Quote:
But, can you confirm that "fake neutrals" feature actually works in the campaign because it seems to me that I've never met one of those?:hmmm: It's pretty easy to determent if unit is classified as neutral or enemy, TDW destroyed mark will show you just that every time, plus there is a DestroyedUnits.ini file where same thing can be checked... Quote:
Code:
[SideEntry 1] ; /////////////////////////// G E R M A N Y \\\\\\\\\\\\\\\\\\\\\\\\\\\\ |
Quote:
|
Quote:
All the best. BTW: Will you take the vacations or not? Go and see a real sea, and enjoy, mate!!! Fitzcarraldo :salute: |
Quote:
|
Quote:
|
Quote:
|
Quote:
Code:
[SideEntry 1] ; /////////////////////////// G E R M A N Y \\\\\\\\\\\\\\\\\\\\\\\\\\\\ Quote:
|
Quote:
Quote:
|
Quote:
Quote:
|
Quote:
Have you tried sinking a German ship after changing tha 0 to 1? Quote:
|
Quote:
That change would make all German units part of Allied coalition and friendly unit kill would still be friendly unit kill. The game freezes only when you kill units from same coalition, regardless of your side...In SH5 our side is "Side=2" (AKA Axis). But that is not the issue here... :hmmm: The main problem for me is to understand why the game continues to spawn "Side=0" ships (aka neutral coalition) inside allied convoys if you say that something like should not be the case? Could random convoys be assigned with coalition status in the first place? Was Trevally even able to affect ships nations inside randomly spawned convoys and traffic, or is it completely random? |
Good day fellow Kaleun's :arrgh!:
Are there any good tutorial for manual torpedo attacks using real nav and WoS? I picked up real nav with the latest release and am really digging it :yeah: but find it very difficult to hit my targets at all. I tried using the Crew for taking speed and firing solution but they always seem to fail. :dead: I am a total noob at this so any help is appreciated :) |
Quote:
Watch the Let's Play I've linked below (playlist) as he uses a very easy and effective plotting technique for sinking ships in Wolves of Steel on full realism. https://www.youtube.com/playlist?lis...cPOAbTiHh0D0Lp :salute: |
A Warm Welcome To The Subsim Community > jannlord :subsim:
You Will Always Find Someone Here To Help You :sunny: New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute: Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah: Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos :ping: :salute::salute::salute: |
Quote:
Quote:
Quote:
Implementing/exploiting those features would add a whole new dimension to the game, putting our expeience of captains to test. :yep: |
RE radio messages .
TheDarkWraithUserOptions The percentage chance that the radio operation will intercept a radio message . RadioMessagesInterceptChance = 50 Should this be increased to 90% chance ? |
Quote:
|
Hi,Gap!
Are there any particular consequences in game if I have been spotted and got a red radio message? |
Quote:
|
How do you recognize a if a ship is friendly or enemy? I have to dive really near the ship, am almost at fire torpedo resolution range and position... and then it is US eg. and I am not allowed. Is it the same for you? Frustration sometimes when you invest 20min with TC to come near only to see it is not for you.
Or is there a trick that will you have to recognize sooner if enemy or friend? |
All times are GMT -5. The time now is 08:40 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.