[REL]SteelViking's Bunker Fixes
Very small mod here folks. More of a collection of things that were bugging me in the sub bunker that I fixed, so I decided to package them up and release them as a mod in case anyone would like to have them.
V1.0 Change log: -Various shadow mapping errors fixed -Missing caustics added -Wording on Munition crates made readable -A few more characters added -One character who was cleaning nothing(he was not holding anything) was given a prop -One character who acted as if he had a tool in his hand but did not was given a tool. Download Link: http://www.mediafire.com/?86583u9ouq55ywm |
I am very open to suggestions from anyone as to what else to change in the sub bunker.
People's appearance is very alterable I should note. |
Steelviking,
Sounds good for immersion....really need things like this! :salute: |
Thanks for the work:salute:, it would be possible to do this? ... place military character and add a gateway to the uboot for asking .... and now, the crew is forming on the deck or boot?:D
http://i289.photobucket.com/albums/l...1-20-09-14.jpg http://i289.photobucket.com/albums/l...1-19-31-69.jpg |
:salute: Very Good SteelViking , :yeah: Well done :D
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Hey, I just had a cool idea, sentenc3 made me think of it.
What if I make some of the folks just waiting around the crew members from the sub? I would really like to see that myself. Let me know what you think folks. :salute: |
Is a nice ideea... everything that increase the game immersivity is awsome:up:
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Hmmm, if I add our crew to the bunker, I need to find a way to take them away after entering the sub. Otherwise it will look like you are leaving them behind.:hmmm:
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TDW had some plans to add crew on deck, so maybe we can push things forward and remake the movie by let the crew to go aboard by themselves and wait on deck for the captain.. heck, I start to hallucinate already but the moding lately is just out of control and seems that nothing is impossible from now on :D
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Hi Folks !
Aces do this for SH3 with Super-MOD GWX ! Please look at the pictures: http://www.subsim.com/radioroom/showthread.php?t=182993 The crew stand on a human playable sub and we can they appear and disappear with key-command ! Very cool MOD ! Best regards, Magic:salute: |
Dont take it that seriously :) But what is doable is to put crew on deck with idle animations waiting for the captain to get oboard, then they climb the con tower and get into the sub. You will need help from TDW on this, but I think is pretty doable.
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iam not shure, but i think there is a crewstate "bunker" in some of the crew ai scripts, next investigation could be why the watch crew is using binoculars in this state.
moving them to other positions on deck while in bunker state should be possible, if the bunker state is working at all. For a boarding scene, the problem could be that the boarding animations would repeat, even if you`re about leaving the bunker making speed. |
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