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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THEBERBSTER 09-04-15 12:25 PM

A Warm Welcome To The Subsim Community > jim_nihilist:subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link.:salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :)
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos:ping:

jim_nihilist 09-04-15 10:16 PM

Thanks guys. I'm happy to be here. :)

Jimbuna 09-05-15 08:11 AM

Welcome to SubSim Jim :sunny:

LesBaker 09-05-15 09:18 AM

Quote:

Originally Posted by mikaelanderlund (Post 2341663)
Is there any mod which I do not have to look through scratched periscope lens?

Thanks!

:salute: Mikael

Checkout This !

http://www.subsim.com/radioroom/showthread.php?t=221792

Les

mikaelanderlund 09-05-15 10:39 AM

Quote:

Originally Posted by LesBaker (Post 2342216)

:up: Thanks Les :up:

vdr1981 09-05-15 11:15 AM

Quote:

Originally Posted by LesBaker (Post 2342216)

Looking really nice, thanks !:up:

But, you may wish to add correct markings for angle measurements. They are really important for people who wish to determent distances realistically, without stadimeter...:yep:

http://s6.postimg.org/7odridhm9/SH5_...5_00_31_18.png

mikaelanderlund 09-05-15 12:07 PM

That would be very nice:up:

vdr1981 09-05-15 03:36 PM

Preparing a new patch...:yep:

The Wolves of Steel 1.04 - Patch 5 changelog:

Snapshot changes:
-

Other tweaks:
- Edited GroupTypeDefs.cfg files in order to significantly decrease probability of Damaged group leader CTD, without major changes in gameplay,
convoy/groups appearance, number of ships, represented nations, ship tactics ect...(Still WiP though, Gap has a really good idea how to bypass this bug completely and hopefully we will soon eliminate this last standing CTD when it comes to convoy/group engagement ...:yep:)
- Added ,until now almost nonexistent in campaign files, internal cargo option: freight, ammunition, fuel (which will match external cargo settings most of the time).
- Added external/internal cargo, "Monsun" campaign.
- Randomized distances between units in groups/convoys, 900-1100m (800m seems too tight...)
- All five wrecks are now ingame on historical coordinates. (by Oby)
- Menu.txt: "press button" to "press the button" :P

Added mods:
- Oby's Fix for Sobers shipwreck mod V8 SH5_no rocks
- OHII v2.5 - GroupTypeDefs.cfg_9-10-11 II

Removed mods:
-

Installation:
1. Start JSGME found in main SH5 folder and drag content of the archive into available mods area.
2. Enable the patch with JSGME after the main TWoS 1.04 megamod, JSGME list should look like this:
The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Patch 5
The Wolves of Steel 1.04 - Real Navigation_by TheDarkWraith *(optional mod)
The Wolves of Steel - *x* Resolution Patch *(optional mod)


* Enable the patch anytime and continue campaign.
* This patch is cumulative which means that it containes changes from all previous patches.
* Some changes will kick in after camping restart or after player's advance to the next campaign.

LesBaker 09-05-15 04:35 PM

Quote:

Originally Posted by vdr1981 (Post 2342248)
Looking really nice, thanks !:up:

But, you may wish to add correct markings for angle measurements. They are really important for people who wish to determent distances realistically, without stadimeter...:yep:

http://s6.postimg.org/7odridhm9/SH5_...5_00_31_18.png

Version with graduations uploaded :D

MrMessick 09-06-15 12:58 AM

Quote:

Originally Posted by LesBaker (Post 2342303)
Version with graduations uploaded :D

Thanks for the release, I always found the scratches not to my liking either. I added your no scratches mod to my personal use Unofficial WOS patch mod :)

mikaelanderlund 09-06-15 01:57 AM

Quote:

Originally Posted by LesBaker (Post 2342303)
Version with graduations uploaded :D

Great :up::up::up:

:salute: Mikael

Nobon 09-06-15 10:55 AM

Maybe I am the simpleton, and did not understood the method right, but neither the realnav celestial navigation document, nor jsizzle's forum method contains any high precisity -longitude- determination I can use. Only gives the first part, the actual timezone- which is still a very large portion of the sea compared to the pinpoint -latitude- determination. Though i did'nt read through the "noon" method, but as the sextant ingame won't go up until the zenit XD I think it's not very helpful.

Not that important anyway-.

BUT:

I use the attack disc in this manner:


http://www.subsim.com/radioroom/pict...&dl=1441554798


And I get too high speeds with this method for some reason, and I still doesn't know how to read it when the target is less than 100 meter long. (on that case, if the target is 100m long, I should read the distance at 1000m. BUT if it's smaller, then where to read it? As the scale restarts with 9000)

andrewdok 09-06-15 07:26 PM

Hey Fellow Submariners,
I am having a bit of trouble getting to the next campaign. I made sure I was out to sea on June 1st 1940, actually didn't return to base until about June 15th but it still shows my campaign as Coastal Waters with no missions selectable. I have tried a few times and saved/reloaded as soon as I entered the bunker. I'd like to try to continue my campaign with this save as I've got some skill points into my crew etc and not use the silentotto command. Is there some workaround or a way I can edit my .cfg files in my saves folder to forcibly advance myself to Happy Times?
Thanks in advance!

vdr1981 09-06-15 07:43 PM

Quote:

Originally Posted by andrewdok (Post 2342605)
Hey Fellow Submariners,
I am having a bit of trouble getting to the next campaign. I made sure I was out to sea on June 1st 1940, actually didn't return to base until about June 15th but it still shows my campaign as Coastal Waters with no missions selectable. I have tried a few times and saved/reloaded as soon as I entered the bunker. I'd like to try to continue my campaign with this save as I've got some skill points into my crew etc and not use the silentotto command. Is there some workaround or a way I can edit my .cfg files in my saves folder to forcibly advance myself to Happy Times?
Thanks in advance!

Can you upload you last game save? And also one before 1st June 1940?:hmmm:

Or even better, copy/paste the content of your Campaign.cfg file from your last gamesave...

andrewdok 09-06-15 08:58 PM

Quote:

Originally Posted by vdr1981 (Post 2342606)
Can you upload you last game save? And also one before 1st June 1940?:hmmm:

Or even better, copy/paste the content of your Campaign.cfg file from your last gamesave...

I believe this is the file you are referring to:

removed to not take up an entire page of the forum thread :)

vdr1981 09-07-15 06:43 AM

Did you start your current campaign with TWoS v1.04?
Your sub should instantly jump to Wilmhelmshafen when you reach 01/06/1940.:hmmm:
Do you still have one gamesave before this date?

vdr1981 09-07-15 07:52 AM

Those Polish seamen will never learn...Kiel kanal ...:D

http://s6.postimg.org/er8bc4zu9/SH5_...7_03_44_53.png

http://s6.postimg.org/ps3gh5s35/SH5_...7_03_49_06.png

15thSharpe 09-07-15 11:37 AM

Additional Emblem's?
 
Not sure if this has been covered already but is there any sort of compatibility issues between this mod and say A Fistful of Emblems or other mods dealing with the addition of emblems?
Thanks

vdr1981 09-07-15 02:04 PM

Quote:

Originally Posted by 15thSharpe (Post 2342753)
Not sure if this has been covered already but is there any sort of compatibility issues between this mod and say A Fistful of Emblems or other mods dealing with the addition of emblems?
Thanks

If the mod has any conflicting files with files from WoS , than I would say no...
You can try to merge changes from both files with some text editor but be careful not to brake something...:yep:

vdr1981 09-07-15 02:11 PM

I've replaced patch 5 with patch 6 (fixed encoding in some files) so those of you who have already downloaded the patch, replace it with a new one.

I don't think that there should be any problems with patch 5 but, just in case...


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