It works on smaller resolution properly, but the large pixels kill the experience.
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Thank you, this one worked very well!!!
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Would you like to try edited texture with some frame left but still with enough free space for coordinates? |
Yes, that would be great!
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OK, try this new dds file and tell us how it looks in your resolution...:yep: http://www.mediafire.com/file/8kfjio...Frame.dds/file |
Hi, one question, I hope it's not stupid one. Well, while installing mod there was JGSE window open once. Every mods that Wolf of steel got in were at left column. At right column (active mods) there was none. Instalig instruction didn't say that I should move all mods at the right column so I didn't. My question is, if I got all mods included in WoS active now or not? I can see that WoS is installed, but maybe on that JSGE list were some aditional things? E.g. I can see my uboot runing throw navigation map which I shouldn't see if I got real navigation mod on. Am I right?
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Aaaa, perfect! Thanks a lot.
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Sorry, if it was already, but are the Lifeboats mod and Wooden Lifeboats mod compatibile with WoS?
Kindly regards |
The new map frame works just perfect!
https://drive.google.com/file/d/1XEh...ew?usp=sharing |
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Thanks again! :Kaleun_Salute: |
Noob question -- everyone recommends the Wolves of Steel mod pack, and I've installed it and its working good. One question I haven't seen anyone ask (sorry if its already been asked) -- are there other good mods I should consider adding as well that aren't included in WoS? Thanks!
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I use just a few additional mods, because TWOS is not compatible with many others. For example: restore captain's icon, nav.map colors mod, gap's enviromnental (+ several submods in it), my own compilation of sounds (either .wav or .ogg files), etc. |
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