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-   -   [REL] The Little Ships of SH5 - Coaster Pack (https://www.subsim.com/radioroom/showthread.php?t=245817)

kapuhy 04-18-21 06:24 AM

So, I had a long break in this project caused by working on aircraft pack, but now with work on planes being almost complete, I resumed working on remaining "little ships" and I have a bit of progress to report (though no new ships for upload yet):

Coastal Ferry - based on MV Lochiel from 1939 - finished most of diffuse textures with just some details remaining, then I'll add interior, AO map and she'll be ready for import:

https://i.imgur.com/jgoY3HQ.png

https://i.imgur.com/TD5PWWd.png

I started modeling a new warship as well - YMS-class minesweeper. Only halfway through modeling (not to speak of texture or import) so this one won't be ready soon, but I'll be getting there :)

https://i.imgur.com/RcRMBOm.png

AMZ 04-24-21 01:01 PM

Great job Kapuhy



And all in the GR2 format.

What a mastery, great Master ! :yeah:


Quote:

Originally Posted by kapuhy (Post 2684022)
Since I relased the pack before I learned how to move the fx bones (the trick, it appears, was to change one line in Shipname.1st file...), I disabled most of the SH5 effects anyway, except for those that coincidentally were in right places despite hull shape change. Only exception is Large Fishing Trawler - since in this case ship shape didn't change much I kept most effects from original.


That interests me, please, can you just expand , with a few screenshots.


Thank you


:salute:

kapuhy 04-24-21 02:12 PM

Quote:

Originally Posted by AMZ (Post 2744178)
That interests me, please, can you just expand , with a few screenshots.

No need for screenshots really, it was a simple mistake I made.

Let's say you want to make a new ship and you call it MyShip. It's folder inside \data\sea will be called MyShip, and it will contain, among other files following .gr2 files:

MyShip.gr2 - main model gr2 file
MyShip_LOD.gr2 - LOD model, simplified, for long distances
MyShip_FX.gr2 - FX file - it doesn't contain any meshes, just bones that determine where SH5 effects will be placed (explosions, fires and such).

The problem I had was that no matter how I moved bones in MyShip_FX.gr2 file, fires and explosions were being played in wrong places. Why?

It turned out I forgot to update a small text file that is also in each ship folder, in our case it would be called MyShip.lst. This file consists of a single line that is a path to FX file responsible for the effects. Because path didn't point to my modified FX file, but to FX file of stock game ship that I used as template, all changes I made to effect placement were ignored by the game.

AMZ 04-26-21 11:41 AM

Thank you for the answer Kapuhy.

I understand that you have also created your FX effect.
this is great.:p2:

Without wanting to bother you, in another thread I will wish to share with you my difficulties for the realization of a lighthouse with long range light ...


and congratulations

kapuhy 05-01-21 06:11 PM

Another ship in progress. If it looks weirdly familiar, that's because I reused texture and a lot of small details from raised quarterdeck steamer, which simplified the work a lot.

https://i.imgur.com/5WI2NoG.png

It's based on Kyle Rhea coastal steamer:

https://photos.smugmug.com/SHIPS/Bri...KYLERHEA-M.jpg

Mister_M 11-01-21 10:10 AM

Quote:

Originally Posted by kapuhy (Post 2745484)
Another ship in progress. If it looks weirdly familiar, that's because I reused texture and a lot of small details from raised quarterdeck steamer, which simplified the work a lot.

https://i.imgur.com/5WI2NoG.png

Beautiful ! Maybe the portholes seem a bit too large for me...

Quote:

Originally Posted by kapuhy (Post 2682211)
I still have several models of larger ships I plan to add to this mod in future updates (in this case "larger" means between 500-1600 GRT, these are still coastal vessels):

https://i.imgur.com/V7XZ2ll.jpg

I very would like to see one day in game the steam merchant ship which is on the picture in the middle. It's a very common class/type from previous war, and many were still sailing during WWII. :yep:

Mister_M 11-02-21 06:16 AM

It wouldn't be too difficult for you to model this ship :) : https://en.wikipedia.org/wiki/Mersey-class_trawler

Precise plans : https://modelismenavalradioc.forumac...ersey-de-a-a-z

kapuhy 11-03-21 12:25 PM

Quote:

Originally Posted by Mister_M (Post 2776810)
It wouldn't be too difficult for you to model this ship :) : https://en.wikipedia.org/wiki/Mersey-class_trawler

Precise plans : https://modelismenavalradioc.forumac...ersey-de-a-a-z

Interesting one, added to plans collection, thanks :)

No promises though, I have several ships I've already started to finish first, including one you've mentioned in earlier post.

Mister_M 11-03-21 01:37 PM

Quote:

Originally Posted by kapuhy (Post 2777009)
Interesting one, added to plans collection, thanks :)

No promises though, I have several ships I've already started to finish first, including one you've mentioned in earlier post.

I'm just giving ideas :Kaleun_Salute:

kapuhy 11-04-21 07:10 AM

Quote:

Originally Posted by Mister_M (Post 2776738)
I very would like to see one day in game the steam merchant ship which is on the picture in the middle. It's a very common class/type from previous war, and many were still sailing during WWII. :yep:

...oh and speaking of common ship types from WW1 time, I have another one (finished modeling, waiting for import to sh5):

https://i.imgur.com/NrT215V.png

Mister_M 11-04-21 08:23 AM

Quote:

Originally Posted by kapuhy (Post 2777158)
...oh and speaking of common ship types from WW1 time, I have another one (finished modeling, waiting for import to sh5):

https://i.imgur.com/NrT215V.png

Lovely ! :Kaleun_Thumbs_Up:

I wish to import them in SH3 also, if you agree of course. :)

Do you intend to create various "weathered" textures also, that would be great ! :yep: (Good pictures here can help you to ofind inspiration : https://www.sixtant.net/2011/artigos...ian-submarines)

And don't forget to do a proper "war re-paint" to remove bright red deck and white upper surfaces... :03: (the funnel too could be repainted in grey).

Oh, by the way, how many triangles for this complete model ?

kapuhy 11-04-21 09:26 AM

Quote:

Originally Posted by Mister_M (Post 2777171)
I wish to import them in SH3 also, if you agree of course. :)

Sure, I'm happy to share them :)

Quote:

Originally Posted by Mister_M (Post 2777171)
Do you intend to create various "weathered" textures also, that would be great ! :yep: (Good pictures here can help you to ofind inspiration : https://www.sixtant.net/2011/artigos...ian-submarines)

And don't forget to do a proper "war re-paint" to remove bright red deck and white upper surfaces... :03: (the funnel too could be repainted in grey).

Yes and yes. You might have noticed several ships share texture - idea is to use the same base texture for a number of ships, then make several variants of it (black/white, black/buff, grey etc) which could be used for all ships sharing the same base texture file.

Edit: As for "weathered" version: in SH5 "weathering" is done through Ambient Occlusion texture which is not visible in Blender, but will be in place in final imported version.

Quote:

Originally Posted by Mister_M (Post 2777171)
Oh, by the way, how many triangles for this complete model ?

28000

Mister_M 11-04-21 09:54 AM

Quote:

Originally Posted by kapuhy (Post 2777174)
Sure, I'm happy to share them :)

Great !!! All I need is the 3D model, the texture(s) and some data on the ship (possible names, type (folder's name for the game), tonnage, dimensions, max speed....).

:Kaleun_Wink:

Mister_M 11-04-21 10:56 AM

I've tried to convert one of your ship today, but I can't open GR2 files... What software do you use to edit those files ?

Another question : do you model the hull of your ships with their original lines plans, or do you use only side and top views ?

Else, it seems some nations are missing in roster (Albania, Belgium, Bulgaria, etc.), because you've written some textures availability for these countries in your Countries availability table.pdf. Maybe these data are for TWOS and not vanilla ?

Demon777 11-04-21 11:28 AM

kapuhy, the ship is amazing :up:


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