So I've spent my time since 8 o'clock this morning, till now 9 o'clock in the evening, watching videos, reading forums and manuals, reinstalling and digging deeper into the mod. Im not going to read 39 pages looking for an answer that may not be there. (Google found a post that was dated des 2013. And that did not work for me.) So Im sorry if the question has been asked before - I tried my best.
Is there any way to enable the "Ship recognition" command for the weapon offiser? I have no problem with the real navigation and so on. But spening hours just trying to find out what Im looking at so I can get a mast height and draft... I guess Im not that an "average" (as the descirtion in the first post says) sub-sim player. I rather use my time on math and geometry. |
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This is the Entry that is missing: [G3F I136] Name=WP Identify target Type=1031;Stat bmp array ItemID=0x3F4D0005 ParentID=0x3F4D0000 Pos=56,-494,60,60 Zone= 350 166 60 60 0 1 0x3F4D0001 0 -0.5 0x3F4D0005 0 0.5 6 0 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/orders1.dds Crop 0=0.666667,0.5,1,1 Mat 1=data/menu/gui/layout/orders1.dds Crop 1=0,0.5,1,1 Mat 2=data/menu/gui/layout/orders1.dds Crop 2=0.333333,0.5,1,1 Mat 3=data/menu/gui/layout/orders1.dds Crop 3=0,0.5,1,1 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2865 Sorry for bad english, hope u know what to do ;) |
Welcome Maalek :sunny:
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Maybe I can try to put at the end... maybe? What could possibly go wrong! Thanks for the info. Im hoping someone else knows of a solution that doesnt involve that much manual labour. |
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Im curious. At what range and how fast do you identify ships? And can you identify them at night at all? |
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While watching stoianm's tutorials on intercepting a convoy, I noticed that in his game BdU reports the exact course and speed of a convoy. When playing with TWoS, I only get the exact speed, but not the course (only approximations such as NW, N, etc.). Without getting into the problem of realism, is it possible to tweak the game so that it reports the exact course of the convoy? I tried doing it in TDW's options file viewer under the Radio tab, but nothing was changed.
If this cannot be changed, or if you think that it shouldn't be changed due to issues of realism, how do you plot out the course of the convoy? Just by drawing a line that imitates that tiny little line extending from the square by which the convoy is represented on the map? I find that this often leads to inaccuracies, naturally. Also, when using the mod I noticed that clicking on a reported convoy on the map does not cause the game to show the details of that convoy at the top of the map. Can this be reverted back to the old system? I understand that you can simply go into the captain's log and look for that information, but it gets a bit tedious searching for everything in the rather clunky scrolling window of the log. |
CTD when I tried to manual input the mast height with mouse wheel.
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Damaged items
I got shot by the destroyer and it damaged some of the modules inside of the sub, but when I clicked onto the module to repair it, istead of repairing it, it destroyed the module. And if module is orange coloured, then it wont do anything to it at all.
Game patched to 1.2, with mod patched with latest patch too. I also don't have that little map that you can expand on the left bottom corner. Any idea how to fix both? |
Welcome MicroMax :sunny:
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Im going to resintall everything and see if it will help. |
Okay, reinstalled game patched it and installed mod with patch and now modules with even 99% wont repair even if its showing that it is being repaired.
BTW, module names that you click on is in German, rest of the descriptions is in English. Little update, I have tried another mega mod wolves from under sea, and it has same issue. Vanilla game is fine. |
A warm welcome “Micromax“ to the Subsim family.:subsim:
You will always find someone here to help you.:) Link to my SH4 - SH5 posts::salute: Step By Step Tutorials & How To Do It http://www.subsim.com/radioroom/showthread.php?t=211804 |
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