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-   -   [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?t=119571)

leovampire 08-27-07 08:57 PM

skwasjer
 
what files would you like me to send to you?

tater 08-27-07 09:15 PM

My wife will probably hate me when you get the 3D stuff in, lol.

Course she's pretty 3d herself, so she can always get my attention ;)

tater

skwasjer 08-28-07 08:11 AM

Quote:

Originally Posted by leovampire
what files would you like me to send to you?

The (modified) files giving you the problems...

Quote:

Originally Posted by tater
My wife will probably hate me when you get the 3D stuff in, lol.

Course she's pretty 3d herself, so she can always get my attention ;)

lol

I know my wife sometimes hates me or my computers yea. Own business and side programming projects take up 70-80 hours a day at peaks... :x Luckily, I try to keep weekends off...

WilhelmTell 08-28-07 09:43 AM

Quote:

Originally Posted by leovampire
in the particles file dealing with smoke effects. It is doing the same thing it was doing with the lightning. When I adjust colors and other stuff with minitweeker and then work with other effects in S3D and then save it over writes the color effects and some other stuff that I did with the mini tweeker. So the only way I can get the color effects in place is to make adjustments with S3D first then save then go to mini tweeker and adjust the colors then use it.

Plus on some of the smoke effects not all of the adjustable figures show up in S3D that are available using the Big Smoke mini tweeker file for the Bitmapparticles.

This is why I had the problem to merge my mod with yours, Leo. Now you know what I mean I think.:)
Hopefully Skwasjer can solve this.
Keep up the good work Leo and Skwasjer, you are doing an outstanding job !:up:

leovampire 08-28-07 01:35 PM

sorry it took me so long to reply skwasjer
 
some idiot hit a telephone pole and we were without power until a minute ago. Will send you the file now.

skwasjer 08-28-07 02:35 PM

About the 'bug', keep in mind if you use S3D to save a file, it makes changes to the file so that old tweakfiles (compatible with stock/patch) are no longer valid in most cases. This is by design/on purpose. Changing a name, label, inserting or removing a node, etc., etc. all affect tweakfiles, which is why I built something in to prevent any tweakfile to be compatible (although it doesn't always work). This is not something to ban minitweaker. Firstly, it was a way to identify that changes to a file was made with S3D. Secondly, it was a way to prevent questions like these... Unfortunately, I failed here :)

As far as uneditable or strangely detected properties, again, the upcoming version will fix most if not all issues here.

So, I don't recommend (and I have stated this in my first post) mixing S3D with minitweaker. It can give you problems and headaches, and it shows. A new version hopefully will be available in a week, I'll do my best.

leovampire 08-28-07 02:44 PM

Okay in mini tweeker you can adjust colors of smoke
 
but with S3D you can not. But if I adjust the color values of let's say smoke for example and then adjust other values with S3D and then do a save it returns the color changes I made back to stock values and over writes the changes I made with the mini tweeker originaly.

I don't have the tallent yet to remove chunkes and change things then put them back in. All I do is manipulate what is already available in the game. So I only work with value changes.

I think what is happening is the S3D dosn't know how to save the color values seeing it isn't set up for that type of work yet. So when you do a save of your value adjustments using S3D after mini tweeker adjustments it set's the color values to some guess value which creates a very strainge color chart for the smoke effects.
For example one of the dark orange colors if rechecked with mini tweeker turn to some light green color on the color chart.

skwasjer 08-28-07 03:48 PM

Unknown data is written back unmodified. S3D is not dropping or inserting random data anywhere.

What is happening is what I described. You open a S3D saved file in minitweaker, but minitweaker now shows incorrect data because the file is written by S3D with all new data offsets. This doesn't mean the data in the file is incorrect, it means the tweak file uses absolute offsets and now reads from an incorrect location. The game doesn't mind, S3D doesn't mind, just minitweaker.

[edit]A way around this is to redo the tweak file based on the S3D saved file.
  1. Open a file in S3D
  2. Save it
  3. Open it again
  4. Adjust the tweakfile with offsets S3D tells you.
Now you have a tweakfile compatible with S3D files and can edit it both in S3D and minitweaker in any order, as long as you DON'T change variable length data (strings) and/or insert or remove data/chunks, replace textures etc. Please note that with model support, this will get even more problematic...
[/edit]

leovampire 08-28-07 04:02 PM

okay cool skwasjer
 
I will figure out a way around everything between the changes in save's. Thanks for looking into it.

skwasjer 08-28-07 04:15 PM

Thanks for your feedback, samples and time :up: These problems will go away soon :)

LukeFF 09-02-07 07:01 AM

skwasjer, I'm getting "Unhandled exception" errors when I open the program and when I try to open a file. Is there a fix for this?

DeepIron 09-02-07 07:56 AM

@LukeFF, I had similar problems too. Went to the MS site and updated my .NET 2.0 and DirectX (Aug '07) installs for the latest bug fixes and the prob went away. Haven't had a single "Exception" event since...

skwasjer 09-02-07 12:35 PM

Most likely, this is due to out-of-date DirectX as DeepIron says. Please read my first post for a link. I will improve the installer after next release, which is currently more focused towards improved/new features.

If you have other problems, please post or PM an error/screen.

skwasjer 09-02-07 08:56 PM

Support in S3D for Sh.sdl...

Screenie:

http://sh4.skwas.net/s3d/sdl_support.jpg


New release I hope by the end of this week :up:

leovampire 09-02-07 09:01 PM

Ooooooooohhhhhhhhh Yyyyyyyyyyyaaaaaaa
 
that's what I am waiting for even if it is just to adjust things for my own game let everyone do the mod's LOL!!!!!!!

Take your time get it right and I will kiss you when it's done LOL!!!

Just kidding of course!

l3th4l 09-03-07 01:08 AM

nice! can't wait for it! :up:

LukeFF 09-03-07 01:39 AM

Quote:

Originally Posted by skwasjer
Most likely, this is due to out-of-date DirectX as DeepIron says. Please read my first post for a link. I will improve the installer after next release, which is currently more focused towards improved/new features.

That was the issue. I'd updated .NET but not DirectX. All is well now! :yep:

UBOAT234 09-03-07 03:00 AM

WOW! :up:

Good Work!

tater 09-03-07 10:39 AM

This tool, even just as beta (when you stop calling it alpha ;) ) is gonna create a golden age of modding :)

tater

Jhereg 09-03-07 11:40 AM

Hopefully with this we will be able to implement missing sounds like the boat swishing thru the water in SH3.:up:


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