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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 11-12-17 03:41 AM

Quote:

Originally Posted by excel4004 (Post 2524769)
No, there is actually no compatible german language version for TWoS 2.09e mod!

It was just this was only a reference to the link , because here in German language German translations for the future were announced by two other forum members.:03:

Thanks for clearing that up. :up:

Werner von Schmidt 11-12-17 04:27 AM

Quote:

Originally Posted by excel4004 (Post 2524769)
No, there is actually no compatible german language version for TWoS 2.09e mod!

It was just this was only a reference to the link , because here in German language German translations for the future was announced by two other forum members.:03:

German translation will released in December.

Dadio85 11-12-17 04:33 AM

External Camera
 
Thanks for your warm welcome. So what I'm actually missing is to have the camera fixed at a unit and change to the next visible unit with the , and . buttons. This was working with the mod "Magnus Opus"

SS Norholm 11-12-17 05:24 AM

Dadio85, if you are using TWoS mod, hover your mouse cursor over the top center of your screen.....icons will pop up. I think it's the 3rd one from the left...'Next Unit' click that and it will give you an external view of your sub, and cycle through any nearby units.

J

Dadio85 11-12-17 06:43 AM

External Camera
 
SS Norholm, thank you so much. That was the trick;) :Kaleun_Applaud:

Cyborg322 11-12-17 07:27 AM

Patrol Zones
 
Quote:

Originally Posted by gambla (Post 2524766)
hello guys,
I have the same situation as quoted above. Any ideas what happened ? Is this task broken ?

thanks for your help

_________________________________________
Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update

Almost same thing sunk 2 ships between Iceland and Faroes still failed, (had lots of trouble finding them) occasional map contacts travelling towards NW side of UK moved onto X marker patrolled 200km nothing.

Patrol time and area not clearly defined as before other than between Iceland and Faroes which gives a lot of scope

Could do with clearing up especially if "Patrol ANxxxx for ** hours has been removed " from other missions

@ Vecko forget about VIIB + MG38 enough time spent :up:

excel4004 11-12-17 03:38 PM

Hi Vecko,

tonight i installed in port TWoS update 2.09e but the two optionals addons ( Added support for two new optional TWoS 2.x.x addons (Harbors Chimney Smoke and Neutrals Exclusively Illuminated until [Date]) are not visible in JSGME!? The two optional mods also arent visible in the mod 2.09e folder too!?

Only available in the big complete TWoS 2.09 file,?

Pls help, thanks!

Aniuk 11-12-17 03:44 PM

Quote:

Originally Posted by excel4004 (Post 2524848)
Hi Vecko,

tonight i installed in port v. 2.09e but the two optionals addons ( Added support for two new optional TWoS 2.x.x addons (Harbors Chimney Smoke and Neutrals Exclusively Illuminated until [Date]) are not visible in JSGME!? The two optional mods also arent visible in the mod 2.09e folder too!?

Only available in the big complete TWoS 2.09 file, or what?

Pls help, thanks!

In Post #1 you can find a seperate link for the additional mods
https://www.mediafire.com/folder/6xd...ods_and_Addons:Kaleun_Binocular::Kaleun_Binocular:

Aniuk

excel4004 11-12-17 03:56 PM

Quote:

Originally Posted by Aniuk (Post 2524849)
In Post #1 you can find a seperate link for the additional mods
https://www.mediafire.com/folder/6xd...ods_and_Addons:Kaleun_Binocular::Kaleun_Binocular:

Aniuk

I see, my fault! Thanks for the fast help! :up:

:subsim:

SS Norholm 11-13-17 07:32 AM

Quote:
Originally Posted by gambla View Post
hello guys,
I have the same situation as quoted above. Any ideas what happened ? Is this task broken ?

thanks for your help

_________________________________________
Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update
Almost same thing sunk 2 ships between Iceland and Faroes still failed, (had lots of trouble finding them) occasional map contacts travelling towards NW side of UK moved onto X marker patrolled 200km nothing.

Quote:

Originally Posted by Cyborg322 (Post 2524794)
Almost same thing sunk 2 ships between Iceland and Faroes still failed, (had lots of trouble finding them) occasional map contacts travelling towards NW side of UK moved onto X marker patrolled 200km nothing.

Patrol time and area not clearly defined as before other than between Iceland and Faroes which gives a lot of scope

Could do with clearing up especially if "Patrol ANxxxx for ** hours has been removed " from other missions :up:

+1 guys...same here.

I requested 'Strategic Supplies' and they sent me to 'Intercept Convoy and sink a Tanker'.
However, even though the SP AO is in between Cornwall and Ireland, the red X marker was about 200 miles south west of Rockall! :o
Patrolled for almost 4 days within 140km of X, sunk a few ships including Small Oiler's, then got red (mission failed) complete notification and told same as above. (Cease all operations yada yada)

:06:

John.

vdr1981 11-13-17 07:44 AM

You guys are giving to much credits to those "intercept and sink" missions...Just relax and do your job...:salute: Bdu wants tonnage and they don't care much about red or green letters...

SS Norholm 11-13-17 08:01 AM

Quote:

Originally Posted by vdr1981 (Post 2524932)
You guys are giving to much credits to those "intercept and sink" missions...Just relax and do your job...:salute: Bdu wants tonnage and they don't care much about red or green letters...

That's true actually lol! BTW Vecko, i'm sure its just something odd left over from the original SH5 anyway, wasnt blaming you Sir of course!

Cyborg322 11-13-17 11:32 AM

Could you specify what the conditions are for it to pass ?
it was clear before now it is not.

Patrolling round for hours real time not being sure if you are doing the right thing is kinda niggling, especially when you get fail message at the end, that's just a bonus

There appears to be little or no traffic between the regions specified in the task so BDU won't be happy about that too :haha: but maybe I didn't look hard enough was in the wrong place at the wrong time

Everything you are adding is making the game better which is much appreciated but this change seems to be a step backwards.

Just asking for clarification :hmmm: seems reasonable to me

vdr1981 11-13-17 12:19 PM

Quote:

Originally Posted by Cyborg322 (Post 2524958)
Could you specify what the conditions are for it to pass ?
it was clear before now it is not.

Patrolling round for hours real time not being sure if you are doing the right thing is kinda niggling, especially when you get fail message at the end, that's just a bonus

There appears to be little or no traffic between the regions specified in the task so BDU won't be happy about that too :haha: but maybe I didn't look hard enough was in the wrong place at the wrong time

Everything you are adding is making the game better which is much appreciated but this change seems to be a step backwards.

Just asking for clarification :hmmm: seems reasonable to me

According to files, You have to do 96h area patrol with radius of 300km, find a convoy during that time and sink one tanker...In one playing session and without leaving the patrol area of course.


Btw, there is no "failed" status in twos secondary missions, only " finished ".

I may edit "intercept and sink" messages for the next update in order to make them more understandable...

Cyborg322 11-13-17 12:57 PM

1 Attachment(s)
Quote:

Originally Posted by vdr1981 (Post 2524962)
According to files, You have to do 96h area patrol with radius of 300km, find a convoy during that time and sink one tanker...In one playing session and without leaving the patrol area of course.


Btw, there is no "failed" status in twos secondary missions, only " finished ".

I may edit "intercept and sink" messages for the next update in order to make them more understandable...

Hello Again Vecko

Ok that's fine :up: I did find a Tanker, missed the convoy but must of moved too far away towards Iceland, I'm going back to get them I'll sink the lot of them :03:

So it almost as it was before with one playing session and not leaving zone, I got a Green and red message, I must of took the red Finish as a fail. * Edit not explained well by me

I try to maintain a 100% record in passing missions but I accept this does not bother everyone and WOS is more orientated around Free-roam Tonnage

Thanks for the explanation, I looked at the files myself, wasn't sure if I could trust them.

Simon

we shall fight on the beaches,
we shall fight on the landing grounds,
we shall fight in the fields and in the streets,
we shall fight in the hills;
we shall never surrender

Winston Churchill 4 June 1940
:03:

excel4004 11-13-17 03:00 PM

Quote:

According to files, You have to do 96h area patrol with radius of 300km, find a convoy during that time and sink one tanker...In one playing session and without leaving the patrol area of course.
Uhh..seems one of the hardest missions to solve! 96h radius of 300km seems to be luck to find the convoy without a "good" german air monitoring, or the right informations at the right time from the B-Service. :03:


Quote:

I try to maintain a 100% record in passing missions but I accept this does not bother everyone and WOS is more orientated around Free-roam Tonnage
I can understand you. I also like the primary and secondary missions, using the Enigma machine, clearing the missions, getting rewards with promotion points and taking time to think who gets the next points.

But, we had this topic with engaging the convoy mission in the past, i remeber B.D.U Vecko :salute: used almost the same words there - pointed out that the missions are not so important at all. In the case of failing a mission target its only about losing one promotion point..he said engaging the convoys - going for the tonnage.

Playing SH5 in this way - like Vecko said - is playing the sim in a very realistic historical way.

The books about the atlantic war are telling it how it was in WWII and how we also are able to play this game in a kind of historical way.

That means that the Kaleuns in the past sure recived mission orders from B.D.U and when they got a order to reach targets far away (south africa, indian sea) they should "hide" and safe their torpedos. But otherwise, new convoys where discovered by german planes/subs/B-Service and all the subs which where able to reach these convoys where instantly ordered by B.D.U. to search and attack them.

We are limitated by the game because our missions wont be changed but we also get reports about convoys via message box or Captains Log! So when ever you can reach them, stop your actual mission and use "AK-speed" to reach them! :D So we "also got" an air monitoring and a functional B-Service here. :ping:


Just some hours ago, on my new patrol in Coastal Waters on my way to my first mission coordinates, i recived via Captains Log a sighted convoy not far away - about 250km. So i couldnt belive what i saw there after laborious (laborious because i play realistic 100% with no map updates and it was daytime with the possibility of enemy air attacks in this area) moving forward infront of this Two-Ship-Convoy: A European Ocean Liner 19000tons!!! Oh Yeah! :rock:

https://image.ibb.co/b3j8cb/10.png

..and finally :D

https://image.ibb.co/cDxYAw/11.png

Taking the chance brought me after 3 torpedos 23267tons. :salute:

Imarider 11-13-17 09:35 PM

Are there are still no ships in enemy harbours?

Cyborg322 11-13-17 11:29 PM

Quote:

Originally Posted by Kakopis (Post 2525047)
Are there are still no ships in enemy harbours?

Should be, but its considered a little lame going for static targets so may not be as many

@ excel4004

Yeah I totally get it.

excel4004 11-14-17 02:31 AM

Quote:

Originally Posted by Kakopis (Post 2525047)
Are there are still no ships in enemy harbours?

Yes, sure. there is no reason for it. The Job was/is to attack ships at Sea not in harbours.

If you want to attack ships in harbour play the Breaking The Fortress mission (10/09/39 - 15/10/39) between Coastal Waters times. Means simulating the attack of Korvettenkapitän G.Prien at Scapa Flow from 14.10.1939.

Also be aware from this hints from the TWoS tutorials:
Quote:

- Should I do harbor raids?
Due to several engine and AI limitations, harbor raids in SH games are generally very unrealistic and they are commonly regarded as a cheap way to "pump up" your tonnage. Also players presence within 60 Km of traffic generator nodes (mostly located in harbors) will prevent game engine to spawn any convoys or units which can lead to potential campaign corruption, so you should stay well off any major allied ports.
:salute:

Sauroketh 11-14-17 04:14 AM

Quote:

Originally Posted by vdr1981 (Post 2165720)

Helluva sorry, sir, but the there are now no hydrophones in the dock engineer menu.:k_confused: Not a single one. Only radars. Or am I completely missing something?


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