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-   -   WOTA: Wolves of the Atlantic - list of features and supported platforms (https://www.subsim.com/radioroom/showthread.php?t=209303)

v-i-c- 11-20-13 11:05 AM

WOTA: Wolves of the Atlantic - list of features and supported platforms
 
WOTA: Wolves of the Atlantic is a World War II submarine simulation currently in development.

Supported platforms (in order of their planned release dates):

first
- iOS

later
- Mac OS X

then
- Windows
- Linux

possibly later supported platforms:
- Android
- Windows phone
- Blackberry
- Consoles


Features:

• A full scale and realistic U-Boat simulation.

• Career oriented game play (1939-1945).

• Huge game world spanning the entire Atlantic Ocean, North and Mediterranean Seas.

• Dynamic campaigns. You won't be limited to fighting battles in tiny preprogrammed missions.

• Huge game world spanning the entire Atlantic Ocean, North and Mediterranean Seas.

• Full realism.

• Crew management.

• Historically accurate AI behavior based on original research.

• Wolfpacks! You and the AI U-Boats hunt together.

• Use all important german WWII U-boats classes.

• Full walk-through U-Boat interiors.

• Game Center support.

• Multiplayer

Méo 11-23-13 12:20 AM

Quote:

Originally Posted by v-i-c- (Post 2142788)
• Wolfpacks! You and the AI U-Boats hunt together.

Wow!!!

Would be really nice. :up:

v-i-c- 11-23-13 12:38 AM

:)

Remember this will be a feature of the full sim "WOTA: Wolves of the Atlantic"

Could implement something similar in the Seehund simulation (they've had some massive missions) but this would cause another delay. And I want to ship first.

Brag 11-24-13 08:51 AM

Wishing you success :salute::salute::salute::salute:

Xaron 11-24-13 11:37 AM

Me too! All the best Mark! I'm really looking forward to your game! Even though I don't have an iPhone nor iPad but as you want to publish it for Mac as well I'm fine with it! :)

Highbury 11-26-13 12:41 PM

Looks very interesting. I do not use Mac or iAnything but will eagerly anticipate the PC version.

Best of luck to you!

v-i-c- 11-27-13 01:34 AM

Thank you :)

W_clear 11-28-13 05:06 AM

This news made ​​me very excited
 
I wish you success, I hope everyone can help you completeI wish you success, I hope everyone can help you complete:up::salute:

Red October1984 12-04-13 07:10 PM

Wow, man. This looks great!

I'll definitely buy. :woot:

keltos01 12-06-13 01:02 PM

A dynamic campaign !!!

this has been #1 on my wishlist since SH4... a game where what you do can influence/change the course of history...

regards

keltos

v-i-c- 12-08-13 02:29 AM

Quote:

Originally Posted by keltos01 (Post 2148789)
…a game where what you do can influence/change the course of history...

This impact of a single boat won't change the overall history but it should change some future battles.

I have two ideas how to implement this:

V1:
The crazy idea to implement historical accurate ship positions where it's possible. And to calculate different results of "offscreen" battles in the background if a ship is missing or survived because of the players impact before. So sinking a single battleship or let a german ship survive should end in a kind of chain reaction.

V2:
each side gets a pool of ships based on historical production rate of different ship types at that time. The game calculates the overall High Command AI for a set interval in the background and simulates results of battles by estimated chances (a bit like strategists war games would calculate it). You sink a destroyer and it's gone from the enemy pool… as a result you might have an extra U-Boat someday in your wolf pack because it survived, or this extra U-Boat sinks a battleship that you won't see in game anymore etc.

V2 would be much more dynamic and MUCH more easier to implement. V1 offers cheating by well known ship positions at a date.

FAdmiral 12-08-13 09:17 PM

This sounds like something more interesting than just sub
patrols that have no bearing on anything but your success...


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