious and easy. I hope.


https://www.subsim.com/radioroom/sho...97&postcount=2


It doesn´t matter though that you did not request the mission to break the fortress. You can sail there and do it anyway as long as the mission is active.

reedca82 04-03-20 09:46 PM

Took damage
 
So I took a depth charge, managed to use speed to maintain depth until all zones were at 0% flooding and under control. My boat still sinks in this situation and the damage screen is clearly inaccurate as each zone shows 0% flooding. It's a little annoying as there are 5 destroyers circling overhead and I cant maintain depth without flank speed. I have a savegame on hand of the situation.

diamondthree 04-04-20 07:56 AM

Quote:

Originally Posted by Tonci87 (Post 2659944)
It doesn´t matter though that you did not request the mission to break the fortress. You can sail there and do it anyway as long as the mission is active.

OH! Thank you. Awesome. Gonna do it this morning then! Much appreciated!

fitzcarraldo 04-04-20 11:28 AM

Quote:

Originally Posted by reedca82 (Post 2659960)
So I took a depth charge, managed to use speed to maintain depth until all zones were at 0% flooding and under control. My boat still sinks in this situation and the damage screen is clearly inaccurate as each zone shows 0% flooding. It's a little annoying as there are 5 destroyers circling overhead and I cant maintain depth without flank speed. I have a savegame on hand of the situation.

Do you use manual dive planes? Try it. What is your level of hull damage? Are your electric engines working well? The boat can sink without flooding, too.

Regards.

Fitzcarraldo :salute:

Aktungbby 04-04-20 01:36 PM

welcome aboard!
 
KSCyrus!:Kaleun_Salute: A TRIFLE BELATEDLY...FORGIVE OUR MANNERS!:shucks:

THEBERBSTER 04-04-20 03:36 PM

A Warm Welcome To The Subsim Community >KSCyrus
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below



Tonci87 04-05-20 11:42 AM

I also noticed that something might be wrong with the flooding in the game, or more accurately with how it is displayed. I think we got that problem since the new Interface for U Boat Systems was introduced.

Once I got damaged and had some flooding. The Interface showed me a flooding level of zero for all compartments, but when I walked through the boat multiple compartments had water in them. The boat also had trouble keeping its depth, so I know it was a graphical glitch.

Since I did not get damaged agin after that I was not yet able to verify the issue and therefore did not report it.

We have a serious problem if we are not able to trust the damage reports in the Sub System interface....

vdr1981 04-05-20 12:40 PM

Quote:

Originally Posted by Tonci87 (Post 2660497)

We have a serious problem if we are not able to trust the damage reports in the Sub System interface....

We can trust it but note that not all the compartment have percentual flooding values displayed. You'll only see percentual damage values for these compartments. For example, U-raum (aft crew quarters) and conning tower. Note that damaged ballast tanks will also make your boat very hard to control underwater...
Yes, TWoS is hard and not really optimized for reckless Captains. :yep::D:salute:

vdr1981 04-05-20 01:06 PM

I have updated official TWoS install instructions so that anyone with installation related problems may have more info about how to set up and prepare SH5 for TWoS...:yep:


http://www.mediafire.com/file/5ru57h...tions.pdf/file


Check it out and happy hunting! :salute:

Tonci87 04-05-20 01:07 PM

Quote:

Originally Posted by vdr1981 (Post 2660518)
We can trust it but note that not all the compartment have percentual flooding values displayed. You'll only see percentual damage values for these compartments. For example, U-raum (aft crew quarters) and conning tower. Note that damaged ballast tanks will also make your boat very hard to control underwater...
Yes, TWoS is hard and not really optimized for reckless Captains. :yep::D:salute:

This was not the case in my example. I had water in the engine room, however, the flooding percentage for that compartment was 0.

vdr1981 04-05-20 01:10 PM

Quote:

Originally Posted by Tonci87 (Post 2660535)
This was not the case in my example. I had water in the engine room, however, the flooding percentage for that compartment was 0.

That is possibility, visual flooding effects can not be 100% in sync with the "real" flooding which effects ships physics...

Tonci87 04-05-20 01:11 PM

Quote:

Originally Posted by vdr1981 (Post 2660536)
That is possibility, visual flooding effects can not be 100% in sync with the "real" flooding which effects ships physics...

OK, so trust the numbers, not your eyes ;)

Tonci87 04-05-20 07:43 PM

Finished my first Operation Drumbeat Patrol

Tonci. Patrol #20. 2/10/1942
 
http://il2cg.il2sturmovik.net/KSDSer...ptains/404.jpg
-------------------------------------------------------
Patrol #20
-------------------------------------------------------
12/12/1941 3:00:00 PM Out on patrol from the base Lorient
12/24/1941 Objective achieved Meet with U-459 to refuel
12/30/1941 2:03:00 AM Destroyed Large Merchant Ship, 7745 tons, Long 73° 59' W, Lat 37° 27' N
1/9/1942 Objective achieved Resupply from KM Nordmark
1/14/1942 2:17:00 PM Destroyed Large Liner, 35006 tons, Long 73° 17' W, Lat 38° 40' N
1/15/1942 2:49:00 AM Destroyed Medium Steam Freighter, 5311 tons, Long 73° 47' W, Lat 37° 54' N
1/15/1942 Objective achieved BDU 0145/18/12/41 20 _||WENQ RHRB HGIF RMXQ CRJK ZNNR NHYG KHLV OONF HZCT SGVN KDYS BZZQ ITTZ ESNV MJRI FPUI MKVD WENQ RHRB
1/15/1942 3:08:00 AM Destroyed Parcel Freighter, 3038 tons, Long 73° 49' W, Lat 37° 55' N
1/15/1942 3:18:00 AM Destroyed Coastal Schooner, 914 tons, Long 73° 49' W, Lat 37° 55' N
1/18/1942 8:32:00 AM Destroyed Intermediate Tanker 4500t, 4918 tons, Long 74° 32' W, Lat 38° 03' N
1/18/1942 8:59:00 AM Destroyed Ranger Medium Tanker, 3430 tons, Long 74° 32' W, Lat 38° 01' N
1/18/1942 10:28:00 PM Destroyed Small Old Split Merchant, 2429 tons, Long 74° 33' W, Lat 36° 53' N
1/19/1942 8:26:00 AM Destroyed Modern Cargo Ship, 10669 tons, Long 73° 32' W, Lat 38° 09' N
1/19/1942 10:57:00 AM Destroyed Large Old Steam Freighter, 7076 tons, Long 73° 27' W, Lat 38° 15' N
1/23/1942 12:46:00 PM Destroyed Somers Destroyer, 1850 tons, Long 75° 05' W, Lat 35° 22' N
2/5/1942 10:39:00 AM Destroyed Medium Steam Freighter, 5198 tons, Long 19° 22' W, Lat 45° 04' N
2/10/1942 9:09:50 AM Completion of a patrol in the base Lorient
Torpedoes launched: 15
Impact: 10
Missed: 5
Sinking tonnage: 87,584
Merit: 3040
Raiting increased by 2
Patrol time: 60 days
-------------------------------------------------------


A second Happy Time indeed :D

vdr1981 04-06-20 04:39 AM

Quote:

Originally Posted by Tonci87 (Post 2660628)
Finished my first Operation Drumbeat Patrol

Tonci. Patrol #20. 2/10/1942
 
http://il2cg.il2sturmovik.net/KSDSer...ptains/404.jpg
-------------------------------------------------------
Patrol #20
-------------------------------------------------------
12/12/1941 3:00:00 PM Out on patrol from the base Lorient
12/24/1941 Objective achieved Meet with U-459 to refuel
12/30/1941 2:03:00 AM Destroyed Large Merchant Ship, 7745 tons, Long 73° 59' W, Lat 37° 27' N
1/9/1942 Objective achieved Resupply from KM Nordmark
1/14/1942 2:17:00 PM Destroyed Large Liner, 35006 tons, Long 73° 17' W, Lat 38° 40' N
1/15/1942 2:49:00 AM Destroyed Medium Steam Freighter, 5311 tons, Long 73° 47' W, Lat 37° 54' N
1/15/1942 Objective achieved BDU 0145/18/12/41 20 _||WENQ RHRB HGIF RMXQ CRJK ZNNR NHYG KHLV OONF HZCT SGVN KDYS BZZQ ITTZ ESNV MJRI FPUI MKVD WENQ RHRB
1/15/1942 3:08:00 AM Destroyed Parcel Freighter, 3038 tons, Long 73° 49' W, Lat 37° 55' N
1/15/1942 3:18:00 AM Destroyed Coastal Schooner, 914 tons, Long 73° 49' W, Lat 37° 55' N
1/18/1942 8:32:00 AM Destroyed Intermediate Tanker 4500t, 4918 tons, Long 74° 32' W, Lat 38° 03' N
1/18/1942 8:59:00 AM Destroyed Ranger Medium Tanker, 3430 tons, Long 74° 32' W, Lat 38° 01' N
1/18/1942 10:28:00 PM Destroyed Small Old Split Merchant, 2429 tons, Long 74° 33' W, Lat 36° 53' N
1/19/1942 8:26:00 AM Destroyed Modern Cargo Ship, 10669 tons, Long 73° 32' W, Lat 38° 09' N
1/19/1942 10:57:00 AM Destroyed Large Old Steam Freighter, 7076 tons, Long 73° 27' W, Lat 38° 15' N
1/23/1942 12:46:00 PM Destroyed Somers Destroyer, 1850 tons, Long 75° 05' W, Lat 35° 22' N
2/5/1942 10:39:00 AM Destroyed Medium Steam Freighter, 5198 tons, Long 19° 22' W, Lat 45° 04' N
2/10/1942 9:09:50 AM Completion of a patrol in the base Lorient
Torpedoes launched: 15
Impact: 10
Missed: 5
Sinking tonnage: 87,584
Merit: 3040
Raiting increased by 2
Patrol time: 60 days
-------------------------------------------------------


A second Happy Time indeed :D

Nice one! :salute: if you have any more suggestions regarding OD campaign please let me know...:yep:

XenonSurf 04-08-20 04:44 PM

Quote:

Originally Posted by vdr1981 (Post 2660533)
I have updated official TWoS install instructions so that anyone with installation related problems may have more info about how to set up and prepare SH5 for TWoS...:yep:


http://www.mediafire.com/file/5ru57h...tions.pdf/file


Check it out and happy hunting! :salute:


Hi Veco,
it would be fine if you put this link on your 1st page of this mod, so potential new players know what they are gonna deal with...
I say this because I just linked a player to this mod and he says "I don't know what to do". And I'm not joking :D


Bye,
:Kaleun_Cheers:XS

kapuhy 04-09-20 05:04 AM

@Vecko,

A small question - I stumbled upon this while testing my ship.

What is the reason for Rudders in Zones.cfg file to be defined as non destructible? I was thinking these were supposed to fall off like propellers do:

[Rudders]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=60
CargoType=None

vdr1981 04-09-20 01:50 PM

Quote:

Originally Posted by kapuhy (Post 2661699)
@Vecko,

A small question - I stumbled upon this while testing my ship.

What is the reason for Rudders in Zones.cfg file to be defined as non destructible? I was thinking these were supposed to fall off like propellers do:

[Rudders]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=60
CargoType=None

Hm, I don't remember really...:hmmm: I'm not even sure that I change it. It's better not to touch it for now. It could be that I changed it in fly due to some encountered issues which I can not remember right now.

vdr1981 04-09-20 01:58 PM

Quote:

Originally Posted by XenonSurf (Post 2661603)
Hi Veco,
it would be fine if you put this link on your 1st page of this mod, so potential new players know what they are gonna deal with...
I say this because I just linked a player to this mod and he says "I don't know what to do". And I'm not joking :D


Bye,
:Kaleun_Cheers:XS

Sure, but from some reason I'm not able to edit my old posts. Moderators?


Anyway, download link for install instructions is available on the main TWoS download page since long time ago...


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