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-   -   Ironclads: High Sea Gameplay Video Aviable (https://www.subsim.com/radioroom/showthread.php?t=153308)

Lucky Jack 07-24-09 08:19 PM

Can we get a release date for this game yet? Or is it still to far away?

The game looks great, I have the first Ironclads and love it, although a random mission generator would be nice.

Maxim 07-25-09 03:06 AM

We plan to finish work in September. It if we can find enough voluntary testers.

Lucky Jack 07-26-09 06:17 PM

I'll gladly volunteer, the game looks great.

RedChico 08-08-09 04:44 AM

I've seen the latest (2nd?) video.
You should implement more accurate ship colisions in terms of physics.
Simple impact/momentum physics should do it, its not pretty seeing ships colide and stop on a dime.

What about dynamic campaigns?:D
In, out? If in how much dynamic are they?
Since sinking 4 Rodney class battleships isn't funny at all. :stare:
Perhaps something like Rising Storm sub game.

Maxim 08-10-09 06:12 AM

There are no perfect games. There are no perfect genres. Everyone likes one moments and other moments do not like. We try to make game as it is possible is better. That will be received it will be possible to look in a demo.

The game task will gradually increase and improve the squadron of the ships and to destroy the ships of the enemy. After each battle in the high sea your squadron comes back in harbor. There it is possible to repair the ships or to buy the new.

Our second game turns out better and more interestingly the first. Each following our game will be better. Such is a way to perfection which does not exist.

If you have sentences or the remark on game contact us (support@totemgames.ru). We very attentively listen to judgement of historians, shipbuilders and military seamen. Specify on what basis of data you consider that something is made not truly. It is not enough words for modification.

Admiral Von Gerlach 08-13-09 12:19 PM

I am very interested.

I hold the rank of Fleet Admiral from battle experience with the Naval Wargames Society in the UK, have commanded battle fleets at sea of both pre dreadnoghts and dreadnought era, both High Seas, Austrio Hungarian, UK and Russo Japanese era. very interested in your project.

It is a splendid era for naval wargaming as you mention , the demands of the technology of the time made seamanship AND skills in gunnery and ship handling a must, there were no radars and no fast acting modern coms.

I would be interested to be a beta tester when you are ready. Good luck with it all.


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