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-   -   [REL] GrenSo's Submarine Environment (https://www.subsim.com/radioroom/showthread.php?t=252773)

GrenSo 07-19-22 07:08 AM

Quote:

Originally Posted by Lupo Cattivo (Post 2818754)
Hi,

there's nothing wrong in the scale of RAOFB. The problem is just that the centiradian scale on the ( left and bottom ) side of the reticle is
incorrect and is not in scale with what is reported by the RAOFB. The misalignment is extremely noticeable, look this new - more clear - image:

https://i.postimg.cc/8cRqCYPK/Offset2.png

the blue lines are projections of the centiradian scale of the RAOFB. The bottom part of the image has been fixed by me, the top part not yet.
Just to give an idea of ​​the extent of the error, think that the 10th line should be on the blue line below it! Basically almost an entire unit of misalignment.

I'm trying to fix it myself but I'm not very good :S

I would like to emphasize that I do not want to bother but just give some feedback on the issues found

Congratulations on your new pc! :)


I have to check the used texture, but I'm sure, that this one is not from me and is already included in TWoS. :hmmm:

I hope, I can give you until the weekend feedback or an update with corrections.




Edit: I done a short check at work and I can tell you the textures "RAOBFMiddle_attack.dds" and "RAOBFMiddle_obs.dds" are not from me and are already included in TWoS. The problem could have to do with the resolution. In what resolution are you playing SH5?

Lupo Cattivo 07-19-22 11:56 AM

The file containing the problem is: "Periscope_Mask_1024_SH5" ( the "skin" for the periscope view with reticles ) and not RAOFB stuff.

I've made some modification to the file ( it took me a while since I'm not very good xD ) but I must say that I am quite satisfied with how it turned out.

The point of all this is to have a reliable and precise centiradian scale on the periscope reticle without necessarily using the "orange" filter that appears when you click on RAOFB and also because otherwise the periscope lattice would only have an aesthetic function.

The grid present in this file is calculated with the highest possible precision ( 1 pixel ) and corresponds perfectly with the RAOFB scale:


https://i.postimg.cc/3rc2wBmK/Precis...pe-Reticle.png


Maybe someone might be interested in this change.

If you want you can incorporate it in your mod otherwise I'll try to upload it myself (even if I'm not sure how to do it).
I would add that at the moment only the attack periscope has been "fixed".

Lupo Cattivo 07-19-22 12:14 PM

Just a more detailed pic:

https://i.postimg.cc/KcCCd4xJ/Precis...-Reticle-2.png

GrenSo 07-20-22 12:24 AM

Quote:

Originally Posted by Lupo Cattivo (Post 2818805)


I have to check it ingame. But like I told yesterday, it can take some time, until the new PC is ready.

GrenSo 07-20-22 11:41 AM

New version v1.2.1 is finished and ready for download. Updated first post.

fitzcarraldo 07-23-22 10:15 AM

Quote:

Originally Posted by GrenSo (Post 2817394)
Hi Fitzcarraldo,

do you mean with food addon the "TWoS SM Interior_Food Stocks"? If yes, that I can say, that I do not have any issue with external camera, because I allready use this one too.

https://i.postimg.cc/Sy2bkgYs/2022-07-09-175600.jpg


What other mods have you activated and in what order?
But I will test the external camera in the next days.

Downloading the latest version and I will try it. I had the problem of camera out of sectors in the previous version.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

GrenSo 07-23-22 12:27 PM

Quote:

Originally Posted by fitzcarraldo (Post 2819429)
Downloading the latest version and I will try it. I had the problem of camera out of sectors in the previous version.

Many thanks!

Fitzcarraldo :Kaleun_Salute:


Like I told, I do not have any issue with the external cam. Only some times in bunker when I load a save game but this I have also with TWoS stock version.


Btw, I woking on an alterative clock as a separately activatable add-on:


https://i.postimg.cc/9QTkm2mc/alternative-Clock.jpg

GrenSo 07-24-22 05:18 AM

New version v1.2.3, with an alternative clock with a black face as add-on, is finished and ready for download. Updated first post.


https://www.subsim.com/radioroom/dow...0face)_06L.jpg

GrenSo 07-24-22 06:52 AM

Quote:

Originally Posted by U-51 (Post 2819545)
Nice job! :Kaleun_Thumbs_Up:

Thx :Kaleun_Salute:

kongovsfuso142 07-28-22 07:20 AM

Hey There.
 
Quote:

Originally Posted by GrenSo (Post 2817394)
Hi Fitzcarraldo,

do you mean with food addon the "TWoS SM Interior_Food Stocks"? If yes, that I can say, that I do not have any issue with external camera, because I allready use this one too.

https://i.postimg.cc/Sy2bkgYs/2022-07-09-175600.jpg


What other mods have you activated and in what order?
But I will test the external camera in the next days.


Whats that god mode mod.

tonschk 07-28-22 01:33 PM

Hi Grenso very very good work here, Thank you very much and greetings :salute::up::yeah:..

GrenSo 07-29-22 12:54 AM

Quote:

Originally Posted by tonschk (Post 2820379)
Hi Grenso very very good work here, Thank you very much and greetings :salute::up::yeah:..


Thx. :Kaleun_Salute:

GrenSo 07-29-22 12:57 AM

Quote:

Originally Posted by kongovsfuso142 (Post 2820306)
Whats that god mode mod.


This one is a very old self-made mod, with which you take damage but cannot die, has an almost infinite number of torpedoes and ammunition for the flak and cannon and reloading only takes a few seconds and you are also as fast as a destroyer under water.

GrenSo 07-29-22 04:10 AM

I'm working on a small modified version of the gyrocompass.


https://i.postimg.cc/Fzf6wRpD/Gren-So-s-Compass.jpg

GrenSo 07-29-22 11:09 AM

Working on new floor:

https://i.postimg.cc/6QckLN2B/2022-07-29-180204.jpg

https://i.postimg.cc/mkzKszdr/2022-07-29-180304.jpg

And working on additional torpedo texture as G7e if you don't like the steel version with copper head from for G7a:

https://i.postimg.cc/G2pZXSGG/2022-07-29-180221.jpg


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