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-   -   sub command absurdly difficult? (https://www.subsim.com/radioroom/showthread.php?t=202692)

mciann 03-03-13 04:05 AM

sub command absurdly difficult?
 
I am playing around with this game on Steam after putting it aside years ago. I am trying to get through the "Super escort" scenario where you are supposed to escort a supertanker moving at 16 knot through waters infested with 3 Kilo submarines, your approach to the hostiles is through water that is 45 feet deep in places, and you have about a 500 yard head start on the tanker.

I've tried everything I can think of to begin to have a prayer of deterring or preventing attack on the tanker. It's hopeless. The only chance I can see is if you have foreknowledge of exactly where the Kilos are going to be and fire off 3 snapshot torpedoes to throw them on the defensive. Even then, I don't know how to deal with their snapshot counterattacks, which arc on the tanker.

Has anyone actually won this scenario? Can you tell me how you did it?

mciann 03-04-13 04:40 AM

finally won it
 
Step 1 - be stupid - go to flank at 50 feet, bang away on active, anything. Once you have the attention of the enemy subs, the supertanker will be safe.

..you, however will not be...

Step 2 - evade torpedoes in water so shallow you can't get going faster than about 15 knots.

I learned it *is* possible to evade torpedoes at 12 knots. Good to know.

fastbikkel 04-10-14 08:16 AM

The sim is not always realistic. Some default missions have a "game" perspective.

If you want realism, you better make your own missions and even then it is not a guarantee.
I also wonder how real crews do certain things in real life with some situations.

I mean, i like making big big missions, using the whole map. I do not know how crews cross the distance. Do they make short bursts of speed? I cannot imagine them doing 5 knots the whole way.

And how many times do they change course? I mean one has to clear their baffles.

Hinrich Schwab 04-10-14 12:20 PM

Quote:

Originally Posted by fastbikkel (Post 2195999)
The sim is not always realistic. Some default missions have a "game" perspective.

If you want realism, you better make your own missions and even then it is not a guarantee.
I also wonder how real crews do certain things in real life with some situations.

I mean, i like making big big missions, using the whole map. I do not know how crews cross the distance. Do they make short bursts of speed? I cannot imagine them doing 5 knots the whole way.

And how many times do they change course? I mean one has to clear their baffles.

Just to point something out, the last post prior to yours was over a year ago.

fastbikkel 04-10-14 03:35 PM

:-)
I know, but i thought "why not".
Sorry if i broke forum rules.

Hinrich Schwab 04-11-14 10:04 AM

Quote:

Originally Posted by fastbikkel (Post 2196187)
:-)
I know, but i thought "why not".
Sorry if i broke forum rules.

I cannot recall if there are any rules regarding necroposting, but it can be disruptive. I would consider it more of an FYI than anything else. Besides, I am not staff therefore I can make no real judgments.:)

FPSchazly 04-11-14 01:49 PM

I don't think it should be an issue in this particular board. I mean, you scroll down and there are threads from over a year ago on the first page :haha: I just wouldn't particularly expect a reply from any of the OPs, but who knows?


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