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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast (https://www.subsim.com/radioroom/showthread.php?t=171306)

urfisch 06-23-10 10:11 AM

looks nicely weathered! congrats...

tonschk 06-23-10 11:54 AM

Quote:

Originally Posted by TheBeast (Post 1426180)
I will save the template(s) to the download to make it easy for people to adjust the FX they want or they can use the templates for making their own new skin.
I used PainDotNet because it supports layers and it is freeware, so anyone can get it.

:rock: Thank you :up:


.

TheBeast 06-24-10 03:22 AM

Weathering almost done and new Decks
 
Type-VIIC Tarnmatte Coating - Weathered:(The Salty Sea Dog)

Almost finished!:DL

- Added new wood deck plating texture and new deck in Conning Tower.
- Added darker texture to deck watch area of Conning Tower. Sub was to visible from above at Periscope Depth.

Weather FX are almost done.
- I still need to do Rust FX to the entire Conning Tower.
- Add more Rust FX to the sides of the hull along the top edge where it mets the deck.:|\\
http://www.subsim.com/radioroom/pict...pictureid=2308
http://www.subsim.com/radioroom/pict...pictureid=2307

Zedi 06-24-10 03:52 AM

Damn nice, can't wait for it.

Here is my boat with this skin on.. I sooo love it !

http://farm2.static.flickr.com/1133/...419b1027_b.jpg

So there is no way to alter a skin in time? Would be awesome to get out from the dock with a freshly painted sub, few weeks later it gets more and more rusty :DL

TheBeast 06-24-10 04:26 AM

Quote:

Originally Posted by Magnum (Post 1427039)
So there is no way to alter a skin in time? Would be awesome to get out from the dock with a freshly painted sub, few weeks later it gets more and more rusty :DL

I don't think the mechanics to evolve the skin over time exist in the game. From many of the reads I've done, It is something that has been desired for a very long time. First post about it I found was in the SH3 Forums. I don't understand why Ubi has never follow up on things like this.:timeout:

tonschk 06-24-10 05:31 AM

Quote:

Originally Posted by Magnum (Post 1427039)

Nice looking wearout sub :DL, Excellent :rock:

.

TheBeast 06-24-10 06:18 AM

Quote:

Originally Posted by ShoCkwaVe (Post 1424274)
nice..

do you do reQuests?

do U-997

I have yet to find a good U-997 skin

Can you provide picture of actual Sub?:06: Can you provide Pictures of and Weathered FX types to apply to it, etc.:06:

I need visual information...:ping:

rsvette12 06-25-10 12:14 PM

Looking very nice, thanks. :salute:

Rich

reaper7 08-06-10 05:21 PM

Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.

Just a quick test to see if I was editing the default texture:
http://i236.photobucket.com/albums/f...SharkMouth.jpg

Vorkapitan 08-06-10 05:31 PM

Beast!

My wife says that skin should make me feel at home! :har::har:

Well I gotta tell ya pilgrim, I feel like I been onna sub like that...
Are you sure u never sailed on a sub like that...looks real. :ping: :arrgh!:

TheBeast 08-07-10 08:39 AM

Quote:

Originally Posted by reaper7 (Post 1461817)
Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.

Yes, The Type-VIIC template is available with the Tarmatte(Weathered) skin I made. It is a PaintDotNet(Freeware) PSD template so anyone can use it.

TheBeast 08-22-10 07:40 PM

Quote:

Originally Posted by Magnum (Post 1427039)
So there is no way to alter a skin in time? Would be awesome to get out from the dock with a freshly painted sub, few weeks later it gets more and more rusty :DL

There may be a way to do it by linkiing weathered effects to the fuel levels. The lower you get on fuel the more weathered your boat gets. Not really sure how it would be implemented...

Zedi 08-23-10 05:47 AM

Quote:

Originally Posted by TheBeast (Post 1474712)
There may be a way to do it by linkiing weathered effects to the fuel levels. The lower you get on fuel the more weathered your boat gets. Not really sure how it would be implemented...

Sounds logical, I suppose you will have to create multiple skins starting from the fresh paint up to the rusty one, than link it to the fuel level so it will change at every 10/20%. Heh.. now this would be an absolutely awesome mod :up:

reaper7 08-23-10 02:13 PM

Quote:

Originally Posted by Magnum (Post 1475001)
Sounds logical, I suppose you will have to create multiple skins starting from the fresh paint up to the rusty one, than link it to the fuel level so it will change at every 10/20%. Heh.. now this would be an absolutely awesome mod :up:


I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well :DL.
And food reserves to go down with fuel levels as well. :yeah:

SteelViking 08-23-10 02:44 PM

Quote:

Originally Posted by reaper7 (Post 1475426)
I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well :DL.
And food reserves to go down with fuel levels as well. :yeah:

If someone figures out how to do this, I could also make several levels of interior rust/dirt/wear to work with it.


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