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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

microcat 11-16-18 07:25 AM

SH 5 Wolves of Steel
 
Hello,

i need help with mod Wolves of Steel.

After starting game there are open windows in main menu. i cant close them with klicks or esc.

Who knows that problem.



thanks for help..

Cybermat47 11-16-18 07:14 PM

I felt that the 7 day cooldown of the external transfer crew ability was far, far too long, so I've made a mod to reduce it down to 5 hours: http://www.subsim.com/radioroom/down...o=file&id=5400

As always, vecko, feel free to use this in the next update if you want to :salute:

vdr1981 11-17-18 02:31 AM

Quote:

Originally Posted by Cybermat47 (Post 2577622)
I felt that the 7 day cooldown of the external transfer crew ability was far, far too long, so I've made a mod to reduce it down to 5 hours: http://www.subsim.com/radioroom/down...o=file&id=5400

As always, vecko, feel free to use this in the next update if you want to :salute:

There is a good reason for that. Otherwise, ext.torp loading can be used as a cheat for almost instantaneous tubes loading anytime you like.
And please , specify the exact TWoS version compatibility in your mods description. I'm sure you understand why...:yep:

Muckenberg 11-17-18 03:15 AM

Hello
I started a new career in "Happy Times" after updating and became a strange thing. During the attack on the convoy I sank the Greek tanker and the game recognized him as hostile. When I looked at the map, Greece is still neutral, with the exception of Crete. it is hostile here. I will have to look when the British have landed in Crete.

vdr1981 11-17-18 03:31 AM

Quote:

Originally Posted by Muckenberg (Post 2577643)
Hello
I started a new career in "Happy Times" after updating and became a strange thing. During the attack on the convoy I sank the Greek tanker and the game recognized him as hostile. When I looked at the map, Greece is still neutral, with the exception of Crete. it is hostile here. I will have to look when the British have landed in Crete.

Those are "free nations" . Search the forum(especiallyOHII thread) and documentation for more. Can't be more specific now since I'm posting from my phone.

Muckenberg 11-17-18 04:21 AM

Thank you for answer
I took it into the war according to historical evidence. Germany invaded Greece 6.4. 1941 and therefore I was surprised. I will have to look into the fiber to OH II what the authors thought.

vdr1981 11-17-18 05:00 AM

Quote:

Originally Posted by Muckenberg (Post 2577647)
Thank you for answer
I took it into the war according to historical evidence. Germany invaded Greece 6.4. 1941 and therefore I was surprised. I will have to look into the fiber to OH II what the authors thought.

I'm sure Gap can give you excellent explanation what "free nations" actually are and why they are there , if you contact him...

Cybermat47 11-17-18 05:07 AM

Quote:

Originally Posted by Muckenberg (Post 2577647)
Thank you for answer
I took it into the war according to historical evidence. Germany invaded Greece 6.4. 1941 and therefore I was surprised. I will have to look into the fiber to OH II what the authors thought.

I believe the reason is that you don’t gain renown for sinking neutral ships, while Greek ships were being sunk quite often in real life by the u-boats before Greece was bought into the war. That neutral tonnage still counted towards decorations for the captains and crews.

So the “free Greece” solution allows you to be properly recognised for destroying Greek tonnage in British convoys while keeping “proper” Greece neutral.

Cybermat47 11-17-18 05:30 AM

Vecko, just some things to note about the last few campaigns:

Turning Point

- It would be good to have an optional mod that allows us to start this campaign with a VII C, rather than a U-flak. U-flaks were limited to escort and aircraft trap operations in the Bay of Biscay, meaning that they missed out on the climactic convoy battles that are the focus of this campaign. The standard VII C, on the other hand, was the workhorse of these battles.
- All of the U-flaks were VII Cs, converted to U-flaks in France, so it would make more sense for a U-flak campaign to start at a French base, rather than having to transfer there from Kiel.
- - On that note, I think that the front flak gun on the U-flak should be changed to a quad 20mm by default - see the image below.
- As the French base in this campaign is La Pallice, it would make more sense for the flotilla to the the 3rd - the 9th only operated from Brest.

https://uboat.net/media/boats/photos/u441-1.jpg

Monsun Gruppe

- The starting boat for this campaign should be the type VII C, not the VII C/41. The first VII C/41, U-292, was only assigned to a combat flotilla in May 1944, while this campaign starts in March 1943.
- This campaign's flotilla should probably be the 12th, which was the only flotilla to send type VII u-boats to Penang.
- - While the 12th was based in Bordeaux, I don't think it's absolutely necessary to make that a new starting base. The 1st patrol can easily be explained as a transfer patrol between the 3rd Flotilla (La Pallice) and the 12th (Penang).

The Final Years

- I've seen Go-229s flying over Wilhelmshaven. In reality this aircraft never saw operational use, only ever existing as a prototype.
- We shouldn't be given orders to patrol the North Atlantic. At the time of the campaign, type VIIs were focusing on the arctic, English channel, and British coast. Starving Britain was no longer an option, all they could do was deprive the invasion forces of supplies.
- I haven't been able to find anything about u-boats sailing from Wilhelmshaven (at least not VII C/41s). I think it would make more sense to have the boat start at Kiel, then be transferred to Bergen during the 1st patrol. See the patrol history of U-1004: https://uboat.net/boats/patrols/u1004.html
- On the topic of bases and flotillas, the flotilla for the campaign should be the 11th. The 9th only ever operated from Brest, and was disbanded in September 1944, soon after the campaign begins. The 11th was active right up until the end of the war.

Hope you find this useful, and I'm happy to help if you want :salute:

vdr1981 11-17-18 08:03 AM

Interesting facts and propositions indeed Cybermat, thank you. But they will have to wait untill I return home. Then, we can discuss them in more details...:yep:

Also , please confirm that you've read my twos version compatibility note.

Muckenberg 11-17-18 12:40 PM

Hi
I have assumed that "Free Poles, France, etc." are units that continue to fight allies despite the occupation of their countries. It is obvious that I was wrong and have a different meaning. I have to admit that although they play SH5 from 2015, I still find new things for me.

excel4004 11-17-18 02:08 PM

Quote:

Originally Posted by vdr1981 (Post 2577471)
I'm glad you like the new update guys. :salute:
I won't be able to do any modding for the next two weeks or so and my forum activity will be limited to my phone only but I'll try to leave few posts here and there anyway. :yep:
I'll monitor other posts as much as I can of course
so feel free to report any problems with current version which I could try to address in the next update.

The latest updates were all valuable to each other and have made the simulation wonderfully evolved.


This update is really great, so in the past the crew system was still a weak point in SH5. The new changes made by you Vecko are well considered and fit for me to 100%!:yeah:

What should be the "tune" of the torpedoes in the past, in my opinion a very unrealistic nonsense! The current setting options, with the maintenance options are much more realistic and it just looks good.
I could deliver a lot more examples, in short, I'm excited about the new crewsystem!:D:up:

All this optimizes the simulation in such a wonderful way that a submarine enthusiast wishes.

Oh, I'm so excited, I got my promotions points in "the New Campaign" and I'm now standing again, East of England during the Happy Times. :salute:



Thanks again "BDU" Vecko.

:subsim:

excel4004 11-17-18 02:16 PM

Quote:

Originally Posted by Cybermat47 (Post 2577653)
Vecko, just some things to note about the last few campaigns:

Turning Point

- It would be good to have an optional mod that allows us to start this campaign with a VII C, rather than a U-flak. U-flaks were limited to escort and aircraft trap operations in the Bay of Biscay, meaning that they missed out on the climactic convoy battles that are the focus of this campaign. The standard VII C, on the other hand, was the workhorse of these battles.
- All of the U-flaks were VII Cs, converted to U-flaks in France, so it would make more sense for a U-flak campaign to start at a French base, rather than having to transfer there from Kiel.
- - On that note, I think that the front flak gun on the U-flak should be changed to a quad 20mm by default - see the image below.
- As the French base in this campaign is La Pallice, it would make more sense for the flotilla to the the 3rd - the 9th only operated from Brest.

https://uboat.net/media/boats/photos/u441-1.jpg

Monsun Gruppe

- The starting boat for this campaign should be the type VII C, not the VII C/41. The first VII C/41, U-292, was only assigned to a combat flotilla in May 1944, while this campaign starts in March 1943.
- This campaign's flotilla should probably be the 12th, which was the only flotilla to send type VII u-boats to Penang.
- - While the 12th was based in Bordeaux, I don't think it's absolutely necessary to make that a new starting base. The 1st patrol can easily be explained as a transfer patrol between the 3rd Flotilla (La Pallice) and the 12th (Penang).

The Final Years

- I've seen Go-229s flying over Wilhelmshaven. In reality this aircraft never saw operational use, only ever existing as a prototype.
- We shouldn't be given orders to patrol the North Atlantic. At the time of the campaign, type VIIs were focusing on the arctic, English channel, and British coast. Starving Britain was no longer an option, all they could do was deprive the invasion forces of supplies.
- I haven't been able to find anything about u-boats sailing from Wilhelmshaven (at least not VII C/41s). I think it would make more sense to have the boat start at Kiel, then be transferred to Bergen during the 1st patrol. See the patrol history of U-1004: https://uboat.net/boats/patrols/u1004.html
- On the topic of bases and flotillas, the flotilla for the campaign should be the 11th. The 9th only ever operated from Brest, and was disbanded in September 1944, soon after the campaign begins. The 11th was active right up until the end of the war.

Hope you find this useful, and I'm happy to help if you want :salute:


WOW Cybermat47, very well researched :D, hope Vecko can change one or the other in the game through it.


:subsim:

Lestart44 11-17-18 07:06 PM

question
 
hey everybody i star the next patrol after updating to 2.29 ( thanks again for a super update and great work Vecko :). now when i'm at the team overview and i want to click on the picture of my sound guy the game crashes . do You have any ideas what can i do because i want to update and
award the guy :):Kaleun_Salute:

Cybermat47 11-18-18 01:41 AM

Quote:

Originally Posted by vdr1981 (Post 2577680)
Also , please confirm that you've read my twos version compatibility note.

Yep, the description has been updated.

Quote:

Originally Posted by Lestart44 (Post 2577797)
hey everybody i star the next patrol after updating to 2.29 ( thanks again for a super update and great work Vecko :). now when i'm at the team overview and i want to click on the picture of my sound guy the game crashes . do You have any ideas what can i do because i want to update and
award the guy :):Kaleun_Salute:

Have you started a new career?


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