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I now have an intel i5 processor, is that 64 bits ? regards, keltos |
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right, I have xp pro on my machine, guess it still uses 32 bits doesn't it ?
got s3d downloaded again, thanks ! can't do without it !!!! regards O Skwasjer Bewan ;) keltos |
XP is also available in 64-bit. Whether you have that I can't say but if you don't know yourself chances are you don't. Check 'Properties' of 'My Computer'.
I must say that 64-bit XP isn't as good as Vista/Windows 7 though, stability/driver issues are common. Vista was better but I still had minor issues. Windows 7 64-bit is very stable, fast and no driver issues at all (although experiences may differ from system to system). |
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http://www.microsoft.com/windowsxp/64bit/default.mspx
http://en.wikipedia.org/wiki/Windows...al_x64_Edition http://en.wikipedia.org/wiki/Windows...64-Bit_Edition You are talking about the Itanium release... The x86-64 XP version 'is' labeled 'Pro'. :DL But you are still a bit right, there is no 'Home' edition... |
Thanks for your program,it is really excellent!
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I don't quite follow you... S3D is a windows-app. :)
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Can anybody help me
I download that program and i whant to make a u-boat and i dont know what to do next. I have look on the interenet about the program and found no instucion on how to yous the program. Can anybody tell me how do i yous the programa or give me a website that i can go to figuir it out and i have bin on the main website and look? So can anybody help me ?
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Yes, I know, sorry if I was unclear, I mean of course it works equally well on Linux-
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Fooling with UStorpedo.sim to change the dates on the pistols to be more historically accurate.Duds will persist until September 1943 as in RL.Now in the pistol that becomes active that day for Mark 14 I want no duds but plenty of prematures if set to magnetic.I set the premature chance HIGH but it has the the setting "magnetic=false" so does this mean the magnetic detonator does not work at all, even if turned on in game or that its just not the default? I want it so magnetic is never reliable as was in RL but does work in game if selected after September 1943, want this because Fremantle boats did not disable them until January 1944.I plan to release a mod
So if leave magnetic set to false, itll leave default pistol to contact but if magnetic is selected it works and will be unreliable as set via S3D correct? |
Afaik, if you set magnetic=false, the magnetic pistol setting is 'disabled', so you can only use the impact pistol...
As far as tuning reliability of torpedoes, I am definately 'not' the man to ask ;) |
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regards keltos @Bubblehead : ask Elanaiba directly, maybe he can help. |
I am not really active no... I don't have much interest left and am much too busy with other projects. I visit every now and then to reply to PM's and posts, but that's about it, so yes, I watch from above :O:
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1. 'Magnetic=False' means the magnetic detonator will be permanently disabled in game for the time period specified in the file. 2. You can add a new set of dates with the Add Array item command. I did this with RFB, so that I could disable the magnetic detonator before September 1943 but keep the awful contact detonator settings up to the end of September 1943. I've worked with these files a lot, so let me know if you have any more questions. |
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Does RSRD change torpedo files or just left to mods like RFB and TMO? I didnt see any US torpedo files in RSRD so assume it does not. |
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Thanks for the info. So just to clarify, if the pistol is set as magnetic=false, the mag detonator does not work in the game correct? Even if player switches it on in game? Always thought mag detonator worked when you switched it on. |
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