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thanks for this mod !
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A Warm Welcome To The Subsim Community > adri1
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
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Fitzcarraldo :salute: |
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@vdr1981
I made some fixes to TWoS Schute_M1 aka small tender - replaced the low res immobile sailors with SH5 crew, fixed ship wake and damage zones and gave it an AO texture. Here's the result (spoiler tags because of large images): If you like this version, here's the download link for modified ship: https://drive.google.com/open?id=1sv...9YOGNKzuo8PBBO |
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I'll have to do some stability tests first in order to verify that everything is OK. Then I'll add it in through the regular update...:yep: |
welcome aboard!
adri1!:Kaleun_Salute:
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Great update!! :up: Hope you have a look to some other ships too. :ping::D Again, thanks for your work and time. :subsim: |
RAOBF and aatack Disc
Ready to play wolves of steel mod (FINALLY!) i'm guessing raobf and attack disc are not in it can i put that in there(wosm) if so could someone point me to it.Thanks.
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Giving a try to 2.2
Greetings, Kaleuns!
I were a bugtracker / amateur modder back in 2015, used to play/test TWOS 1.05. had to skip a few years. I backed up my 1.05 install, and made a clean install + installed the latest TWOS. :Kaleun_Salute: Edit: For now, apart from having external view and event view enabled, I deselected dud torpedoes for testing purposes. I also switched to SH3 style hud from the OptionsViewer app. I have a few questions: -I've seen that radio beacon positions were added to help real navigation. Yet when I ask my radioman either from the menu, or personally XD to report nearest radio stations INSIDE OUR HARBOR, he reports that no radio stations available. So the beacons somehow does not work. What can be a problem? Or am I missing something here? -I noticed the two MG34 mounted on the sides of the conning tower of my VIIB. (they are present on the "more spacey" lvl 2 VIIB tower at least...) They look very detailed and cool. Now... How can I get RID of them...? :D I know, they are hsitorically correct to be there, but I presume they are not going to be manned, and they are ruining the look of the tower XDDD also a very stupid question, as I completely forget: how do I (prematurely) end a patrol to get back to the bunker scene? As I really do not want to patrol out of Memel... Want to be transferred to Kiel to start. Want to stay with the coastal waters campaign, but I prefer to skip Memel... Any suggestions? one addition: I was able to connect to KDS server, after a few maxmessage reached errors, by modifying the 2 buffer size lines from 20000* to 60000* (changing the first number) in the cfg. now it can connect without any problem. Is it known..? As I read, someone stated you cannot conenct anymore... |
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Radio beacons are there but they are not active all the time. By default I set them to be active something like 8-10 hours per day in order to simulate radio silence ect...:yep: Quote:
The file is "Silent Hunter 5\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.eqp" , open it with notepad and find these lines... Code:
; Edited by TheBeast Quote:
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Grateful
Heeey, I mean, greetings-
Thank you very much for the detailed answers :D I decided to do the Memel mission justbecausewhynot... Sank 2 minelayers, though one still needed time to sink, (was already burying it's hurt bow under waterline) when Herr Göring's boys took the glory from me by bombing the living daylight out of it. (So I were credited for only the first one...) though I sank a small merchant later, so that's officially 2... Docking in Kiel in 3..2..1.. Hmm., I try to tune in to find some beacons later on then :D Nice, then I can switch back to 87% reality :D and leave only the cams active. I do not mind duds if they are not on the stock side... Another thing: I did not add encrypted Bdu messages this time through JSGM, (need some time settling back) but an enigma msg was still received in the Memel mission. Last thing: I noticed that "core" TWOS mods are missing from JSGM, I believe as they are -core- and cannot be just deactivated anymore through JSGM. That is fine, but if... :D I add a mod in JSGM, then it is not going to be compared against the core TWOS mod, only to mods activated via JSGM, to show if some files are conflicting... That means, if I am right, that even all 3 of my mods do not show any signs in JSGM of changing files other mods did, it can be beause core TWOS is not checked... ONly the part mods that are activated via JSGM- right? Soo... I seek a way to tell if my old mods are meddling with TWOS changed content.. ... :D |
KDS
Well... I can log in, post a message in the bar, and read others- etc.
No error msg anymore. And I'm shown as logged in. But... yet it does not produce any errormessage, and while my local profile shows the data I want, hitting update does not refresh my profile stored in Aces online. It's still in the state as it last refreshed a few years ago.. Chances are, that it is because the captain's name is the same.. But it is a new career. So someone needs to test this, that they can refresh the online profile. These are the lines I changed in KSDCommander.exe.config : ------ maxBufferPoolSize="60000000" maxReceivedMessageSize="60000000" textEncoding="utf-8" transferMode="Buffered" useDefaultWebProxy="true"> ------ I just changed 2-s to 6-es. So you need some volunteers to test this. |
A few notes
Huh, I had to change current date, as I docked in Kiel in 1939 09 03,
and days in bunker are added AFTER mission selection and patrol start... Hence I was only able to choose Baltic Operations.. So I changed the current date of the last base enter (and actual current date at teh top of the files) to 05 instead in both of the two CareerTrack.upc . (and changed day and current day to 05 aswell in the .mis file) to be able to start British Coastal. Is it anyhow risky? Another thing: fps in port are alot lower than it was in 1.05 around 17-22- out on patrol it was between 40 and 60. now its between 6 and 9... in Kiel Port. Are there many graphical improvements added? is there any workaround to gain performance that is 2.2 specific? :D compared to 1.05. Some notices: after starting Kiel harbour pilot outbound, when I tried to go up to 32-64tc, frames dropped to 4... But even on 1tc fps werent above 9. After entering like 1/3 of the canal, (I believe this is when Kiel gots unloaded) fps went up to 25 in tc 1, and aorund 20 in 64. Dropped down to 20 in 1tc and 10 to 64 after getting close to the harbor at the other end of the canal. Now here's another catch: My Nvidia 2 gig video chip is prone to overheating due to need of cleaning the vents.. I kept checking the heat, and it was as mild as during using the operation system itself. While it heats up with every kind of modern game. So I have a hunch that my 2 gig video chip is not used to it's optimal extent. (CPU also prone to heating, and still, everything seems handwarm) It seems that SH5 is not using the available resources. Sh5 with TWOS 1.05 used to fly on it. (around 25 fps in crowded places, and around 40-60 in open sea battles with2-3 ships - was the same a few days ago with the previous 1.05 install) I believe I'm missing something here after the reinstall, as I am using the same stock options: all on high, with no vertycal sync, no antialias, 1600x900. Did I forget some optimization we used to do in cfg files or what? -- I also noticed that the inside lighting in the sub is changed a lot, seems very bright. Can this affect performance? |
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If you have laptop as well, have you checked if it's using dedicated video card and not integrated graphics? This is most common cause of surprisingly low fps in one game when others run normally. |
Mighty Fine Crew Alt faces
Ok so, the WOS mod already contains MFC mod with stock faces, and the old faces are kinda becoming boring. Is there a way to change the mod to Alt faces without screwing up everything else?
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