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I know he isn't using that mod and I can use the four bearing, my problem is another. How to intercept a ship or convoy reported by BdU on radio? |
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No idea :/ |
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http://www.subsim.com/radioroom/show...postcount=2657 |
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To all Captains at sea: Feel free to check download section for new update No.14... Due to some sim file tweaks it is recommend that you do following procedure after you enable the update: - You should first disable all enabled patches with TDW Generic Patcher. - Restore previously backuped act and dll files. - restore the TWoS Snapshot again Or you can simply backup your gamesaves, reinstall your SH5 all together and continue campaign... Cheers... |
Is it possible to refit with Dierthmach tanker? I was low on torps and met tanker on the open sea, somewhere in Atlantic, but couldn't do refit.
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For beginners - how to make TDC targeting constructive and more understandable
This post is about how to assume your firing solution in advance to become to be calm and deadly assassin.
You can have very accurate manual TDC settings 15 minutes before fire, based on current situation. You may actually be interested in one important thing about triangles in relevance of submarines (And about TDC targetting). Thanks to rule which says that all internal angles of triangle sums are always the same (180), you could assume where the ship you are targeting exactly will be at 90 AoB. As you may know, this changes rules of all TDC targeting, because with this, you can say, that if you see arriving target from right to left at bearing 30 with AoB 40, you already know that it will be at 90 AoB at your current bearing -20 (340). So you could already turn your sub -20 degrees and you know that you will fire your eels comfortly just ahead without any turn at their course. This is actually huge advance, because if torpedos doesn't turn on their track, and the ship is about 90 AoB, you dont even need to set any target distance to TDC at all!! :rock: So you could fire at 3km distant target, set 10km to TDC and you will hit him for sure. (just your clock will show irelevant time to hit). EXPLANATION: As target with AoB40 at bearing30 is triangle tip with angle 40, Desired point of impact of our solution is always the same (90), so the last angle which remains is angle at your position. Because sum of all angles in triangle is always 180 and angle at point of impact is always 90, only angles, which changes in time, are target's AoB and angle at your position. And because sum is always 180, they HAVE TO changes always simultaneously, so if your target's bearing changes for 1 degree, angle at your position does the same. Our desired angle at impact time is 90, so we can calculate the future bearing where the target will be (for targets arriving from right to left) at that time with Target Current Bearing (tcb) and target's current AoB (AoB) as: tcb - (90 - AoB). For targets arriving from left to right its of course tcb + (90 - AoB) (If target is moving away, you have to relevantly changes calculation of AoB and you can find it how with your exp as you start to be comforted in this kind of targetting) So in this situation is it: 30 - (90 - 40) = -20 = 340 You can use this rule at your own with any desired AoB at point of impact as well.. Bonus: Thanks to this you'll don't ever need to set AoB like 42 or something like that to TDC again, you can just move the periscope to bearing you calculated as your's target AoB90 switch TDC to manual, set AoB90 into tdc, switch back to auto and you have AoB set in TDC perfectly precise. Then you can even move periscope back to target's current position and confirm again your TDC is recalculating target's current AoB as it really is. Use RAOBF to see it currently at your peri. This way you can set solution sometimes even 15 minutes in advance of fire and all the time between just confirm its good solution. - So you'll never go chaotic and will stay calm. Just remember: 1) You dont need the distance if you are shooting to target with AoB90 without turns of torpedoes track 2) You dont need to have perfectly precise AoB (so you can have a little mistake in your input data, so the ship at your assumed bearing will not be really 90, but ~88 - 92), you'll see its about like this by you plain sight of ship's masts 3) Most important - YOU ALWAYS need to have very precise speed of the ship. Thankfully to get target speed is easiest way in periscope with stopwatch, dont ever try to get this at map by calculating distances, its inaccurate and slow. And make it repeatedly if you can. With this knowledge in your arsenal you'll become a homing missile for your hopeless prays :salute: |
Hi,
I have an issue with real navigation after I reinstalled SH5 and TWoS. Sometimes my position is not marked on the map when I start a historical mission or load a save and the navigator is missing the dead reckoning and show last position buttons. If I click on the celestial fix nothing happens. Mod list: 1. The Wolves of Steel 1.05 2. The Wolves of Steel 1.05 - Update No. 14 3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith I've already reinstalled the game once after this issue occurred. |
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Show me a screenshot of your JSGME? |
But it is enabled.
Sometimes after a restart of the game it works fine but sometimes it doesn't. http://imgur.com/nndlStd |
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It is 2,59 MB (2.723.948 Bytes).
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Never saw or had issue like that...:hmmm: |
I have reinstalled the game and modpack and now it seems to be working. I think I only activated the Real Navigation from the update.
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