This could be a foolish question
i dont understand something, what do you exactly mean with start a new campaign just create a name and exit the game or genuinely start a new campaign and then exit the game. Thanks in advance Greets Laim |
How to change the position of the Nomograph.
http://imagizer.imageshack.us/v2/150x100q90/34/ax64.jpg |
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Using it for simple tasks as the one you need to carry out, is easier than you can think at first :yep: |
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Thanks problem solved. Slowly, I am learning to change anything in the game. I've never done this type of change in the games so this is my "first time". Probably to create new mods do not teach but Small Fixes I already knew how to do. _____________________________________ I use Google Translator |
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Great mod :up:
....but I think I avre a problem with the vision periscopes. Should not see each other subdivisions in the center of the viewer? http://imageshack.com/a/img401/293/9pzw.jpg http://imageshack.com/a/img577/9859/1pul.jpg Thank You (excuse for my English) |
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The size RAOBF can help you. Using "Pain.NET" edit files: -RAOBFInner.dds -RAOBFOuter.dds data / Menu / Gui / Layout In "Pain.NET" when you open the file, click on the Layers / Rotate Zoom (Ctrl + Shift + Z) and set the Zoom. x0.94 helped me. Save the files. ________________________________________ I use Google Translator |
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http://www.mediafire.com/download/8k...ograph_Fix.rar Additionally, it is reduced nomograph. How I helped beat bravo :D ________________________________________ I use Google Translator |
Ignore me
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Vdr..I have managed now to get the speed to work, it required a fresh career start { even though I had already done this }
I have another small issue that is driving me mad lol...do you or anyone else have the issue of the heading/course altering by a few degrees on its own accord? It moves and when I'm using time compression I notice drifting from the plotted course, check the heading and find its had moved by one or two degs from the initial course I had set. I may have to bench the real nav for now, its very difficult to play when your boats rudder moves on its own, one deg isn't much but over distance its a very large discrepency and without the alt controls/mouse wheel scrolling working for the heading, its a pain to try and correct with using the large compass/heading dial Kev EDIT: Found the culprit to the alt control/scroll wheel not working in the game, its due to the The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2 patch, I disabled this to fix the above issue and the scroll wheel now works on the heading bar to change course. |
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Vdr, one question. If we don't want to use *The Wolves of Steel 1.01 - TDW Real Navigation_7_4_2, can it be left out of the installation?
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Great! :up: :salute:
Now to get the WoS mega mod installed. :D |
Hey there first thanks for the great mod but i have a little problmen
the sonar guy ist spamming with new contact but its allways the same ship/ships can i turn him down somehow? That guy just wont shut up! |
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Just remove The Wolves of Steel 1.01 - Tscharlii's Realistic_Hydrophone_1_1 _7_4_2 if you can't stand it... |
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This sonarmen annoying me to, so I removed Tscharlii's Realistic Hydrophone. But now,this happens: Bridgecrew reports Smoke on Horizon. Ok, I'm going down to verify is it a Frighter or a warship, at Periscopedeep nothing to hear with Kdb-Hydrophone, going down to 50 meters, stop the Engine - nothing to hear. Go back to Perideep, check the target: its a passenger steamer, not a sailboat. This case happen's only sometimes , in the most case's, hydrophone works fine. Question: Are there any Ship's modelled , wich are not connect with the Sh5- soundfile or the sdl? :timeout: |
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