[REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast
[REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast - June, 20, 2010
This MOD is JSGME ready!:salute: PURPOSE: This MOD changes the SH5 U-Boat Type-VIIC Stock and Albrecht Skins. Eye Candy!:woot: CREDITS::yeah: Danevang - This Skin is using Danevangs: Shadow Maps. Naights - This Skin is using a slightly modified version of Naights: Rusty Weathered Deck. JSGME - FreeWare JoneSoft Generic MOD Enabler DXTBmp - FreeWare Graphics Manipulator used to open DDS files and export image to your Graphics Editor in BMP format. PaintDotNet - FreeWare Graphics Editor Application used to create this Skin. GoblinEditorApp - Used to quickly view image changes on the actual Submarine Model without loading entire game. GoblinEditorApp::damn: How to use GoblinEditorApp to quickly view skin changes.
NOTE: When finished editing, be sure to save changes to your MOD folder structure. If your do not do this and you disable the MOD in JSGME, you will lose all the changes you did. KNOWN ISSUES: GoblinEditorAPP does not display the Conning Tower skin correctly if Conning Tower model is Merged with Hull model. You must load the Conning Tower Model only to view the skin on it. WARNING: Only you are responsible for any changes you make. If you are not certain about using this method as described above, You should only edit files in your MOD's folder and use JSGME to Enable/Disable the MOD to view changes you have made. DOWNLOAD LINK http://www.subsim.com/radioroom/downloads.php?do=file&id=3700 Image captured from GoblinEditorApp http://www.subsim.com/radioroom/pict...pictureid=2275 Image Captured from in Game. http://www.subsim.com/radioroom/pict...pictureid=2276 |
Thanks. Any chance of a pic :yep:
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:haha: Guess I was in my trawling mode.
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not bad
nice..
do you do reQuests? do U-997 I have yet to find a good U-997 skin |
Here is the Tarnmatte Anechoic Coating I am currently working on.
http://www.subsim.com/radioroom/pict...pictureid=2279 An anechoic coating is able to reduce the enemies ability to detect you using Radar and or Sonar. Improving a submarines Stealth by adding avoidance of enemy detection. Tarnmat: Radar profile reduced by 25% Improved Alberich: Sonar ability to detect you reduced by 25% |
This is a very nice looking skin The Beast, probably my favourite ever :up:
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I wanna THANK YOU for this mod. I'm pretty picky on graphics mods, but this one is damn good and add like 200% realism to the game. Is bookmarked and on my "must have" mod list :)
I don't wanna push it, but I wonder.. is it possible to build a skin that alter in time? I mean, after I come out from the docs I have a shiny new paint on ma boat, but few weeks or months later, I got a very rusty and dirty one. It would be very realistic and awesome to see how your boat longer it stays on the sea, uglier it gets :D Thank you again! |
Hi:
W-clear, I have some problems with the tiling (conning tower), I mean the mapping of texture is not very well done (Ubisoft dont now what is thinking), detailed textures are trully hard to mix them, even stock texture have some serious problems. Going to put some images, because my English is very limited and cant explain correctly: Here is one texture I designed, apparently no problems. http://img37.imageshack.us/img37/9647/79083341.jpg This is the other side, the texture starts repeating in "bad" place (not the best one), as you can see he overplaces some part of the texture too... :06: http://img227.imageshack.us/img227/9795/44713032.jpg "Good" normal mapping for example will be in medium of the conning tower, something like this http://img685.imageshack.us/img685/9710/47215220.jpg Any ideas? :shifty: Thx |
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The Starboard side or Right side is the first side rendered but since the towers have additional structure on the Port side or left side. Your skins should be modeled to match the Port side. This may also help with the texture overlap problem. |
is there any easy way to convert model formats from .gr2 to .3ds or .obj ?
I have not looked into recent S3ditor/Pack 3d type tools lately that open & export models for sh5 I prefur to use LithUnwrap for UV & Texturing & Lightwave or Milk for modeling why does ubisoft enjoy to over complicate things :shifty: |
Rusty and dirty :yeah: , I love this skin :rock:, thank you :salute:
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Added more weathered FX and working on Bump Maps but making progress.
http://www.subsim.com/radioroom/pict...pictureid=2299 http://www.subsim.com/radioroom/pict...pictureid=2298 I think I may be saving changes the wrong way because the weathered FX dont show well when overcast. Manybe adding bump maps for weathered fx would help. EDIT: I was saving wrong. I wast saving the DDS in DXT1 and should have been DXT5..:oops: Looks much better when saving the DDS in DXT5. |
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I used PainDotNet because it supports layers and it is freeware, so anyone can get it. |
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