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-   -   [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available! (https://www.subsim.com/radioroom/showthread.php?t=171237)

JScones 06-18-10 11:44 PM

[REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available!
 
Get JSGME here at SUBSIM DOWNLOADS
v2.6.0 Latest and last version

This is the JonesSoft Generic Mod Enabler, a vital program for installing and running mods for virtually any game. It lets you install with the click of a switch, warns you of potential conflicts and uninstall them again if you don't like them..






Changes:
- Added: drag & drop from other processes (ie Windows Explorer, Desktop) now enabled under Microsoft Vista/Windows 7
- Added: now detects changes to MODS folder contents and refreshes screen automatically
- Changed: display font now defaults to user's desktop (icon) font
- Changed: improved handling of -remove directive
- Changed: improved handling of mod-added folders
- Changed: numerous (minor) interface modifications
- Changed: further optimised for use with Microsoft Vista/Windows 7


A minor update, but one that includes a number of improvements and enhancements.

The changes are fairly self explanatory.

I RECOMMEND THAT ALL JSGME USERS UPDATE TO THIS LATEST VERSION! There are no benefits running an earlier version of JSGME.

INSTALLATION
JSGME can be installed one of two ways:

==1. CENTRAL INSTALLATION==









You can install the JoneSoft Generic Mod Enabler (JSGME) to a central location and point it to each of your games through creating shortcuts. To do this:
  1. install JSGME to a central location (for example, “C:\Games\Generic Mod Enabler”). Keep the “Create a desktop icon” option selected in the installer
  2. once installed, DO NOT RUN! Copy and paste the newly created JSGME desktop shortcut as many times as you have games and change the “Start in” folder of each shortcut to point to each game’s base folder. To change the “Start in” folder, right-click the shortcut, select “Properties” and then the “Shortcut” tab.
  3. rename each shortcut to something meaningful, such as “JSGME - GameName1”, “JSGME - GameName2”, “JSGME - GameName3” and so on. To rename a shortcut, simply right-click the shortcut and select “Rename”
Using JSGME with subsequently installed games is simply a matter of copying, pasting and editing an existing shortcut (steps 2 and 3 above). And whenever JSGME is updated, you only need to install it once.

==2. SEPARATE INSTALLATION==
If you prefer, you can install separate copies of JSGME into each of your games. To do this, simply install JSGME to the base folder of the game that you would like to mod. The base folder usually contains the game’s main executable file and usually has a name unique to the game. If in doubt, consult the game’s online community. If you keep the “Create a desktop icon” option selected, the installer will add a uniquely named shortcut to your desktop.

Language Packs
If you use a language pack, please download the updated version from http://jonesoft.jaennahre.com. Note that some packs have not yet been updated with new translations - new versions will be uploaded as soon as possible.

As always, please feel free to announce in other game forums...

AND REMEMBER - THE JSGME USER GUIDE IS YOUR FRIEND!

NB: This will be the last update for a few months. The next update will hopefully include:

- ability to build a new mod from different files (identified through compare)
- ability to remove folders
- ability to auto-disable subsequent mods when trying to disable a "greyed out" mod
- improved snapshot and compare features
- notification when files can't be copied because they are open/locked (which beckons a reminder in the meantime - when enabling/disabling mods, please make sure that all affected files are closed before doing so, just like you would with any other copy or move operation)

Defiance 06-19-10 04:45 AM

Thankyou :yeah:

Def

Soviet_Warlord 06-19-10 11:25 AM

Awesome

mobucks 06-19-10 01:24 PM

aw man this is such a great program

I love pointing it out to other game's mod communitys when they dont know it exists. (resident evil 4, and GTA4 i believe)

Thanks J!

JScones 06-25-10 07:01 AM

Just a gentle reminder, I get a LOT of PMs and emails from players seeking support on specific mods for specific games.

I can only provide support for setting up and using JSGME. I do not, and cannot, explain what "Mark's Carby Tweaks" mod does, why "BFNMPP v1.3" keeps crashing your game with error 0x0e890a57 after you press the F7 key, or which folders within a mod you need to enable to get the three dials option instead of the two. You need to direct those types of questions to the mod author.

Also, if your game suddenly starts crashing after installing a mod, DISABLE THE MOD, then ensure that you have the mod folder structure correctly set as per the JSGME User Guide and the mod author's instructions (particularly the latter). If everything is in order and your problem persists when you re-enable the mod, you will need to consult the mod author directly as your problem will most likely be either with that mod, or your combination of enabled mods.

Following the above will most likely see you up and running much quicker than waiting for upwards of 24 hours for me to essentially tell you to consult the mod author.

It will also help free me up to focus on feature requests, bug reports, questions surrounding User Guide contents and other JSGME-related questions.

SteelViking 06-25-10 07:15 AM

Hey cool, I did not realize that 2.5 was even out yet.:yeah: 2.4 is still stickied to the top:damn:. Being able to remove grayed out mods will save us all some time. Thanks man!

JScones 06-25-10 07:22 AM

Quote:

Originally Posted by SteelViking (Post 1427815)
Hey cool, I did not realize that 2.5 was even out yet.:yeah: 2.4 is still stickied to the top:damn:.

Yeah, it's been stickied in the SH3 Mods Workshop forum since just after release, but seems things move slower over here...

Quote:

Originally Posted by SteelViking (Post 1427815)
Being able to remove grayed out mods will save us all some time. Thanks man!

That's the next release.

SteelViking 06-25-10 08:35 AM

Ahh, I read it wrong:doh: Oh well, thanks for the update anyway JScones:up:

JScones 07-02-10 02:07 AM

In the absence of a moderator on this forum, BUMP!

Onkel Neal 07-02-10 08:13 PM

I might be old, but I'm slow.:shucks:

Gerald 07-02-10 10:57 PM

but seems things move slower over here...
 
Quote:

Originally Posted by JScones (Post 1427822)
Yeah, it's been stickied in the SH3 Mods Workshop forum since just after release, but seems things move slower over here...


That's the next release.

soooo.....:hmm2:

JScones 07-03-10 04:12 AM

IT'S JUST BEEN BROUGHT TO MY ATTENTION THAT MODS HAVING NAMES STARTING WITH [ ARE NOT CORRECTLY HANDLED BY JSGME!

I know the reason and will be working on an update as time permits over the next few weeks. In the meantime, the workaround is simply to ensure that mod names DO NOT START with a [. For example:

BAD:
C:\Games\SilentHunter\MODS\[My Mod] Conning Tower Emblem\data\

GOOD:
C:\Games\SilentHunter\MODS\(My Mod) Conning Tower Emblem\data\
C:\Games\SilentHunter\MODS\Conning Tower Emblem [My Mod]\data\
C:\Games\SilentHunter\MODS\Conning Tower [My Mod] Emblem\data\

Zumbach 07-07-10 05:38 AM

Where can I ....
 
Where can I install mods to JSMGE please ?
Becuase I installed the JSMGE I didnt find any mods in it




Thanks and Best regards

Sailor Steve 07-07-10 08:45 AM

Install mods to the folder MODS inside the game folder. They will then appear when you click on the JSGME icon, and you can activate them.

Zumbach 07-07-10 11:26 AM

Nothing
 
I put the FM interior mod to Silen hunter 3 JSMGE mod folder but the mod didnt work , Am i doing something wrong please ?

I installed JSGME on the 3 Silent hunters so I can install Mods on them
I tested JSGME on Silent hunter 3 by installing FM interior Mod


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