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Werner von Schmidt 11-18-17 08:30 AM

Quote:

Originally Posted by gambla (Post 2525940)
I agree with that and it's a good point. In terms of realism, we need to realize that there are different player types and approaches:

a) players who like to do only the real tasks of a Kaleun on a U-Boot
b) players who like to do many more tasks that are not necessarily KL tasks (ship ID, navigation tasks etc.)
c) players who like to micromanage basically everything

So we need to differentiate and be careful to consider certain automations/tasks unrealistic.

Personally, I'm type "a" and for example I don't use real navigation. But on the other hand I'd like my navigation officer to use it, to see some random, realistic failures in determing boat position due to bad weather, currents etc.

That's my point, thank you. For example in the German version of the TWoS I try to offer three different versions regarding the Enigma feature:
  1. You have to decode nothing.
  2. You have to decode only "Kommandantenfunkspruch" (radio reports for the commander), the rest will be decoded by your radioman / IIWO (which is the most realistic version for a commander)
  3. You have to decode everything.
So identifying the target delayed would give us a feeling that it's a feature of your crew (which it is) and not just a feature of the game. And yeah, sometimes you want to represent for example the LI and diving to 260m by setting depth rudder manually.

I really hope it's possible.
Werner von Schmidt

excel4004 11-18-17 09:45 AM

Quote:

Originally Posted by gambla (Post 2525940)
I agree with that and it's a good point. In terms of realism, we need to realize that there are different player types and approaches:

a) players who like to do only the real tasks of a Kaleun on a U-Boot
b) players who like to do many more tasks that are not necessarily KL tasks (ship ID, navigation tasks etc.)
c) players who like to micromanage basically everything

So we need to differentiate and be careful to consider certain automations/tasks unrealistic.

Personally, I'm type "a" and for example I don't use real navigation. But on the other hand I'd like my navigation officer to use it, to see some random, realistic failures in determing boat position due to bad weather, currents etc.

Different players, i totaly agree with you, mate. The sim should be fun for everybody and the realism selections therefore are individually.

TWoS offers the first time to work with different sectors in the sub and after playing so many years with waypoints, TWoS was a fresh new way of WWII sub sim. :salute:

IMO was the automatism from the navigator without using "Real Navigation" unrealistic because the 100% accurate marks on the map are such ones created from a computer without errors and like i said the ships are identified so, so far away like from an eagle eye.:D

excel4004 11-18-17 10:04 AM

Quote:

But on the other hand I'd like my navigation officer to use it, to see some random, realistic failures in determing boat position due to bad weather, currents etc.
Try real navigation mode, then you get this feeling what i think you randomly want in your game.

What you wrote brings IMO not the effect you want to. Failures in boat position has no effect in the game instead of real life WWII situations. For example, in the case there was a meeting with a milkcow in the middle of the atlantic on a specific day or time and it was hard to reach the supporter in case of bad weather.

When you want to attack an enemy ship in sh5 it doesent matter where you are exactly at the sea. You, or your navigator can calculate on a random place the torpedo attack.

When i didnt hit the ship with Real Navigation - except of duds - i know it was my fault, something went wrong with my values and the calculation with these or so.

What do yo want instead, without Real Navigation, that you didnt hit the ship and after realising that you will get automaticly a message from your 1Wo or Navigator who said:"We dont hit the ship, think we got errors in our calculations, sry Kaleun"!? :D:timeout:

Cyborg322 11-18-17 10:22 AM

1 Attachment(s)
There will always be a compromise between Realism and playability that applies to all games and WOS is no exception . Silent Hunter 5 is a Sim game afterall so there is a bias towards realism and historical accuracy. WOS takes this a step further that's what its all about.

In terms of difficulty levels there is quite a lot of scope with the options such as the No RealNav and ship recognition addons . I think this is a good idea as it helps assist the "Learning Curve" for new players and the level can be upped as you gain more experience. Personally I think WOS has got this bang on and there is no need for any major change, maybe some little tweaks here and there.

None of this is really "Rocket Science" I'd think most of you would agree.

Regarding the previous point there are some little pointers I'd like too add

Quote:

Originally Posted by Werner von Schmidt (Post 2525907)
The second question is about the set_course cmd. Do know sb I can ask about this? I mean, technically it is possible to press for example X + 002 (like a string) to set course to 002. Same with set_depth. This would be also more realistic for a Cpt. in stressful situations.

This has come up before, I'm not sure where you acquired the knowledge as to if it is possible or not but it has already had a response from Vecko. Personally I just don't get how this is more realistic or any need for it you don't need the GUI Dials to control the depth or speed there is allready keyboard shortcuts to do this + Command like crash Dive. However as always respect your opinion and I could be wrong.

Your point about the Enigma Machine are very valid and interesting . I did not know the German Version was different other than just Language translation I hope it thrives, it cannot be a bad thing for the Standard English Version

Its good to see all these points and ideas generated from 1 post, keep it rolling

For those who don't know me I'm British, never wrong, always right and should not be argued with, + never taken too seriously. OK :up:

Simon

:subsim:WOLVES OF STEEL



we shall fight on the beaches,we shall fight on the landing grounds,we shall fight in the fields and in the streets,we shall fight in the hills;
we shall never surrender Winston Churchill 4 June 1940


https://ibb.co/mWi2Q6

My Boat

Werner von Schmidt 11-18-17 11:18 AM

Quote:

Originally Posted by Cyborg322 (Post 2525998)
I'm not sure where you acquired the knowledge as to if it is possible or not but it has already had a response from Vecko. Personally I just don't get how this is more realistic or any need for it you don't need the GUI Dials to control the depth or speed there is allready keyboard shortcuts to do this + Command like crash Dive. However as always respect your opinion and I could be wrong.


First of all I just ask if he knows someone I can contact to realise this feature.

Well, and it's just an experience during tricky situations ... as a commander, I simply want to order (via keyboard) course 334, depth 56 meters. Quick and precise. But maybe I'm getting too much German at this point. :D

And if it's possible, why not adding it.
Werner von Schmidt

Cyborg322 11-18-17 11:24 AM

Quote:

Originally Posted by Werner von Schmidt (Post 2526015)
First of all I just ask if he knows someone I can contact to realise this feature.

Well, and it's just an experience during tricky situations ... as a commander, I simply want to order (via keyboard) course 334, depth 56 meters. Quick and precise. But maybe I'm getting too much German at this point. :D

And if it's possible, why not adding it.
Werner von Schmidt

That is why Germany makes some of the best cars in the world and I drive a BMW but it can be very costly

Simon

gambla 11-18-17 11:35 AM

I'm now May 1940 and even it's still early in the campaign, I noticed:

1) no Spy in-/ex-filtration mission yet : I can't remember when and how you get these offered and I don't like to miss them
2) convoys : Not seen one, second patrol north of IRE completed, not sure when exactly they were established by the allies, however I already get BDU messages, but all of them far off my position though)

sorry if this was asked before but this is a huge thread
thanks
:salute:

Cyborg322 11-18-17 12:22 PM

Quote:

Originally Posted by gambla (Post 2526021)
I'm now May 1940 and even it's still early in the campaign, I noticed:

1) no Spy in-/ex-filtration mission yet : I can't remember when and how you get these offered and I don't like to miss them
2) convoys : Not seen one, second patrol north of IRE completed, not sure when exactly they were established by the allies, however I already get BDU messages, but all of them far off my position though)

sorry if this was asked before but this is a huge thread
thanks
:salute:

I think you mean the Spy pickup from Liverpool, it was a side mission as far as I can remember. Not sure of date but you are still a way off.

I'm assuming you are at the Iceland Faroes mission ? Thereabouts.

excel4004 11-18-17 01:11 PM

Quote:

2) convoys : Not seen one, second patrol north of IRE completed, not sure when exactly they were established by the allies, however I already get BDU messages, but all of them far off my position though)
You are out of luck this time. Love how realistic Sh5 is! Hehe.. :yep:

THEBERBSTER 11-18-17 02:36 PM

Hi Guys
The infiltration missions come about when you request a mission in the normal way.
Instead of a grid patrol area you get a special mission.
Check the dates.
https://s8.postimg.org/gr8uuxted/Inf..._completed.png
Peter

palmic 11-18-17 05:28 PM

Quote:

Originally Posted by excel4004 (Post 2526045)
You are out of luck this time. Love how realistic Sh5 is! Hehe.. :yep:



If it would be really realistic, most of us would never attack any ship ;)

Cyborg322 11-18-17 05:52 PM

Quote:

Originally Posted by palmic (Post 2526100)
If it would be really realistic, most of us would never attack any ship ;)

Your Dishonourable Discharge is in the Post :Kaleun_Salute:

gambla 11-19-17 03:58 AM

Thank you all guys :salute:

Spy missions:
After a little tweaking of my in-bunker-time and some reloading save-games, I got the campaign transfer working and the first mission is a spy mission, lol

Convoys:
It felt realistic not to instantly bump in lots of convoys but was worried that something might be broken or I missed anything.
However there were clear radio messages from BDU to head for a certain planquadrat for expected convoys. Of course this was no guarantee to find the convoy. Is this implemented or limited by the game ?
(just reading Werner's "Eisiger Atlantik" again)


p.s. Fingers crossed and prayers for the submariners of ARA San Juan, currently missed in the south atlantic. :(

booby 11-19-17 04:17 AM

TIIe torpedo status
 
Hi im enjoying playing Twos,

but i dont understand why TIIe 'Eto' Torpedo Speed/Range is 28Knots/3000m?
It is "cold" status and if heated to 30°C/85°F the Speed/Range is 30Knots/5000m.

U-boats has Pre-heat mechanics in Front and Rear torpedo tube and its reserve except external storage.

I know SH5 has Pre-heat ability but it extend range only 15%.

so Plz change TIIe status or ability status. :Kaleun_Crying:

THEBERBSTER 11-19-17 04:34 AM

A Warm Welcome To The Subsim Community > booby
Subsim <> How To Donate <> See The Benefits <> Support The Community
Tutorials And Other Information Links In My Signature Below

alber99 11-19-17 06:25 AM

Hi,

Where can I find an updated-compatible version of "TWoS UI cmd_Auto Ship Recognition"?

I agree it's unrealistic, but I've always preferred the automatic mode, and I certainly don't plan to use it with vessels 20 km away....

excel4004 11-19-17 07:08 AM

Quote:

Originally Posted by alber99 (Post 2526198)
Hi,

Where can I find an updated-compatible version of "TWoS UI cmd_Auto Ship Recognition"?

I agree it's unrealistic, but I've always preferred the automatic mode, and I certainly don't plan to use it with vessels 20 km away....


Have a look: :salute:

fire-fox 11-19-17 07:48 AM

so after a clean reainstall after running CCleaner

added TwoS install to 2.09e then ran through config for generic patcher.


came across a polish V&W destroyer in Danzig bay and sank it no problem though when hitting F7 didn't get the ''ALARM'' :arrgh!: and all the hatches stayed open.

anything changed for that o should I clear out and reinstall again ?

gambla 11-19-17 08:21 AM

Quote:

Originally Posted by fire-fox (Post 2526233)
so after a clean reainstall after running CCleaner

added TwoS install to 2.09e then ran through config for generic patcher.


came across a polish V&W destroyer in Danzig bay and sank it no problem though when hitting F7 didn't get the ''ALARM'' :arrgh!: and all the hatches stayed open.

anything changed for that o should I clear out and reinstall again ?

There are options for various delays and other stuff you can change via TDW's user option application, I recall it's in data/applications - default value is about 10 seconds or so to simulate watch entering the boat.

I changed it back to 0 as it felt weird without the immediate bell ringing. Also the LI was always on standby to run the crash dive procedure.

alber99 11-19-17 08:38 AM

Quote:

Originally Posted by excel4004 (Post 2526214)
Have a look:

:salute:

Oh I missed that! Thank you very much, Sir!! :salute:


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