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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 11-10-15 05:18 PM

Quote:

Originally Posted by gap (Post 2357128)
If coupled with your RSD, I don't think SH5 aircraft are much worse than real WWII aircraft. U-boats were small targets, and most attacks ended with a miss. There are even reports of planes having to fly so low (in order to increase the probability of hitting their target) that they ended crashing into the water or damaging themselves with the detonation of their own bombs. We rarely take this sort of odd accidents when judging AI, but we must admit that SH5 simulates them pretty well. :D In any case our metal cylinder is too fragile for us to try our luck, which in general is exactly the main factor that real ASW was based on.

It seems to me that you havent played SH5 for some time...:)
They are quite incompetent, trust me...:)
http://s6.postimg.org/yzwf2juy9/SH5_...6_00_15_53.jpg
Quote:

Originally Posted by gap (Post 2357128)
I tell you my idea: a sea unit shaped as a squared or circular platform, with a number of equipment bones/nodes used for the linking of artillery guns through eqp file. Collisionable object controller added to the new unit, with collision spheres all around it but not damage boxes, so that other units can collide with it (would be weird seeing other ships to sail though our piers), but the platform itself won't take damage from collision/enemy fire. Guns on top of the platform will have both spheres and boxes though, so to make them subject to bombs/big guns damage. Pier connecting the platform to the shore optional, to be stored in another file in the library folder and linked to the main unit through eqp file. The pier should only have collision spheres near its top, except for its distal end (where it is supposed to connect with land) which will have no spheres at all. Would it work?

As long as the unit/ship which will act like coastal gun is not closer than something like 50-60 m to the shoreline, it may work...

But first(PLEASE :D) can you give me simple round GR2/dat object with radius of 70m? Without any nodes , bones ect ... Just the object without any sim, zon or eqp files...:yep:

gap 11-10-15 05:34 PM

Quote:

Originally Posted by vdr1981 (Post 2357150)
It seems to me that you havent played SH5 for some time...:)
They are quite incompetent, trust me...:)

:haha:

As long as the unit/ship which will act like coastal gun is not closer than something like 50-60 m to the shoreline, it may work...

Quote:

Originally Posted by vdr1981 (Post 2357150)
But first(PLEASE :D) can you give me simple round GR2/dat object with radius of 70m? Without any nodes , bones ect ... Just the object without any sim, zon or eqp files...:yep:

Okay, what should be its height?

Quote:

Originally Posted by Tonci87 (Post 2357131)
Well technically Iron Front isn´t a Mod, but a standalone game.

Buying a whole game just for extracting a cylinder from it... :hmmm::D

vdr1981 11-10-15 07:03 PM

Quote:

Originally Posted by gap (Post 2357159)
Okay, what should be its height?

:):up:
It doesn't matter...Any height will be sufficient...:yep:

Shaefer 11-15-15 04:59 AM

Quote:

Originally Posted by gap (Post 2357128)
There are even reports of planes having to fly so low (in order to increase the probability of hitting their target) that they ended crashing into the water or damaging themselves with the detonation of their own bombs. We rarely take this sort of odd accidents when judging AI, but we must admit that SH5 simulates them pretty well. :D

At 27 minutes in episode 21 this happened. The plane dives to deep and don`t have time to pull up, so it crash into the sea.:D
I agreed, SH 5 simulates that pretty well.:yep:

YoYo 11-15-15 03:57 PM

Quote:

Originally Posted by vdr1981 (Post 2356465)
Beautiful!:up:

Small OT.

Thx, some of progress of Collectors edition for WofS :03: .

http://i921.photobucket.com/albums/a...stsfbndtp.jpeg

http://www.ship-model-today.de/sd080-02.jpg

Flak M42 37mm (LM42U)

http://i921.photobucket.com/albums/a...s5opxlbx5.jpeg

G7e.

http://i921.photobucket.com/albums/a...sljgdzxwh.jpeg

FuMO 61.

http://i921.photobucket.com/albums/a...s4r8u4ahx.jpeg

http://i921.photobucket.com/albums/a...shr169fa5.jpeg

Regards.

vdr1981 11-16-15 10:14 AM

Looking awesome Yoyo! :up:
Not to mention precision needed to create something like this...:o

elder_gutknecht 11-17-15 12:27 AM

3 blue screen on 2 days, the last crash my boot.ini
Trying to repair today

vdr1981 11-17-15 03:13 AM

Quote:

Originally Posted by elder_gutknecht (Post 2359193)
3 blue screen on 2 days, the last crash my boot.ini
Trying to repair today


https://support.microsoft.com/en-us/contactus :)

Sailor Steve 11-17-15 09:11 AM

Quote:

Originally Posted by YoYo (Post 2358822)
Small OT.

Those are beautiful, but it is actually a rather large OT. We have a full forum dedicated to just this sort of thing.

http://www.subsim.com/radioroom/forumdisplay.php?f=186

You are more than welcome to start a thread there charting your progress with this outstanding model. :sunny:

fitzcarraldo 11-18-15 12:10 PM

A little question:

I want to change the rendered distance in TWoS. I know there is a post or thread for it, but I can´t find it now!!! :/\\!!

Many thanks in advance!

Fitzcarraldo :salute:

YoYo 11-18-15 12:54 PM

Quote:

Originally Posted by fitzcarraldo (Post 2359607)
A little question:

I want to change the rendered distance in TWoS. I know there is a post or thread for it, but I can´t find it now!!! :/\\!!

Many thanks in advance!

Fitzcarraldo :salute:

It is in TDW Generic Patcher but in Patch 12 is off now.

vdr1981 11-18-15 01:10 PM

Quote:

Originally Posted by fitzcarraldo (Post 2359607)
A little question:

I want to change the rendered distance in TWoS. I know there is a post or thread for it, but I can´t find it now!!! :/\\!!

Many thanks in advance!

Fitzcarraldo :salute:

Do you want to change rendering distance or simply to enable/disable the patch?

elder_gutknecht 11-18-15 02:45 PM

Sorry mates but my computer doesn't support the game modded
I have repair my hard disk, but 3 blue screen of death playing the game it's enough for me
We'll see with a new computer soon , i hope
Thanks for your help

fitzcarraldo 11-18-15 03:59 PM

Quote:

Originally Posted by vdr1981 (Post 2359619)
Do you want to change rendering distance or simply to enable/disable the patch?

Disable the patch. I explore the Generic Patcher but no luck. Where is the patch???

TWoS woks fine in my PC with the patch enabled, but I want to try without the patch.

Many thanks!

Fitzcarraldo :salute:

THEBERBSTER 11-18-15 07:07 PM

Picture shows patches disabled.http://i64.tinypic.com/729ixt.jpg

Bera 11-18-15 08:10 PM

Hi folks! After some months playing SH5 just slightly modded, I installed WoS today.

I´m simply amazed.

You guys have made an entire new game. The immersion is incredible.

Thank you all for your time and patience.

Best regards

Muckenberg 11-20-15 02:43 AM

Hi, I'm from Czech Republic :salute:

Thank you for this megamod. Very good work. I have a question. They will add more cargo or passenger ships?
Today I played a faulty torpedo exploded 100 meters from the DD and no reaction from DD and even convoys.
Kosovo will always be Serbian !!!! :salute::salute::up::yeah:

Sorry for the English, I write through translator :)

Aktungbby 11-20-15 03:51 AM

Welcome aboard
 
Muckenberg!:Kaleun_Salute: And thanks for Czechin' in after a long silent run!

THEBERBSTER 11-20-15 06:17 AM

A Warm Welcome To The Subsim Community > Muckenberg:subsim:
New To Silent Hunter <> Need Help <> Click On My Thread Links.:sunny:
Subsim <> How To Donate <> See The Benefits <> Support The Community:yeah:
Post #188 Campaign Fix And Working Tonnage Bar By MaMa > Pictorial Instructions How To Make It Work:up:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :)
The Wolves Of Steel > Adds The Missing Target Identify Icon Back > Wind & Smoke addon Mod:salute:
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question):salute::salute:
Tutorial: How To Install “The Wolves Of Steel” Megamod!:up:
Post #24 Shaefer’ Season 2 Let's Play Silent Hunter 5 YouTube 23 Videos:ping:

Jimbuna 11-20-15 07:16 AM

Welcome :sunny:


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