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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

Lanzfeld 10-15-18 01:09 AM

Question....
Is there a list or file in game where I can see the specific dates when certain neutrals become hostile ?

I assume if you’re using the lighted ship mod then the date that neutrals become hostile the ships are no longer lit ......

But if you’re not using this mod how can you tell when neutral nations become hostile?

Cybermat47 10-15-18 05:20 AM

Quote:

Originally Posted by Lanzfeld (Post 2572607)
Question....
Is there a list or file in game where I can see the specific dates when certain neutrals become hostile ?

I assume if you’re using the lighted ship mod then the date that neutrals become hostile the ships are no longer lit ......

But if you’re not using this mod how can you tell when neutral nations become hostile?

Here you go: https://en.m.wikipedia.org/wiki/Alli...tering_the_war

Note that American ships will be hostile to you before they officially join WWII, as part of the neutrality patrol.

Fifi 10-15-18 05:33 AM

One more question... :ping:

Is there a way to get TC1 on each contact report of the capt log?
Because they are not showing up in the regular message box...where i get TC1!

Those contact message are quite important when patrolling in the middle of nowhere, to eventually calculate an interception path.
And i often miss them at their time start :hmmm:

Thanks for any tip

Cybermat47 10-15-18 05:42 AM

For anyone who wants to play with a focus on historical accuracy, I've put a guide together: http://www.subsim.com/radioroom/showthread.php?t=238857

Of course, if you want to play with less of a focus on historical accuracy and more on just having fun, no worries - everyone should be able to play the way they want :Kaleun_Cheers:

Lanzfeld 10-15-18 07:08 AM

Quote:

Originally Posted by Fifi (Post 2572631)
One more question... :ping:

Is there a way to get TC1 on each contact report of the capt log?
Because they are not showing up in the regular message box...where i get TC1!

Those contact message are quite important when patrolling in the middle of nowhere, to eventually calculate an interception path.
And i often miss them at their time start :hmmm:

Thanks for any tip

I have the same issue. Very good question.

vdr1981 10-15-18 07:16 AM

Quote:

Originally Posted by Fifi (Post 2572631)
One more question... :ping:

Is there a way to get TC1 on each contact report of the capt log?
Because they are not showing up in the regular message box...where i get TC1!

Those contact message are quite important when patrolling in the middle of nowhere, to eventually calculate an interception path.
And i often miss them at their time start :hmmm:

Thanks for any tip

That option is enabled by default...
https://i.postimg.cc/W1DZz9FF/SH5-Im...5-14-06-37.jpg

You can further increase your range filter...
https://i.postimg.cc/CL2Z3jPF/SH5-Im...5-14-02-34.jpg

Sjizzle 10-15-18 08:42 AM

Quote:

Originally Posted by vdr1981 (Post 2572572)
Of course not. Flotilla objectives are date controlled since eternity...:salute:




Thomas Bergersen: Freedom Fighters

This can be seen in ingame credits page as well...:yep:

so u have fixed the crap tonnage bar bug ? damn that's nice :D:Kaleun_Cheers::Kaleun_Applaud:

Fifi 10-15-18 10:30 AM

Quote:

Originally Posted by vdr1981 (Post 2572641)
That option is enabled by default...
https://i.postimg.cc/W1DZz9FF/SH5-Im...5-14-06-37.jpg

You can further increase your range filter...
https://i.postimg.cc/CL2Z3jPF/SH5-Im...5-14-02-34.jpg

:hmmm: That’s exactly what i did. I have the box checked, and i have increased the range to 1000...
My last contact messages in capt log, the first one i missed it because no TC1, and the second one i got TC1 and it was even repeated in message box!
So it seems still not very effective.

But that would be very nice to get all our contacts repeated in message box :yep:
I don’t know why some are not, and very few are...

vdr1981 10-15-18 11:09 AM

Quote:

Originally Posted by Fifi (Post 2572653)
:hmmm: That’s exactly what i did. I have the box checked, and i have increased the range to 1000...
My last contact messages in capt log, the first one i missed it because no TC1, and the second one i got TC1 and it was even repeated in message box!
So it seems still not very effective.

But that would be very nice to get all our contacts repeated in message box :yep:
I don’t know why some are not, and very few are...

I'm not quite sure why would you need to be noted about convoy which is 1000+ km away from your position?:hmmm:

If you really want to be noted about all the traffic in the world then increase range filter to some some crazy value like 10000km, but I don't see any point of it...:yep:

Lanzfeld 10-15-18 11:12 AM

I think his point is.....

It doesn’t work.

I tested as well. I doesn’t work.

Oh well.

vdr1981 10-15-18 11:15 AM

Quote:

Originally Posted by Lanzfeld (Post 2572655)
I think his point is.....

It doesn’t work.

I tested as well. I doesn’t work.

Oh well.

You are confusing me guys, what doesn't work? Range filters for contact reports? We are talking about TWoS only here, right? :hmmm:

Fifi 10-15-18 11:34 AM

Vecko, i don’t want all the world traffic :haha:

Of course 1000km is a bit to far for any interception.
The purpose was for testing if i could get some contacts that give me TC1.
The range contact is working good!

Since the start of test, on 3 contacts reported in capt log, 2 dropped TC1 and 1 not...
The 2 that gave TC1 were repeated in message box, and i love it.

I don’t think it’s broken, just not 100% effective :)

Lanzfeld 10-15-18 11:35 AM

Yes sorry for the confusion.
It seems that the range on contact reports doesn’t always work for me.
I will get a report inside the range and NOT go to 1x.

TWOS only.


And for what it’s worth I’m not a big fan of the new torpedo heating mechanic. This should be done automatically.

vdr1981 10-15-18 11:39 AM

Quote:

Originally Posted by Fifi (Post 2572660)
Vecko, i don’t want all the world traffic :haha:

Of course 1000km is a bit to far for any interception.
The purpose was for testing if i could get some contacts that give me TC1.

Since the start of test, on 3 contacts reported in capt log, 2 dropped TC1 and 1 not...
The 2 that gave TC1 were repeated in message box, and i love it.

I don’t think it’s broken, just not 100% effective :)

I don't see how is that possible...That one contact from Cpt log which wasn't repeated in the message box has to be outside of currently set range filter. I never had any kind of different behavior or problems with it. This applies of course only if you haven't messed up something with user options settings ect...

vdr1981 10-15-18 11:56 AM

Quote:

Originally Posted by Lanzfeld (Post 2572661)
Yes sorry for the confusion.
It seems that the range on contact reports doesn’t always work for me.
I will get a report inside the range and NOT go to 1x.

TWOS only.

Are you talking about "ghost" contacts which could sometimes appear in your navigation map as marks but not in your Captains log?


Quote:

And for what it’s worth I’m not a big fan of the new torpedo heating mechanic. This should be done automatically.
They are already preheated in some way. According to some sources, a "cold" TII electric torpedo would have range sometimes less than 2km. In game you'll have 4...Preheated would have around 5...

Lanzfeld 10-15-18 12:52 PM

OK that’s good to know about the torpedo range thank you very much.

What are lghost contacts”?

Maybe that’s what I’m seeing

Fifi 10-15-18 02:29 PM

Quote:

Originally Posted by vdr1981 (Post 2572662)
I don't see how is that possible...That one contact from Cpt log which wasn't repeated in the message box has to be outside of currently set range filter. I never had any kind of different behavior or problems with it. This applies of course only if you haven't messed up something with user options settings ect...

Ok, so i will have TC1 only for contacts within the range i have set :up:
That’s ok for me and it works.
The others contact message i get in capt log without TC1, i will forget about them as they should be outside the range i have set.

Not that easy to explain when non English native :haha:

Fifi 10-16-18 01:52 PM

Something has changed since V 2.2.8 in the hydrophone station...

Now we can have all the TDC dials with the notepad right button, but we have lost the hydrophone man speech when clicking this button on a unknown contact...

That’s a big lost IMHO, because we are unable to hear if the unknown contact is closing or not, and most of all we can’t lock/follow it anymore (apart of manually follow it)
I can clearly hear the unknown contact, but the hydro man doesn’t!
(Before update, clicking the unknown contact, the hydro man could hear it —-> hence his speech)

:timeout:

vdr1981 10-16-18 04:53 PM

Quote:

Originally Posted by Fifi (Post 2572774)
Something has changed since V 2.2.8 in the hydrophone station...

Now we can have all the TDC dials with the notepad right button, but we have lost the hydrophone man speech when clicking this button on a unknown contact...

That’s a big lost IMHO, because we are unable to hear if the unknown contact is closing or not, and most of all we can’t lock/follow it anymore (apart of manually follow it)
I can clearly hear the unknown contact, but the hydro man doesn’t!
(Before update, clicking the unknown contact, the hydro man could hear it —-> hence his speech)

:timeout:

I'll check it out...Can you post few pictures of the problem because we both know that understanding each other is our weak side...:)

EDIT:
Nope...nothing has changed regarding hydrophone station except I have removed non functional "send to TDC" button.
Note that what you hear while using hydrophones and what your AI sonar man can hear are completely different things. AI sonar man have realistic deaf angles and depth dependent detection ranges while you can hear all directions without restrictions. It's a game limitation and it has always been like that.

"Unknown contact" means that the contact is currently outside of Beno's (realistic) detection parameters and you can only try to position your boat to avoid deaf angles, dive deeper to reduce surface noise effect and increase detection range or to literally reduce range to contact. "Silent state" will also have positive effect on detection range ect, ect...

With both GHG and KDB sensors equipped, Beno will also be able to hear almost 360 deg around the sub with a very small deaf angle at approximately 170 deg due to conning tower which is blocking rotating KDB sensor. This the most realistic hydro configuration which will also "justify" previously mentioned game limitation IMO...

Cybermat47 10-16-18 07:37 PM

I’m pretty sure that the “send to TDC” function is left over from SH3/4, where you can use active sonar to determine target range.

It’s useless in SH5 though, as the German active sonar used on u-boats isn’t modelled. It wasn’t used much in real life for obvious reasons anyway.


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