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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

MCM 05-29-15 02:59 AM

Sorry for OT:

Quote:

It's not really difficult, because you always can order your navigation officer to calculate your current position for you. Even the dead reckoning is quite good, so you always know where you are.
How is the position determined by the officer with the different calculations? What is best and what have to be the conditions of the different ones? What is the difference at all?

THX
McM

THE_MASK 05-29-15 04:37 AM

Quote:

Originally Posted by MCM (Post 2317016)
Sorry for OT:



How is the position determined by the officer with the different calculations? What is best and what have to be the conditions of the different ones? What is the difference at all?

THX
McM

http://www.subsim.com/radioroom/show...45&postcount=2

THEBERBSTER 05-29-15 06:58 AM

If you have been playing with Real Navigation for awhile you take it for granted how it works.

For the newcomer this can be quite daunting not being able to see your U-boat moving across the map and always knowing where it is.

You definitely need to have the map contacts showing to begin with.

As already discussed certain positions are automatically plotted for you.

You can still calculate a positional fix at any time using the Navigator.

You can always use the last fix icon to show the last calculated fix.

Make sure you use the Large Equatool tool to plot your course.

The draggable compass on the side is also a useful tool for plotting the targets course from a hydrophone bearing etc.

Watch Shaefers's videos this is the easiest and probably the best way to learn how to use Real Navigation especially as he is using TWOS.

To get the best out of SH5 you need to use Real Navigation but that depends on the individuals expectation as to how they want to play the game.

After all it is what is a game, although to some of us it is a bit more than that.

TWOS is a major step forward in the way that it has been designed to work, and for some that maybe a step to many.

Peter

THE_MASK 05-29-15 07:35 AM

Who thought of realnav :hmmm:
http://www.subsim.com/radioroom/show...postcount=5098
UserCharts
http://www.subsim.com/radioroom/show...postcount=5237
There my claim to fame , the real work was done by TDW .

Brumete 05-29-15 07:52 AM

Improvements in weapons is not updated
 
I do not update improved submarine canyon, this problem happens to someone else?
I started the 3rd patrol the submarine and was able to upgrade weapons, but the gun is not updated with the improvement.
I stand right next to the gun and pointed with the arrow and the text appears on the type of gun and not the added improvement. Default is 8.8mm and 10mm improvement ... keep me out of 8.8mm

Aktungbby 05-29-15 01:59 PM

welcome back!
 
Brumete!:salute: after 2 year silent run!

kevinsue 05-29-15 09:56 PM

Quote:

Originally Posted by sober (Post 2317067)
Who thought of realnav :hmmm:
http://www.subsim.com/radioroom/show...postcount=5098
UserCharts
http://www.subsim.com/radioroom/show...postcount=5237
There my claim to fame , the real work was done by TDW .

Quote:

Originally Posted by kevinsue (Post 2316371)
http://i61.tinypic.com/2djs6m1.jpg
Is there a SH5 Wizard somewhere on middle earth, that would be so kind as to point me in the right direction to find the files associated with the "Additional Info" in the Recognition Manual, and also the linkages that allow the SOAN to display in the UI :06:

I'm attempting to see if there is any possibility of incorporating "The Submarine Commander's Handbook" etc in a similar format, which would allow it to be accessible ingame. Any advice would be appreciated.....Thanks in advance :yep:


Quote:

Originally Posted by sober (Post 1549228)
Another idea i have for the UI . I play at max 256 TC and so most of the time is spent staring at the navmap . What i would like is for while on TC i can click on a button to show a pdf document that i can read while at TC . Ideally this book would disappear when TC1OnNewRadioContact or TC1OnAnyMessageBoxText=True etc. I havnt really thought it out , maybe i am the only person that would want it . We have gramaphone and radio , why not pdf books .Iideally i could put whatever pdf book i wanted into a game folder the same way you do with gramaphone songs etc .

Hey Sober, this old thread of yours is exactly the reason I've been trolling through the files looking for ways to be able to do this. Doing it through the user charts like you suggested may be another option. Did you make any headway on your idea?

THE_MASK 05-29-15 11:12 PM

There is only usercharts . 50 max . I just don't know .

kevinsue 05-30-15 07:01 AM

Quote:

Originally Posted by Brumete (Post 2317070)
I do not update improved submarine canyon, this problem happens to someone else?
I started the 3rd patrol the submarine and was able to upgrade weapons, but the gun is not updated with the improvement.
I stand right next to the gun and pointed with the arrow and the text appears on the type of gun and not the added improvement. Default is 8.8mm and 10mm improvement ... keep me out of 8.8mm

The gun itself upgrades, it's just the tooltip text that isn't changed and still reads 88mm instead of 105mm. :yep:

griffin 05-30-15 08:33 AM

erhm
 
not sure if right place to post forgive me. ok so am playing this mod liking it so far. Have sunk a merchant and now have crew in lifeboats am i ment to pick them up ? if so how do i do that ? or do i leave them to the sea?

kevinsue 05-30-15 08:58 AM

Quote:

Originally Posted by griffin (Post 2317334)
not sure if right place to post forgive me. ok so am playing this mod liking it so far. Have sunk a merchant and now have crew in lifeboats am i ment to pick them up ? if so how do i do that ? or do i leave them to the sea?

Hand them over a bottle of Butterscotch Schnapps to mix with their Bailey's Irish Cream and then leave them to destiny.:huh:

Choum 05-30-15 09:37 AM

Not sure to understand what to do In the first campaign and the part coastal water.

The game ask me to go to AN5557, and then wait for 48hr here ?
Does the objectives is lost/reset if I leave this area (80km apparently) ?
Or I just have to join this area then I'm free to move ?

kevinsue 05-30-15 09:59 AM

Quote:

Originally Posted by Choum (Post 2317345)
Not sure to understand what to do In the first campaign and the part coastal water.

The game ask me to go to AN5557, and then wait for 48hr here ?
Does the objectives is lost/reset if I leave this area (80km apparently) ?
Or I just have to join this area then I'm free to move ?

Mark your assigned grid position AN5557 on the nav map then use your compass tool to draw a circle to the radius requested on your orders. (80km etc)

You can patrol anywhere within that circle for the required duration. (48hrs etc)

You must complete the required duration (48hrs etc) within the patrol radius without saving the game. Once you have done the required time, that objective will be completed and Bdu will radio through and reposition you to another grid reference. :yep:

Choum 05-30-15 10:10 AM

Thanks,

I think you don't have to return to Bunker between 2 "relocalisation", because now the BDU ask me to return to AN5557, so it reset the mission.

Husksubsky 05-30-15 12:01 PM

Opps seem I forgot to add surface run in the tc1 section of the autoscripts.I ll fix it soon:oops:

Choum 05-30-15 06:00 PM

I think there's a problem with the SD.SDL file in this mod

look this screenshot :

http://uppix.com/f-bug556a40c500190d36.jpg

Wave name should be only : Depth charges splashing on water surface 1_hyd.wav and not a full path to the file.

kevinsue 05-31-15 04:47 AM

Quote:

Originally Posted by vdr1981 (Post 2316888)
...or use up/down key on your keyboard...

What about 2nd try in the test mission Kevin? :) Anything?

Yep....hit the QE so that it didn't explode this time. :haha: followed it for 2 hrs at periscope depth and flank speed...TCX4. Lost sight so I surfaced and ran at flank speed TCX1 until the still burning QE was visual. At 2 hours 14 minutes it flashed from night time to daylight then CTD.:down:

THE_MASK 05-31-15 05:12 AM

Quote:

Originally Posted by kevinsue (Post 2317512)
Yep....hit the QE so that it didn't explode this time. :haha: followed it for 2 hrs at periscope depth and flank speed...TCX4. Lost sight so I surfaced and ran at flank speed TCX1 until the still burning QE was visual. At 2 hours 14 minutes it flashed from night time to daylight then CTD.:down:

I seen that it flashed from night to day but no ctd .

vdr1981 05-31-15 06:09 AM

Quote:

Originally Posted by kevinsue (Post 2317512)
Yep....hit the QE so that it didn't explode this time. :haha: followed it for 2 hrs at periscope depth and flank speed...TCX4. Lost sight so I surfaced and ran at flank speed TCX1 until the still burning QE was visual. At 2 hours 14 minutes it flashed from night time to daylight then CTD.:down:

Quote:

Originally Posted by sober (Post 2317513)
I seen that it flashed from night to day but no ctd .

So...Which conclusion can we reach if I add that my game will CTD with only patcher activated and single mod on board (IRAI)? :huh:
The only way for me to avoid this CTD is to disable patcher completely and restore exe and act files...:nope:

THE_MASK 05-31-15 06:18 AM

Quote:

Originally Posted by vdr1981 (Post 2317522)
So...Which conclusion can we reach if I add that my game will CTD with only patcher activated and single mod on board (IRAI)? :huh:
The only way for me to avoid this CTD is to disable patcher completely and restore exe and act files...:nope:

Have you tried the enable messages patch ? See if it comes up with any messages when ctd . or use the vanilla Climatezones image if you think it is that . Also there is an AI debugger , no idea how that works . Not Dbgview but the ingame one . Its in with the terrain editor etc .
I guess the only person that would know if there is a bug in the AI script is the person that wrote it . I just got a ctd playing the single mission Queen Elisabeth .
http://i59.tinypic.com/534tqp.jpg


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