For all the blender gurus out there
Hey folks,
I tried to load M04B ship model from Wise but it turns out to be all dark like this and I don't know what to do. https://snipboard.io/gWmPwy.jpg Any help would be appreciated. Thanks in advance, phooey. |
Can't see the picture (is it set to private?), but if it does not have a "built-in" texture, then you might need to put the called texture in the dat file's folder temprarily. If it is included in the dat, is it named properly? You might have to have the "Enable ambient occlusion map" button un-ticked.
Edit: Well... I am thinking along the lines of S3D... disregard the above. But what will apply is "how did you export the model?" Also, with Blender, it can have so many options, dependent upon which version you are using, so which version are you running, and when you import the model, what are your import settings? When attempting to "render", have you linked the texture file to the UV map? etc. etc. |
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I have no issue in my end, might be your adblocker trying to block the image. I have blender 2.92 and I import normally without touching any setting. Here's my S3D export setting. https://snipboard.io/OPouYU.jpg Anyway, this ship has AO map too. But apparently blender don't load it automatically, so what do I do? https://snipboard.io/KwTckF.jpg |
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Don't know just what the heck you are doing to attempt to show pics.. BUT... that, aint it...:hmmm: Here, with spaces added in, to have it show... is your original posting of what is "supposed" to be pic links.. Quote:
Might retry taking your snap shots of what you want seen... & try using https://snipboard.io/ to share them... is the site I use to share pics, without any problems... like this... Hope this info helps.. :shucks: :yep: :Kaleun_Salute: M. M. |
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Believe it or not this is what I saw from my pc before I edit it. :haha: https://snipboard.io/oBKH1c.jpg |
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Now, that what you're seeing & experiencing, is visible, now it will be a fairly easy means to know what it is going on & extrapolate a means to figure out what to do, to correct the issue/s you are experiencing... NOT that I can I freely admit to knowing very little as it is, & what I do, would probably not fill a thimble... :timeout: :oops: How ever, what I do know, I shall gladly & freely pass on so as to help, where ever I can, when I can. :yep: :up: :Kaleun_Salute: M. M. |
I am definitely NOT a Blender guru. A geek maybe, since it facinates me and I do keep trying, but I do not comprehend 3D. Probably because my depth perception is borked (tic). Who knows. It just does not stick in my grey matter. The pictures are now missing in this old post, but it is generally easy enough to understand:
Import/export 3D models to/from game using S3D from skwasjer, the S3D author Not having re-read it, but from my memory (look-out! low-flying plane!!!), you might have to un-check the quotes on the texture file name... ?? you might want to export the uv file, or rebuild it when finished with your regular obj edits. You have to link to the texture once in Blender, which I am not remembering how right now, but it is at least a two step process... every time I go to use Blender though, I have to use YouTube and search for a video for what I am trying to do, and specifically for my version of Blender, which is v2.8, and it takes me days sometimes to accomplish anything, other than a mess... I speak Korean better than I speak Blender, and all my Korean is from Taekwondo... :o Kima Sogi!!! (some say kimo jahsay) "OWWW!!!" Notice also, that I cannot write Korean... Anyway, I pestered kapuhy no end for my last edits, and most of my troubles were solved when he suggested getting rid of the "smoothing" in the import and export dialogs in Blender. It did take me a while to find them though... :roll: |
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- seems you have texture view switched on, if no texture is linked texture view will display object in uniform color so this might be the cause. Note when importing .obj files exported from S3D Blender does not automatically link the texture to meshes, you have to do it manually. Edit: to check if this is your issue, switch to Solid view - if you see shading then, it will be the issue above. - For some reason, superstructure walls are not displaying. It might be that you have not exported everything (if these walls are in different subset or object), or there's a problem with normals facing the wrong way (which would cause the faces not to display if you have Backface Culling on). |
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It's hard to tell without seeing the settings. Overdid it with the light setting? Try to remove all the lights. Or is it a texture issue. my screenshot https://b.radikal.ru/b29/2111/bc/bf05f145077at.jpg |
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if blender cannot find the texture, the model will be magenta in color, which is not the case here. Yes, I haven't load everything since this ship has like 125 parts Quote:
I thought it's a light issue at first but no. If uncheck ambient occlusion in render properties, the problem is somewhat lifted, but when I tried to render the model, I only get a black result. https://snipboard.io/PLKYvA.jpg https://snipboard.io/2BXYUA.jpg https://snipboard.io/sq6FTz.jpg |
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Here if you want to take a look at it. https://www.mediafire.com/file/dp1hc...5/M04B.7z/file Thanks in advance, phooey |
phooey
RESET NORMALS |
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Hey Alex.B, it works. :Kaleun_Applaud: Flip normals gives better result but thanks for the clue nonetheless. :Kaleun_Salute: |
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can we have a d/l link? cheers |
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