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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

palmic 01-09-16 05:27 AM

Thanks guys for your work! :yeah:

microjames 01-09-16 08:37 AM

thank you
 
I tryed some error but going to fix
thanks:)

palmic 01-09-16 08:56 AM

What?? :o
I have whale near my u-boat right now, i hear it even without hydrophone at surface (strange periodic sounds) and at hydrophone i hear it very clearly at 285-295 :up:

Shaefer 01-09-16 10:02 AM

Quote:

Originally Posted by vdr1981 (Post 2371692)
You're welcome! Also, in a few days I'm going in with new v1.05 with a lot of new features...:yep:

Would you recommend, or do I have to do a campaign restart to get the new features?
What features are you talking about? :O:

vdr1981 01-09-16 10:24 AM

Quote:

Originally Posted by Shaefer (Post 2371900)
Would you recommend, or do I have to do a campaign restart to get the new features?
What features are you talking about? :O:

Well, gamesaves compatibility is always shoot in a dark, but if your game doesn't start to CTD or something, most of new changes and tweaks will kick in after you pass to the next campaign chapter (HT in your case).
More detailed change log will follow...Here's some of them http://www.subsim.com/radioroom/show...postcount=3554

Quote:

Originally Posted by Mikemike47 (Post 2371766)
Will v1.05 have RSD with the english descriptions for the sub sections again? Others have commented on it in the past, too

Thanks again for your work on these two great mods and all the help you have provided elsewhere.

Probably not because I dont see it as a problem since equipment descriptions is still in English...

Quote:

Originally Posted by palmic (Post 2371875)
What?? :o
I have whale near my u-boat right now, i hear it even without hydrophone at surface (strange periodic sounds) and at hydrophone i hear it very clearly at 285-295 :up:

OHII feature, kudos to Trevally and the gang!

Muckenberg 01-09-16 02:35 PM

Greetings to all
I would ask if they will do a new version added a new war or merchant ships?

Aktungbby 01-09-16 04:24 PM

Welcome aboard!
 
microjames!:Kaleun_Salute:

gap 01-09-16 05:07 PM

Quote:

Originally Posted by palmic (Post 2371875)
What?? :o
I have whale near my u-boat right now, i hear it even without hydrophone at surface (strange periodic sounds) and at hydrophone i hear it very clearly at 285-295 :up:

Underwater or on hydrophone you can hear their call from long distances. The further away they are, the lesser audible high bands will get. Low frequencies are audible from longer distances, and can be heard even through the hull. :03:

the_tr00per 01-09-16 05:34 PM

Quote:

Originally Posted by vdr1981 (Post 2370594)
RAOBF works fine for me...What is your megamod version? Any additional mods?
See how ROABF markings are matched with black periscope markings?

http://s6.postimg.org/5dza33d9p/SH5_...3_15_41_51.jpg

It's not about the matching of the markings, all those things fit. It's just the zoom factor that wasn't right.
For example: a ship that should be 30 mills long according to the tutorial didn't even fit into my periscope, it's length was way beyond 40 mills. Thus, all my calculations are wrong...

But I could fix it by using MataHari's more accuracy for WoS.

vdr1981 01-09-16 06:24 PM

Quote:

Originally Posted by the_tr00per (Post 2372003)
It's not about the matching of the markings, all those things fit. It's just the zoom factor that wasn't right.

So, you're saying that zoom factor set in cameras.cam file from 16x9 Resolution Patch is not correct and all RAOBF calculations are messed up? :hmmm:
Can anyone else confirm this?

Hecki Stafman 01-09-16 06:58 PM

Ok. I tried to download these mods separately:

Quote:

Originally Posted by vdr1981 (Post 2165720)
Mods and tweaks included in The Wolves of Steel 1.04 - Subsim Community SH5 Megamod:
 
Code:

Accurate German Flags
Accurate German Medals_by ual002
SD_MapLocationNameFix_v1_2
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Sky Banding Mod
gap - Real Diveplane Gauges v. 1
gap - HD 1 deg Scope Bearing v 1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch - Revised
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_5_ byTheBeast
Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes - MagDet range 2.5m (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
FXU_0_0_22_Shells Explosions_No Debris
FXU_0_0_22_Debris Particles_CTD Fix
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
FXU_0_0_22_UBoot_Sensors.fx
Large Optics for TDW UI for NewUIs_TDC_7_5_0
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Manos Scopes Glass Effects
Large Optics for TDW UI RAOBF + Nomograph Fix
RadcapricornLarge Optics No Milliradian Scale Binoculars
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Sjizzle's - Charts for NewUIs part 1_07.06.2013 (13)
Sjizzle's - Charts for NewUIs part 3_24.06.2013 (6)
Sjizzle's - Charts for NewUIs part 4_20.07.2013 (4)
Sjizzle's - Charts for NewUI's_06.08.2015 ( merged part_2 and part_5)
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 (1)
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
MQK LocationMaps_IO
MQK ShapeTextures_NO
MQK Gradient_IO
IO_StrategicMap_7_5_0_for_TDWv750
IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix
IO_MapCourseLine_normal pencil_mod
SH5 External Cargo 1.0
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.3_IO Strat.Map_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix I
OHII v2.5 - Ports_Traffic v0.2.1
OHII v2.5 - GroupTypeDefs.cfg_7-8-9_XIII
OHII v2.x - Cloned Z_Ships
OHII v2.5 - Allied Convoys Merchant Enhancement_0.1.1
OHII v2.5 - Sea_Ship cfg files
OHII v2.x - Change days in bunker (24days)
TF capital ships behavior_Testing v0.1.1
Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981
Church's Compass Dials Mod v2.2 - Option Two
EQuaTool 01.01 by AvM - Large Style
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Patrolsearch autoscriptsV04
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Real U-Boat Performance - Type VII v1.7.2
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Shells_zon
torpedoes_g7a-e(.zon)_v0.2.1
R.S.D. - Reworked Submarine Damage v5.8.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.8.1 - German Patch
Ship Capsize & Listing Effects 1.0_by vdr1981
Ship C&L Effects 1.02 - Test
Speech fixes and additions (german version)
Sub Center on Map Fix_SF&A (ger.version) Compatible
Shadow Improvement ModLR
Small_trees_SH5_V1
sobers water splash anim SH5
sobers green crew training V4 SH5
sobers no footstep sound mod SH5 V2
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers CrewAI mod SH5
sobers shipwreck mod V8 SH5
Oby's Fix for Sobers shipwreck mod V8 SH5_no rocks
Pascal-sh5-VIIC-correct periscope in tube
pascal-sh5-VIIB-correct periscope in tube
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Wasserbomben_SoundFix_Basic_1.1
SkyBaron's Bold SFX for SH5 1.0
Shallow Waters Voice Be Gone
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Geleitschutz Gesichtet_WO Audio Fix
Thunder_DC_wav
SH5_Sinking_ship_hydro_fix
SH5_Starshells_patch
Disabled Unrealistic Commands_(ini files)_v1.01
KDB+GHG Upgrade
DBSM_Music_1_0_4
My Fog & Underwater 0.3
My Waves v0.2
My Sound Mix
Grossdeutscher Rundfunk New Remix 1939-1945
Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix
Radio Stations_(radio.ini)
AilBubbles 1.0
AilImpurity 1.2
TWoS_Additional Ships Package
Z_Roster_Names.cfg
TDW_No_Contact_Colors_1_1_0
TDW_No_Color_Dashed_Contact_Line_1_1_0
TDW_No_Contact_Tails_1_1_0
TDW_Waypoint_Contacts_No_Symbols_1_1_0
Z_Tweaks
NewUIs_TDC_7_5_0_Real_Navigation

*If you recognize your mod and from some reason you don't want your mod included in the Megamod please let me know and I'll react immediately!

But now some mods have dead links or are a old version or it seems they will be in special mod packs where I don't know in which mod packs the original files could be
Here I have the list of mods I couldn`t get anymore:
If you know, where I can get those mods - or they wouldn't needed anymore, pls tell me :)

Accurate German Medals_by ual002
Das Boot Departure Theme
gap - Real Diveplane Gauges v. 1
(EUF_UBoat_FX_v0_0_5_ byTheBeast) - v03
(FXU_0_0_22_Ship zon Files v2) - v1
FXU_0_0_22_Shells Explosions_No Debris
FXU_0_0_22_Debris Particles_CTD Fix
FXU_0_0_22_UBoot_Sensors.fx
Large Optics for TDW UI Manos Scopes Glass Effects
TDW Round Fire Button v12 by Torpedo
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 (1)
IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.3_IO Strat.Map_NewUIs v7.5.0
OHII v2.5 - Neutr.Nations in Allied Convoys_Temp.Fix I
OHII v2.5 - Ports_Traffic v0.2.1
OHII v2.5 - GroupTypeDefs.cfg_7-8-9_XIII
OHII v2.x - Cloned Z_Ships
OHII v2.5 - Allied Convoys Merchant Enhancement_0.1.1
OHII v2.5 - Sea_Ship cfg files
OHII v2.x - Change days in bunker (24days)
TF capital ships behavior_Testing v0.1.1
Iron Crosses Disabled for No Tonnage Bar_IO Strat.Map_by vdr1981
Real U-Boat Performance - Type VII v1.7.2
Reworked U-boat Guns (incomplete version)
Shells_zon
torpedoes_g7a-e(.zon)_v0.2.1
R.S.D. - Reworked Submarine Damage v5.8.1 by vdr1981_Main mod
R.S.D. v5.8.1 - German Patch
Ship Capsize & Listing Effects 1.0_by vdr1981
Ship C&L Effects 1.02 - Test
Sub Center on Map Fix_SF&A (ger.version) Compatible
Shadow Improvement ModLR
sobers water splash anim SH5
sobers green crew training V4 SH5
sobers no footstep sound mod SH5 V2
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers CrewAI mod SH5
Oby's Fix for Sobers shipwreck mod V8 SH5_no rocks
Pascal-sh5-VIIC-correct periscope in tube
pascal-sh5-VIIB-correct periscope in tube
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Shallow Waters Voice Be Gone
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Geleitschutz Gesichtet_WO Audio Fix
Thunder_DC_wav
SH5_Sinking_ship_hydro_fix
Disabled Unrealistic Commands_(ini files)_v1.01
KDB+GHG Upgrade
My Fog & Underwater 0.3
My Waves v0.2
My Sound Mix
Grossdeutscher Rundfunk New Remix 1939-1945_CTD Fix
Radio Stations_(radio.ini)
TWoS_Additional Ships Package
Z_Roster_Names.cfg
Z_Tweaks

vdr1981 01-09-16 07:44 PM

Quote:

Originally Posted by the_tr00per (Post 2372003)
It's not about the matching of the markings, all those things fit. It's just the zoom factor that wasn't right.
For example: a ship that should be 30 mills long according to the tutorial didn't even fit into my periscope, it's length was way beyond 40 mills. Thus, all my calculations are wrong...

But I could fix it by using MataHari's more accuracy for WoS.

Try this one...http://www.mediafire.com/download/rz...tion+Patch.rar

vdr1981 01-09-16 07:51 PM

Quote:

Originally Posted by Hecki Stafman (Post 2372016)
If you know, where I can get those mods - or they wouldn't needed anymore, pls tell me :)

You will not be able to find all of them .
Most of them are my modifications/tweaks exclusively developed for TWoS and they are listed as mods in order give to the player certain perception about changes and new features. It's also easier for me to track all the changes this way...

the_tr00per 01-10-16 01:36 AM

Quote:

Originally Posted by vdr1981 (Post 2372020)

Yes! That one did the trick... I now get correct range and AoB readings. Maybe you should let others confirm this, but for me this "patch" fixed it.

As i mentioned earlier: 2550x1440

titan357 01-10-16 01:36 PM

I searched the thread (and google) and I admit I could have missed what I was looking for. How can I re enable the map contacts using this mod?

Thanks!


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