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I deactivate destroyed marks in the map with each game load (upper right buttons in the map view). I can live without them. Regards. Fitzcarraldo :Kaleun_Salute: |
ill try it anyway thanks for the tip ^^
about TC i use to setup to 128, just a little up. so in ofv go to 'time compression'. the first value is "tc level at which the tcx on constant distant...." change 128 to 256. save it. now you can go up to 128 while ships close to you. there is still a 64 near to land you know.. |
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so, when twos is not showing destroyedmarks, the engine it always show the vanilla mark, better than nothing. when twos is working and showing, youll see the 2 marks on the same position. thats what im doing now, at least i have a mark when its not working |
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Fitzcarraldo :salute: |
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I keep my method :03: |
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This is a sad question but what key allows the camera to track a target in the exterior view? I want to hop into the exterior and watch my boat sail along. I thought there was a way to do it but when using F1 and looking at key commands I can't find it listed.
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I don’t think there is a key for that, but mousing over top screen you’ll see buttons that allows to go external and switch targets view around you.
First view is your sub from external. |
Am i alone with this problem: Beno (sound man) has everything maxed out (full boxes checked) and he can’t hear a ship close/medium range?? :doh:
Is he drunk or something? It’s not the first time i noticed this...periscope depth or even 80m depth! I have both hydro systems. Any hint? |
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You have to edit the following file: Silent Hunter 5\data\Cfg\Message_WE.cfg There you have to set Param0-2 to 0 like this: Code:
[Msg7] Furthermore you can also get rid of the other annoying soundfiles (magnetic/impact pistol, salvo/single shot) played while setting up your torpedoes. You have to delete the Sound_* entries below [Cmd326] and [Cmd329] in the file Commands.cfg inside the same folder as Message_WE.cfg. See below: Code:
[Cmd326] |
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Ok, thanks. It´s works!!!!:Kaleun_Cheers: |
Good find! :up:
Hoping Vecko could implement it for next update... |
good job thanks. Merry Christmas
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welcome aboard!
Para92!:Kaleun_Salute:
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