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-   -   Ukraine 2022 Mission 1 (https://www.subsim.com/radioroom/showthread.php?t=254181)

Stewy1 12-09-22 10:33 PM

Ukraine 2022 Mission 1
 
https://www.subsim.com/radioroom/dow.../title_lDB.jpg
Exercise Asil Kiliç - Sorry guys, for some reason, a lot of the triggers became corrupted - fixed now

https://www.subsim.com/radioroom/dow...o=file&id=6268

It's Wednesday, 23 February, 2022. Joe Biden is the American President, 'We Don't Talk About Bruno' by Encanto is number one on the U.S. charts and the top movie at the box office is 'Uncharted'.

One of the navy's oldest submarines, USS Newport News (SSN 750), has been given 'dispensation' (under the terms of the Montreux Convention (1936)) and has just entered the Black Sea, to participate in the Turkish naval exercise, Asil Kiliç (Noble Sword).

This is on the provisos that a Russian frigate observes a transfer of her fire control circuitry to a Turkish AOR (so that she has no working weapons) - and that the boat leaves the Black Sea at the conclusion of the exercises.

NOTES.
This mission is set at the beginning of the 2022 Russo-Ukrainian War.

Made with RA 1.50.3 - it should also be 'upwardly compatible' with later versions.

Constructive feedback welcome via the Subsim Forums.

Stewy
10 December, 2022


INSTALLATION
Place all of the files in the 'Scenario' folder into your 'Scenario' folder in DW.

BUGS AND ISSUES
1. Sometimes at the start of the mission, the Russian FFG escorting the Turkish Auxiliary will stop 'dead in the water' - this doesn't affect the mission, but if it's annoying, just restart the mission and it should work.

2. The mission is quite stable, though I recommend you don't have time compression on at the times new 'groups' are being created for the mission - to avoid crashes:

23 Feb (Day 1) - 15:15
24 Feb (Day 2) - 0000 (midnight)
24 Feb (Day 2) - 1200-1205

There is a slight 'pause' when a group is being created - just be patient if the game 'stops' for about 20-30 seconds - it'll start again...

LEGAL STUFF
All military aspects and research are from 'OSINT' (open source intelligence). Naturally, download at your own risk.

As said, this mission is fictitious.

SOUND FILES - bosun's pipe and 'line parting sound' from the U.S. Navy
"The appearance of U.S. Department of Defense (DoD) visual information does not imply or constitute DoD endorsement."
Non-Commercial Use Authorized. Except in cases of "Production Authorized for DoD Assistance" described below, DoD VI may be distributed, copied, and used, for non-commercial, personal use, as well as historical, educational, or newsworthy purposes or activities. Display of the non-DoD endorsement disclaimer is requested.

OTHER SOUNDS MADE WITH AND FROM
https://wideo.co/text-to-speech/
https://freesound.org/ (Digital Camera sound by UEfffects, Whistle by DespertarC, Rifle Shot by EminYILDIRIM- Creative Commons)

https://www.subsim.com/radioroom/dow...raine2_r8d.jpg

https://www.subsim.com/radioroom/dow...raine7_O59.jpg

Jojojung 12-19-22 08:15 AM

Hey,
thats awesome! Its the most detailed mission I ever played! Thanks a lot for your work!
I only had problems with getting the referee off board at Bartin Naval Base. Any tipps?

Looking forward to mission 2 :-):yeah:

Stewy1 12-19-22 05:14 PM

Thanks for the very kind feedback, Jojo - I really appreciate it.

When you pull into the most seaward berth at Bartin Naval Base, you'll need to go a little way in, for the referee to 'jump off'.

You'll get a message from the MOW (Messenger of the Watch) that the Referee has disembarked - and you can then hit reverse and back out. (Just because DW has no lines or anchor, you have to 'keep moving' so that you don't crash into the dock.

I just tested the trigger then, it worked for me.

Hope this helps mate. Hopefully Mission 2 will be out in January - they'll take a little less longer to make because the 'base work' of the mission has already been done.

Thanks again,

Stew

Jojojung 12-21-22 09:33 AM

Thx I will try this.
I was most impressed by the immersive and realistic comm-messages in your mission!

Stewy1 12-21-22 06:12 PM

Thanks Jojo - I appreciate it, man! :salute:
Stew

Jojojung 02-14-23 04:04 AM

Hey Stewy,
anything new about a second mission? Cant wait for it ;-)
Thanks!

Stewy1 02-15-23 02:34 AM

Thanks Jojo for the kind words. Work's been very busy - but it's 95% done.

I'm trying to find a bug that causes CTDs at roughly the same time in the mission. Testing takes as much (more?) time than making the mission.

After I find that, I just need to give it a final polish and it should be good to go!

Hopefully out this weekend.

Thanks Jojo - appreciate your interest. :Kaleun_Cheers:
Stew

Stewy1 02-19-23 05:50 AM

Hi guys,

Just an update - Mission 2 is all cleaned up and ready to go - just giving it a final test.

Hopefully out this weekend at the latest...

Stew

Stewy1 02-26-23 05:26 AM

Still getting CTDs in the mission, guys. I did fix one problem and then another one pops up!

Doing my best - will keep working on it this week...

Thanks guys for the support,
Stew

Jojojung 02-26-23 07:59 PM

You are doing great! Take your time! Thanks, man!

Stewy1 03-10-23 07:26 PM

Hi everyone,

Mission 2 is now complete and is in testing - thanks to the very kind help of Kapitan :Kaleun_Cheers:

Stew


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