You guys are giving to much credits to those "intercept and sink" missions...Just relax and do your job...:salute: Bdu wants tonnage and they don't care much about red or green letters...
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Could you specify what the conditions are for it to pass ?
it was clear before now it is not. Patrolling round for hours real time not being sure if you are doing the right thing is kinda niggling, especially when you get fail message at the end, that's just a bonus There appears to be little or no traffic between the regions specified in the task so BDU won't be happy about that too :haha: but maybe I didn't look hard enough was in the wrong place at the wrong time Everything you are adding is making the game better which is much appreciated but this change seems to be a step backwards. Just asking for clarification :hmmm: seems reasonable to me |
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Btw, there is no "failed" status in twos secondary missions, only " finished ". I may edit "intercept and sink" messages for the next update in order to make them more understandable... |
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Ok that's fine :up: I did find a Tanker, missed the convoy but must of moved too far away towards Iceland, I'm going back to get them I'll sink the lot of them :03: So it almost as it was before with one playing session and not leaving zone, I got a Green and red message, I must of took the red Finish as a fail. * Edit not explained well by me I try to maintain a 100% record in passing missions but I accept this does not bother everyone and WOS is more orientated around Free-roam Tonnage Thanks for the explanation, I looked at the files myself, wasn't sure if I could trust them. Simon we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender Winston Churchill 4 June 1940 :03: |
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But, we had this topic with engaging the convoy mission in the past, i remeber B.D.U Vecko :salute: used almost the same words there - pointed out that the missions are not so important at all. In the case of failing a mission target its only about losing one promotion point..he said engaging the convoys - going for the tonnage. Playing SH5 in this way - like Vecko said - is playing the sim in a very realistic historical way. The books about the atlantic war are telling it how it was in WWII and how we also are able to play this game in a kind of historical way. That means that the Kaleuns in the past sure recived mission orders from B.D.U and when they got a order to reach targets far away (south africa, indian sea) they should "hide" and safe their torpedos. But otherwise, new convoys where discovered by german planes/subs/B-Service and all the subs which where able to reach these convoys where instantly ordered by B.D.U. to search and attack them. We are limitated by the game because our missions wont be changed but we also get reports about convoys via message box or Captains Log! So when ever you can reach them, stop your actual mission and use "AK-speed" to reach them! :D So we "also got" an air monitoring and a functional B-Service here. :ping: Just some hours ago, on my new patrol in Coastal Waters on my way to my first mission coordinates, i recived via Captains Log a sighted convoy not far away - about 250km. So i couldnt belive what i saw there after laborious (laborious because i play realistic 100% with no map updates and it was daytime with the possibility of enemy air attacks in this area) moving forward infront of this Two-Ship-Convoy: A European Ocean Liner 19000tons!!! Oh Yeah! :rock: https://image.ibb.co/b3j8cb/10.png ..and finally :D https://image.ibb.co/cDxYAw/11.png Taking the chance brought me after 3 torpedos 23267tons. :salute: |
Are there are still no ships in enemy harbours?
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@ excel4004 Yeah I totally get it. |
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If you want to attack ships in harbour play the Breaking The Fortress mission (10/09/39 - 15/10/39) between Coastal Waters times. Means simulating the attack of Korvettenkapitän G.Prien at Scapa Flow from 14.10.1939. Also be aware from this hints from the TWoS tutorials: Quote:
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Swastika
Hi, i have a question, how i remove the swastika(Hakenkreuze) from this mod/game? any mod/addon avaible to remove swastika with jsgme?i want to record sh 5 gameplay for youtube, thanks
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