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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Tony Tea 09-07-16 10:37 AM

mega mod defeated by Uplay update?
 
Quote:

Originally Posted by vdr1981 (Post 2345885)
When reporting a problem/bug/CTD, please make sure to provide answers to following questions:

- How much familiar are you with basic computer operations and modding in general?
- Experienced SH player or a newcomer?
- Confirm that the game is patched to official v1.2.0 version.
- Do you use Steam version of the game?
- Did you check provided install instructions, FAQ and tips and did you find them understandable enough?
- Specify mods you're using and state your mod order (use "Export activated mods list to" JSGME function).
- If you use any unsupported mods, remove them, reinstall the game according to install notes/start new campaign and make sure that the issue still persist.
- Make sure to provide as much details as possible when describing the situation when problem/bug/CTD can be observed. What should we do in order to reproduce this issue?
- A number of screenshots can be very useful too.

Any report with less details or report like "HELP MY GAME CTD RANDOMLY ALL THE TIME :/\\!!:timeout::down::hmph: !!!" is not helpful at all and it will only cause confusion.
Be thorough in your bug reports so we can diagnose, fix or discard the issue with less time consuming efforts, otherwise we wont see much use of it...

Ahoy comrades! I have successfully installed 1.05 mega mod and included the latest update 16.8. There seems to be an extra update which immediately follows the 1.2 patch in Uplay. I can get to the bunker and when I view the first mission overview it plays through, but when I request to start the mission, I am asked . . .do you really want to sail without choosing a mission?!! I can even take the uboat out and sail away, interact with the crew and navigate without a problem but there aren't any objectives! Has Uplay defeated modding? Any help would be gratefully received - Thanks in advance

vdr1981 09-07-16 11:30 AM

Quote:

Originally Posted by Tony Tea (Post 2432620)
Ahoy comrades! I have successfully installed 1.05 mega mod and included the latest update 16.8. There seems to be an extra update which immediately follows the 1.2 patch in Uplay. I can get to the bunker and when I view the first mission overview it plays through, but when I request to start the mission, I am asked . . .do you really want to sail without choosing a mission?!! I can even take the uboat out and sail away, interact with the crew and navigate without a problem but there aren't any objectives! Has Uplay defeated modding? Any help would be gratefully received - Thanks in advance

You can request mission from your flotilla commander in bunker...

THEBERBSTER 09-07-16 11:38 AM

A Warm Welcome Back To The Subsim Community > Tony Tea
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) (Do not post your problems here if you have added additional mods to TWOS make a new thread)

elder_gutknecht 09-07-16 02:50 PM

After a long,long time, at last i get my new pc, i'll try to install this saturday, i'll cross my fingers
Thanks for all your great work

palmic 09-07-16 03:52 PM

Quote:

Originally Posted by elder_gutknecht (Post 2432675)
After a long,long time, at last i get my new pc, i'll try to install this saturday, i'll cross my fingers
Thanks for all your great work

Install windows 7 non steam version and you'll have no problem for sure :yeah:

elder_gutknecht 09-07-16 04:08 PM

Thru uplay

vdr1981 09-07-16 05:53 PM

Most definitely, the best "Enigma" tutorial so far... :yep:https://www.youtube.com/watch?v=It_W...PcWhKW&index=4

potus 09-07-16 05:57 PM

Quote:

Originally Posted by THEBERBSTER (Post 2432508)
Thanks to Vecko I have just watched all 3 of the Potus YouTube videos.
First time I have understood the attack disk and what it does.
Have added his videos to my tutorials.
Post #150 Let's Play Silent Hunter 5, The Wolves Of Steel Modpack By Potus < New
Looks like this going to be another series worth watching along with Shaefer's.
Peter

Thanks! :salute: it took me a while to understand it again, but while tinkering around with it on my way to the patrol area it all came back piece by piece.

Understanding this video editing software absorbed some time but i'm getting the hang out of it i guess :p
Its slow paced so far but don't worry we will get to Kiel and further eventually :) just really want to highlight a bunch of the wonderful mods this modpack has :yep:

:Kaleun_Cheers:

THEBERBSTER 09-07-16 06:37 PM

Hi Potus
Great series, really enjoying them.
I think I watched number 3 about 4 times.
Definitely going to give the attack disk a try now you have explained how to use it.
I have added your number 4.
Post #150 Let's Play Silent Hunter 5, The Wolves Of Steel Modpack By Potus < New
Peter

siege00 09-07-16 11:37 PM

Quote:

Originally Posted by THEBERBSTER (Post 2432757)
Hi Potus
Great series, really enjoying them.
I think I watched number 3 about 4 times.
Definitely going to give the attack disk a try now you have explained how to use it.
I have added your number 4.
Post #150 Let's Play Silent Hunter 5, The Wolves Of Steel Modpack By Potus < New
Peter

Berbster, when you're ready to take it to the next level, check out the attack disk handbook. It's pretty cool all the things that you can do with it. I've been using it for years. http://www.subsim.com/radioroom//sho...d.php?t=126824

kevinsue 09-08-16 01:08 AM

Quote:

Originally Posted by siege00 (Post 2432778)
Berbster, when you're ready to take it to the next level, check out the attack disk handbook. It's pretty cool all the things that you can do with it. I've been using it for years. http://www.subsim.com/radioroom//sho...d.php?t=126824

The attack disc manual is included in TWoS Documentation and can be found here: C:\Ubisoft\Silent Hunter 5\The Wolves of Steel - Documentation\NewUIs_TDC_7_5_0_v18_ByTheDarkWraith \Documentation along with a few other goodies including a Sun Almanac And Speed Table.pdf for the war years.

THEBERBSTER 09-08-16 04:24 AM

Thanks guys for that, I will check it out.
Peter

gap 09-08-16 04:37 AM

Quote:

Originally Posted by vdr1981 (Post 2432738)
Most definitely, the best "Enigma" tutorial so far... :yep:https://www.youtube.com/watch?v=It_W...PcWhKW&index=4

Enjoyed it from star to end :up:

kevinsue 09-08-16 05:06 AM

Quote:

Originally Posted by kevinsue (Post 2432361)
Third reposition this "Atlantic Air Gap" patrol (AK6662) and haven't fired a single shot in anger.:wah: I can't believe that not a single ship has wandered into our path for this entire patrol. Last patrol was the same until a radio contact had us doing a 10 hour run at flank speed to intercept a large convoy which we managed to sink 9 large merchants and a Dale class oiler for a total of 66,980 tons. :Kaleun_Cheers:

Well..saved again by the radio! 35 hour run to intercept a large convoy and during the run I fell asleep at the wheel and awoke to the sounds of shells whistling overhead and the crew yelling and screaming about us taking damage! We were on the surface at 16 knots and under attack by four Destroyers which had broken away from the convoy to intercept us. :oops: After such a rude awakening and a panicked crash dive, we found that we weren't hurt too badly. Hours of "cat and mouse" followed and during that time, we managed somehow to dispatch three of them to Davey Jones locker with lucky high speed short range shots! The smoke screen from the first hit which was slowly burning was very helpful when trying to take a sneaky look through the periscope. :yep:

Eventually the remaining warship decided to break off the attack and head back to the convoy which seemed to us, to have disappeared completely from visual and hydrophone contact. After he was far enough away from us to avoid being spotted, we surfaced and set in for the long haul back to find the convoy, keeping his smoke on the horizon. During this time the crew transferred the external torpedoes inside so that we could throw every spear when we finally made contact. The skipper of the Destroyer was in no hurry to take his position back in the convoy and was merrily sailing along with a closure rate of about one knot! :mad: Eventually with Christmas fast approaching, we made hydrophone contact again with the convoy. The only problem now was that with us approaching from the rear and the warship between us and the convoy, it would take eternity to overhaul them at the current closure rate.

I decided to close the gap and try for a long shot at his stern. Needless to say, I missed! Because it was near dark, no one apparently spotted the G7a bubbles because they just continued on at the same speed and direction. Reluctant to waste another torpedo, but thinking that if I didn't get him out of the way, I would never catch the convoy, I decided to take another shot. At flank speed we closed the gap between us an the Destroyer, staring through the UZO and not daring to take my eyes off him for a second in case he turned to attack. When we were at a range where I thought the watch on the Destroyer would have to be blind not to see us, I took the shot and then hurried below and ordered periscope depth. Taking up a position at the attack scope, I watched for what seemed like forever then all of sudden those words that brings music to your heart..."Torpedotreffer!". We actually managed to hit the damned thing! :D

With that obstacle out of the way, we proceed at high speed until we caught sight of the convoy's smoke then turned to start the tedious task of overhauling. When I figured we had enough lead, we turned into the convoy for the attack. We must have been spotted at some stage because the leading escort made a high speed run towards us with searchlights blazing. We went to "all stop" and he made a wide arc around us and then stopped, probably to listen, right behind our stern tube at the perfect range! :D I can assure you that he will never make that mistake again! :haha:

With nothing to keep the wolves from the sheep, we ventured into the convoy. I set up four good shots from the forward tubes and managed two hits! Goddamned duds! :mad: As soon as those ships were hit, all hell broke loose with merchants heading in every direction! Ahead flank, Back emergency and crash dive was used a number of times to avoid collisions with these wayward vessels! It was like being in the "Dodge em Cars" at the local show!:O: The four remaining torpedoes were fired as they were loaded and we managed another two hits. Not sure if the last duds were because of the range being too short for the torpedo to arm but I suspect that this was the case. We didn't hang around to watch the carnage, as soon as the last eel left the tube, we dived down to fifty meters and set course for Lorient. Not as much tonnage as the last patrol because of the Fleet oiler, but we managed five warships and four merchants for a total of 31,635 GRT.

Just thought I would share this short story in appreciation of the all the work and dedication done by the modders that allow us to experience the immersion that we enjoy because of their selfless labours. :yeah:

http://i64.tinypic.com/1qswli.jpg

http://i65.tinypic.com/dyxg6d.jpg

SkyBaron 09-08-16 07:44 AM

Quote:

Originally Posted by vdr1981 (Post 2432738)
Most definitely, the best "Enigma" tutorial so far... :yep:https://www.youtube.com/watch?v=It_W...PcWhKW&index=4


Just saw that one too. Very well explained indeed! :) It should be a reference for people confused about how to use the mod.


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