Can anyone reading this confirm or deny enemy AI warships they come across can sometimes get stuck in a passive state?
For example, I have had a few torpedo boats that will point their guns at me and drive around my boat without firing a shot? I have also come across DDs that are immobile, blairing sirens, deck guns pointed at odd angles towards upper reaches of the stratosphere. I even surfaced near one of these in broad daylight at max speed (in frustration with this bug) and they did nothing. Also aircraft buzzing over practicing attack runs but never shooting. Doesn't seem to affect all AI, yesterday I go fed up and TCd out of an area that had some passive ships/planes and then a separate Task Force engaged me putting a very many holes in my boat. |
Quote:
|
Quote:
You'll notice that things are a bit different at open seas and escorts and destroyers will actually do their job...Mostly...:D Although I would give them a bit more precise active sonar. Afterall, IRAI is still a WIP...:03: Airplanes problem is caused by use of TC while they're on the attack run...This may be because of some faulty settings in main.cfg file but I'm not really sure. |
Thank you for the detailed explanation. Yes I was only encountering this while in the shortcut of Pentland Firth south of the Orkney Islands. There is a port or two nearby.
It's a big weight off my shoulders, thought some of my lite-modding might have screwed things up. |
EDIT: Nevermind, fixed the problem.
Does this mod include a snorkel you have to unlock or does it lack that entirely? If that's the case, TDW's snorkel mod work with it? http://www.subsim.com/radioroom/showthread.php?t=186449 |
I would like to know too...
And: Do we need the hotfix 2 or not? One the first page it is not existing. |
Quote:
|
A Warm Welcome To The Subsim Community > RoflCopter4 :subsim:
You Will Always Find Someone Here To Help You :sunny: New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute: Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah: Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos :ping: |
Hi MCM
Look at the instructions on Post 1 it tells you all you need to know. Code: The Wolves of Steel 1.03 The Wolves of Steel 1.03 - Patch 5 The Wolves of Steel 1.03 - Patch 5_HotFix 2 The Wolves of Steel 1.03 - TDW Real Navigation * The Wolves of Steel - *x* Resolution Patch * (if needed, default is 16:10) vecko tells you that the hotfix 2 is not cumulative meaning that it has to be enabled in its own right. Peter |
ok so playing this mod all cool. unfornatly my command of the german is very poor , what do i need to read the sub systems page / damge screen in english as i seem to repair the wrong things and keep drowning
|
ANSWERS TO SOME RECENT POSTS:
The snorkel mod is included in this modpack. Only available very late in the war. Damage control is fully automated. You can click things but there is no prioritization. Time=damage control. Some systems cannot be repaired at sea at all. My Subsystems are also labeled in German, but the lower half of the page, that shows descriptions, is always in English. Click the subsystem box and read the lower half to see what it is. |
rgr thankies out
|
Is it just me or is the deck gun 100% useless in this mod? I swear I hit a ship 50 times and it didn't even look damaged. What a waste of time.
|
Quote:
|
Quote:
|
Quote:
|
Quote:
[Unit] ClassName=OSHaruna_Z 3DModelFileName=data/Sea/NOS_Haruna_Z/NOS_Haruna_Z UnitType=107 MaxSpeed=11 Length=72 Width=11 Mast=19.7 Draft=5.25 Displacement=2750 RenownAwarded=120 CrewComplement=10 SurvivalRate=80 SurvivalPercentage=60 ;*********** THE END ************** [Unit] ClassName=KMKHogIslandWarSupplies 3DModelFileName=data/Sea/NKMSS_HogIsland/Hog_Island UnitType=102 MaxSpeed=11 Length=122.55 Width=16.98 Mast=28.37 Draft=6.50 Displacement=4037 DisplacementVariation=250 RenownAwarded=160 CrewComplement=30 SurvivalRate=80 SurvivalPercentage=20 RecManualCategory=Freighter BowShape=Plumb Superstructure=Split Islands=123 ShowInRecognitionManual=No;it is a clone. the player will identify it as another single ship ;********* THE END ********* |
I'm not sure what to say. I eventually gave up and resorted to torpedos, and even then it took THREE. Just weird.
Another thing, I don't seem to be able to upgrade my deck gun to the 10.5cm one. I purchase it in port with renown, but when I start the next patrol I still have the 88. Am I doing something wrong? |
Quote:
That's because 88mm and 105mm guns are the same 3D model, only ammunition is changed IIRC... |
Coming soon...:D
Features: - Reenabled autimatic target recognition button |
All times are GMT -5. The time now is 10:17 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.