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thx i will report back soon as possible :03: Edit: heya did u make the mission in the middle of nowhere and in the middle of the night :D or the single mission still mess up the times ? |
I want to thank you all for the encouragement and assistance with the real navigation mode, I'm continuing to use it and I would be unable to get back to "god mode navigation" now. This compilation of awesome mods really resurrected this game. I'm almost tempted to put SH3 to rest now.
EDIT: Battle stations! What's the difference between BS issued by the XO and the BS issued by the Watch officer? FAQ says to ignore them both and use a hotkey instead, but I'd like to hear what's the difference. |
@Vecko
so i have decided to start a new career and measure then the sun angle cos in single mission the time is messing up with me ....so first measurement http://www.mediafire.com/convkey/b7d...are93fsrzg.jpg http://www.mediafire.com/convkey/670...d4e074mvzg.jpg |
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In short, I use both available BS commands ...:yep: |
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Come one guys, don't be lazy and follow Koranis example :) |
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yup it is ok :up: |
There are some some theaters, like Distant Waters, where, at least to my knowledge, Type VII did not operate, ie. Indian Ocean. Is this realistic or just "for fun" ?
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good - Faster torpedo and gun loading time - Faster repairs - AffectUpTime, AffectPassiveBonuses, (no idea what it is ) bad - Crew moral/fatigue degeneration rate - CO2 consumption rate Silent running (F8) good - Engine/submarine noise signature - Hydrophones range and sensitivity - CO2 consumption rate bad - No repairs - No torpedo loading - No pumps (when flooding is present) - Crew moral/fatigue degeneration rate (not very much though) Welcome on board :salute: |
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For me it's really what makes the game. |
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Vecko i have an idea i know that when u hear my ideas u have headaches :O:
if some 1 can make script or a mod when u use manual the dive planes to blow or flood the ballast tanks ... in this way u can manually control your U-boat using the dive planes :D |
@ vdr1981
Can you please have a look at these mod if that is working right with the current WoS mod!? [REL] Deutscher Sprachpatch http://www.subsim.com/radioroom/showthread.php?t=215259 That would be much appreciated! The wonderful mod would be just perfect for all the german players with this translation mod. :up: I removed the "UPCDataGE" folder because it crashes the crew moral/skill system (all skills are full red). Iam afraid that any other files of this german translation mod could maybe cause other errors in WoS and i dont have the skill to proof that. MANY THANKS! |
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The problem is, that at start you dont know its just easy connecting the points at map. From start you dont event know that you can use a protractor to see angle! You are just machine to plot waypoints. I was used to use waypoints till i found TWOS and still i've seen myself as HC sh4 player :) BUT, a year before i played triger maru very hard, for maybe a month in row. I was escaping more than 30 hours of realtime bellow 4-5 japanese destroyers in harbor:) I slepped once in the middle of this escaping.. This was a lesson how to track DD's by hydrophone :) And i still didn't know how to navigate so hardcore like its required for real navigation :03: The people has to accept they has to really work to find it. thats the problem. And then .... its going to start returning the effort back in really awesomeness of playing :up: |
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After that, the crew moral/skill system was restored. Quote:
Sorry that i ask twice but it would be a very realistic game with german navy spelling in a german submarine.:Kaleun_Salute: |
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