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-   -   [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?t=119571)

UBOAT234 12-04-07 06:33 AM

Quote:

Originally Posted by tater
Import/export for non 3d stuff is already possible, I use it all the time.

The ability to grab a "chunk" of stuff to do it with would be very cool (say a parent node, and all the nodes below that use its ID as their Parent ID (along with any daughters there, as well).

...and for 3d? Have you solved?

skwasjer 12-06-07 11:52 AM

Export for models is probably coming with beta 0.5. I've got an exporter working now...

I'm using the COLLADA-format (*.dae) which is pretty much complete in respect that it can contain every single byte of data we need for SH. I've made succesful imports/exports in Max (after importing a model from my exporter) without loss of the data we need (this includes multiple uv-sets).

Import will be still for a later release, so don't get your hopes up ;)

UBOAT234 12-06-07 12:28 PM

Many thanks, Collada is fully compatible with Maya Software!!! (with a plugin)
Waiting for import:
A Very Good work ...

tater 12-08-07 11:14 PM

Quote:

Originally Posted by skwasjer
For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl: :arrgh!:

http://sh4.skwas.net/temp/s3d_sneak_models.jpg

Ok, back to work on the release version :88)

Will there be any support for showing node locations right on the model somehow? Would be very interesting to be able to do this, change the node XYZ, and see it move on the model (just as a set of vertices).

UBOAT234 12-09-07 07:03 AM

Quote:

Originally Posted by tater
Quote:

Originally Posted by skwasjer
For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl: :arrgh!:

http://sh4.skwas.net/temp/s3d_sneak_models.jpg

Ok, back to work on the release version :88)

Will there be any support for showing node locations right on the model somehow? Would be very interesting to be able to do this, change the node XYZ, and see it move on the model (just as a set of vertices).


Confirm and hope...
It would be a very important step :sunny:

skwasjer 12-09-07 05:38 PM

Anything is possible. I don't confirm such feature requests just yet though. All will depend on (my) time and the number of ideas/features. Now that people start to see possibilities, the list is growing faster than I can keep up with...

tater 12-09-07 06:06 PM

Even just the ability to move an axis around and have it read off the X, Y, and Z would be cool.

UBOAT234 12-12-07 11:19 AM

http://sh4.skwas.net/temp/s3d_sneak_models.jpg

Hi SKW,
If I am not mistaken, in this image, is the TMAP chunk?
If yes, what kind of format is? 3ds?
(sorry for my bad English):oops:
Thanks

skwasjer 12-12-07 02:27 PM

No it's just the raw model, no textures, ambient light and one omni light, shadows are just based on vertex normals, and rendered in S3D itself.

However, S3D will be out in roughly a week, then you can export using Collada format (.dae), and have all uv-sets in your own favorite 3d suite.

Laffertytig 12-13-07 03:22 AM

great to hear the next version of this fantastci tool will be ready soon. is this update gonna have to ability to mod the sdl sound file?

skwasjer 12-13-07 07:13 AM

Yes. Hereby the current chancelog for all changes/improvements:

http://sh4.skwas.net/s3d/Changelog_v0_5.html

tater 12-13-07 12:55 PM

Woot!

tater

Laffertytig 12-13-07 12:57 PM

i know its probably been said in this thread already but this really is fantastic stuff:up:
when u look at the work down by modders in SH3 for eg GWX, the future sure does look rosy for SH4, especially with tools like this

UBOAT234 12-15-07 04:46 AM

Many thanks :up:

skwasjer 12-17-07 07:17 PM

S3D v0.5 has gone gold. I'm not touching the code of this release anymore. Tonights tests all passed. :up:

Still some non-coding related work left, update the installer, prepare documentation and my new post/thread so it may still take one or two days (I am a bit busy tomorrow :(). But it is now inevitable, S3D is coming!

Additional new features:
- When deleting chunk, you are asked if you want to delete the children as well (yes/no).
- Managed to get undo/redo working (personal w00t!)
- The state and last selected node of the 'properties treeview' is now maintained. When you move between controllers, the properties tree is restored between each switch, so you don't need to reopen every branch again.

:sunny: :sunny:

Can't wait to release it, I need a little break to actually play and enjoy the game with all the mods we have today. I've played 3 weeks right from release date (well, tried, buggy ;)), and since then never had any time. :rotfl:

tater 12-17-07 07:28 PM

WTG, man. Your gain is my loss, I will be trying to make stuff work that I couldn't before (actually, I LIKE doing this, so it's really an xmas prezzy for me :D )

tater

Anvart 12-17-07 07:40 PM

Quote:

Originally Posted by skwasjer
S3D v0.5 has gone gold. I'm not touching the code of this release anymore. Tonights tests all passed. :up:

Still some non-coding related work left, update the installer, prepare documentation and my new post/thread so it may still take one or two days (I am a bit busy tomorrow :(). But it is now inevitable, S3D is coming!

Additional new features:
- When deleting chunk, you are asked if you want to delete the children as well (yes/no).
- Managed to get undo/redo working (personal w00t!)
- The state and last selected node of the 'properties treeview' is now maintained. When you move between controllers, the properties tree is restored between each switch, so you don't need to reopen every branch again.

:sunny: :sunny:

Can't wait to release it, I need a little break to actually play and enjoy the game with all the mods we have today. I've played 3 weeks right from release date (well, tried, buggy ;)), and since then never had any time. :rotfl:

Plz.
Do not litter (clogging) the register of OS.
OK?

skwasjer 12-17-07 07:57 PM

Quote:

Originally Posted by Anvart
Plz.
Do not litter (clogging) the register of OS.
OK?

Eh? Was your comment related to the state maintaining, and undo/redo? You mean don't fill up the registry with this state-data? S3D doesn't use the registry for anything (only the installer registers the app to the operation system in the registry). Only basic settings are stored in a file.

Said features are all in-memory and the memory is freed up when you close the file (and Windows decides it needs the memory) and/or close the app.

I've misunderstood you in the past, please explain if I misinterpreted what you said/asked. I also don't think you were asking/commenting all too nicely :shifty:

[edit] Btw, don't TELL me what to do. If you don't like it, don't use it, OK?

Anvart 12-18-07 01:10 PM

It's your prob's what do you think ...
I do not think anything bad...
But I would like to have more friendly product ...
May i tell about my wish?
Or you like only praise ...
I wish to have a user-friendly interface (not chaos)...
And I do not wish to have any records in the register of OS even from the installer ...
But your argument "If you do not like it, do not use it, ..." - it's argument of weak ...

swdw 12-19-07 08:26 AM

Quote:

Originally Posted by UBOAT234
Many thanks, Collada is fully compatible with Maya Software!!! (with a plugin)
Waiting for import:
A Very Good work ...

There's also a plugin for Blender for thse who want to use a free 3D program.

Looking forward to the next release skwsa. My biggest issue isn't S3D, but trying to figure out how the game uses all this different stuff ;) Sonetimes you make a change and the game engine throws you for a loop.

Quote:

Originally Posted by skwasjer
Can't wait to release it, I need a little break to actually play and enjoy the game with all the mods we have today. I've played 3 weeks right from release date (well, tried, buggy ;)), and since then never had any time.

I very much appreciate your time spent and hope you have fun actually getting a chance to play the game. You can have the satisfaction of knowing that a lot of the mods you'll play with are because of your tool. Lot's of cool stuff because of your cool stuff! :up:


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